using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using GTFO.API;
using GameData;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Bulpapa")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Bulpapa")]
[assembly: AssemblyTitle("Bulpapa")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
}
internal class bulpapa : MonoBehaviour
{
public static void Initialize()
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Unknown result type (might be due to invalid IL or missing references)
ArchetypeDataBlock block = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(77u);
block.Damage = 2.35f;
Vector2 damageFalloff = default(Vector2);
((Vector2)(ref damageFalloff))..ctor(10f, 65f);
GameDataBlockBase<ArchetypeDataBlock>.GetBlock(77u).DamageFalloff = damageFalloff;
ArchetypeDataBlock block2 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(49u);
block2.DefaultClipSize = 44;
block2.Damage = 2.41f;
block2.DefaultReloadTime = 1.35f;
block2.ShotDelay = 0.064f;
block2.PrecisionDamageMulti = 0.8f;
Vector2 damageFalloff2 = default(Vector2);
((Vector2)(ref damageFalloff2))..ctor(12f, 65f);
GameDataBlockBase<ArchetypeDataBlock>.GetBlock(49u).DamageFalloff = damageFalloff2;
ArchetypeDataBlock block3 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(19u);
block3.Damage = 2.35f;
ArchetypeDataBlock block4 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(69u);
block4.PiercingBullets = true;
block4.PiercingDamageCountLimit = 2;
ArchetypeDataBlock block5 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(5u);
block5.Damage = 2.45f;
block5.DefaultClipSize = 40;
block5.DefaultReloadTime = 1.6f;
ArchetypeDataBlock block6 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(81u);
block6.ShotDelay = 0.35f;
block6.DefaultClipSize = 8;
block6.PiercingBullets = true;
block6.PiercingDamageCountLimit = 2;
block6.CostOfBullet = 10f;
Vector2 damageFalloff3 = default(Vector2);
((Vector2)(ref damageFalloff3))..ctor(10f, 40f);
GameDataBlockBase<ArchetypeDataBlock>.GetBlock(81u).DamageFalloff = damageFalloff3;
Vector2 damageFalloff4 = default(Vector2);
((Vector2)(ref damageFalloff4))..ctor(15f, 80f);
GameDataBlockBase<ArchetypeDataBlock>.GetBlock(73u).DamageFalloff = damageFalloff4;
ArchetypeDataBlock block7 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(73u);
block7.DefaultReloadTime = 2.01f;
RecoilDataBlock block8 = GameDataBlockBase<RecoilDataBlock>.GetBlock(42u);
block8.power.Min = 0.45f;
block8.power.Max = 0.575f;
block8.recoilAimingWeight = 0.5f;
ArchetypeDataBlock block9 = GameDataBlockBase<ArchetypeDataBlock>.GetBlock(79u);
block9.DefaultReloadTime = 2.8f;
block9.ShotDelay = 0.2f;
block9.CostOfBullet = 3.5f;
}
}
namespace Bulpapa
{
[BepInPlugin("Caera.BetterGuns", "BetterGuns", "0.0.1")]
internal sealed class EntryPoint : BasePlugin
{
public const string MODNAME = "BetterGuns";
public override void Load()
{
((BasePlugin)this).Log.LogMessage((object)"Loading BetterGuns");
((BasePlugin)this).AddComponent<bulpapa>();
EventAPI.OnAssetsLoaded += bulpapa.Initialize;
((BasePlugin)this).Log.LogMessage((object)"Loaded BetterGuns");
}
}
}