5: Ranged Weapons List
Updated 6 days agoStatus: Updated
Weapon Name: Tracker Pistol
Brand: Shelling Ballistics
Booster Type: (50) PistolDamage
Type: Main
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Charge Up | 0.0s |
| Damage (DMG) | 5.7 |
| Magazine (CLP) | 15 |
| Max Ammo (MAX) | 244 |
| Reload Time (RLD) | 1.3s |
| Precision Multiplier (PRCN) | 0.65x |
| Damage Drop Distance (DIST) | 12.0m |
| Stagger Multiplier (STRG) | 2.0x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 1.3x |
| Aimed Spread | 0.05x |
Traits:
- Bio tags enemy targets on hit.
Notes:
- Not a definitive replacement for Bio Tracker tool, but it can still free up a tool gear slot.
- Has great synergy with sentries, especially the
Snipersentry.
Weapon Name: Foam Pistol
Brand: Shelling Ballistics
Booster Type: (50) PistolDamage
Type: Main
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Charge Up | 0.2s |
| Damage (DMG) | 1.0 |
| Magazine (CLP) | 6 |
| Max Ammo (MAX) | 90 |
| Reload Time (RLD) | No Reload |
| Precision Multiplier (PRCN) | 0.50x |
| Damage Drop Distance (DIST) | 10.0m |
| Stagger Multiplier (STRG) | 10.0x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 0.4x |
| Aimed Spread | 0.0x |
Traits:
- Foams enemy targets on hit for a flat
10.0sregardless of glue tolerance. - Applies Damage Taken Debuff of
30%on hit for10.0s. Non-stackable. - There is no reload for the gun. Ammo is pulled from reserve
3.0safter shooting. Audio cue when finished. - Magazine will restore even while holstered.
- Can barricade doors; requires
2shots. Hit the door with melee.
Notes:
- A great alternative to the C-foam launcher. It can be used to free up a tool gear slot.
- Very useful against Giant and Elite targets such as Tanks.
Weapon Name: Revolver
Brand: Bataldo Munitions
Booster Type: (56) HELDamage
Type: Main
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Charge Up | 0.0s |
| Damage (DMG) | 5.0 |
| Magazine (CLP) | 6 |
| Max Ammo (MAX) | 116 |
| Reload Time (RLD) | 2.1s |
| Precision Multiplier (PRCN) | 4.25x |
| Damage Drop Distance (DIST) | 13m |
| Stagger Multiplier (STRG) | 0.85x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Hitscan/Projectile |
| Hipfire Spread | 2.5x |
| Aimed Spread | 0.15x |
Traits:
- Firing at a terrain will generate a single "shrapnel" projectile that has a good chance of ricocheting onto enemy targets. It will favor weak spots unless body shots are the only available option.
- Ricochet does same base damage as the gun but deals decreased precision damage by
-0.75xand stagger damage by-0.2x. - Holding the firing trigger will allow you "fan" the hammer.
Notes:
- A good middle-ground gun for those that prefer solid damage and reliability.
- The ricocheting mechanic is randomize regardless if you shoot the same spot as the bullet fly in a dome. So there is no need to calculate the angle, just shoot a wall.
- Because of the low base damage, hitting weak spots is VERY important to maintain high damage.
Weapon Name: MP2
Brand: Raptus Arms
Booster Type: (63) MachinePistolDamage
Type: Main
| Stat | Value |
|---|---|
| Fire Mode | Full-Auto |
| Charge Up | 0.0s |
| Damage (DMG) | 2.8 |
| Magazine (CLP) | 60 |
| Max Ammo (MAX) | 747 |
| Reload Time (RLD) | 1.1s |
| Precision Multiplier (PRCN) | 0.85x |
| Damage Drop Distance (DIST) | 7.0m |
| Stagger Multiplier (STRG) | 0.5x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 1.4x |
| Aimed Spread | 0.4x |
Traits:
- Does not use a reserved ammo capacity; requires reloading.
Notes:
- More ammo efficient than its older brother.
- More reliable than MP1.
Weapon Name: Reserve MP1
Brand: Raptus Arms
Booster Type: (55) AutoPistolDamage
Type: Main
| Stat | Value |
|---|---|
| Fire Mode | Full-Auto |
| Charge Up | 0.0s |
| Damage (DMG) | 1.8 |
| Magazine (CLP) | Reserve |
| Max Ammo (MAX) | 1450 |
| Reload Time (RLD) | 0.0s |
| Precision Multiplier (PRCN) | 0.74x |
| Damage Drop Distance (DIST) | 6.0m |
| Stagger Multiplier (STRG) | 3.5x |
| Piercing (PIERC) | 1 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 1.7x |
| Aimed Spread | 0.8x |
Traits:
- Does not require a reload; use the reserves.
Notes:
- More ammo hungry than its younger brother.
- Has better crowd control potential than MP2.
Weapon Name: 5-B Bullpup
Brand: Accrat Tactics
Booster Type: (67) BullpupRifleDamage
Type: Main
| Stat | Value |
|---|---|
| Fire Mode | Burst(5) |
| Charge Up | 0.0s |
| Damage (DMG) | 3.0 |
| Magazine (CLP) | 50 |
| Max Ammo (MAX) | 500 |
| Reload Time (RLD) | 2.3s |
| Precision Multiplier (PRCN) | 0.75x |
| Damage Drop Distance (DIST) | 18.0m |
| Stagger Multiplier (STRG) | 1.3x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 2.0x |
| Aimed Spread | 1.0x |
Traits:
5round burst, can kill most enemies but tanky elites.- Switch between
2modes(Full-Auto & 5-Burst Fire):- 5-Burst Fire:
- Activated by using specific keybind trigger(Default Keybind: KeypadPlus[KeyConfig2])
- Full-Auto:
- Activated by using specific keybind trigger(Default Keybind: KeypadEnter[KeyConfig1])
- 5-Burst Fire:
Notes:
- If you overkill an enemy target with this gun, you will run out of ammo fast.
Weapon Name: Hemostasis Medic Gun
Brand: Techman Biotechnics
Booster Type: (51) SMGDamage
Type: Main
| Stat | Value |
|---|---|
| Fire Mode | Burst(1-2) |
| Charge Up | 0.0s |
| Damage (DMG) | 1.0(x2) |
| Magazine (CLP) | 10 |
| Max Ammo (MAX) | 100 |
| Reload Time (RLD) | 1.8s |
| Precision Multiplier (PRCN) | 0.65x |
| Damage Drop Distance (DIST) | 12.0m |
| Stagger Multiplier (STRG) | 10.0x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Projectile |
| Hipfire Spread | 0.1x |
| Aimed Spread | 0.0x |
Traits:
- Switch between
3modes using keybinds. Different modes can stack with each other, but not with the same mode (e.g. Speed(Mode 2) + Armor(Mode 3)). - Refunds
1.0ammo on a successful kill within10.0sof hitting the enemy. Does NOT require last hit. Does NOT refund more than 1 per kill.
Mode 1: Heal + Disinfection (Default — KeypadPeriod)
- Fires a
2round burst, each bullet heals or stacks venom. - Each dart heals friendly targets up to
5.6%over a duration of9.5s. Can heal up to 100%; does not cancel health regen during heal. - Each dart disinfects friendly targets up to
3.5%over a duration of9.5s. Can disinfect up to 100%. - Each dart deals toxin damage up to a total of
25.0which stacks up to2over a duration of9.5swith a Precision Multiplier of1.2x. Does not stagger. - The toxin will silence enemy targets for the duration; disables some abilities like non-boss tongues(Giants) and Needler projectile barrages, but NOT scout screams or melee attacks.
Mode 2: Speed + Stamina (KeypadEnter)
- Fires
1bullet. Projectile Color:Gold. - Buffs and Debuffs do not stack; hitting the same target only refreshes duration.
- Each dart grants friendly targets a Movement Speed buff of
+20%over a duration of10.0s. - Each dart restores
+20%Stamina to friendly targets. - Each dart applies a high stagger DoT to enemy targets (
1.0total damage,0.0xPrecision,40.0xStagger) over a duration of9.5s. - The DoT will silence enemy targets for the duration; disables some abilities like non-boss tongues and Needler projectile barrages, but NOT scout screams or melee attacks.
Mode 3: Armor + Stamina (KeypadPlus)
- Fires
1bullet. Projectile Color:Purple. - Buffs and Debuffs do not stack; hitting the same target only refreshes duration.
- Each dart grants friendly targets an Armor Resistance buff of
+20%over a duration of10.0s. - Each dart restores
+20%Stamina to friendly targets. - Each dart applies an Armor Shred debuff of
-30%to enemy targets over a duration of10.0s. - Each dart applies a weaker toxin DoT to enemy targets (
10.0total damage,0.75xPrecision,1.0xStagger) over a duration of9.5s. - The DoT will silence enemy targets for the duration; disables some abilities like non-boss tongues and Needler projectile barrages, but NOT scout screams or melee attacks.
Notes:
- The dart glow is blue in Mode 1, gold in Mode 2, and purple in Mode 3 for easier visual identification.
- It still has a hipfire spread so burst shots will not always fly dead center. Long range shots are not recommended to avoid wasting bullets.
- Decide between shooting enemies to disable/debuff or healing/buffing your teammates.
- Recommend waiting until a teammate's health is at max regen cap before healing them to maximize effectiveness.
- Very effective against Giant Strikers to disable their tongue pull ability.
- Mode 2 is ideal for mobility scenarios such as escapes or pushes. Mode 3 is better suited for sustained fights where the team needs to tank hits longer.
Weapon Name: Tracker PDW
Brand: Omneco Networks
Booster Type: (51) SMGDamage
Type: Main
| Stat | Value |
|---|---|
| Fire Mode | Full-Auto |
| Charge Up | 0.0s |
| Damage (DMG) | 3.2 |
| Magazine (CLP) | 22 |
| Max Ammo (MAX) | 388 |
| Reload Time (RLD) | 1.3s |
| Precision Multiplier (PRCN) | 0.65x |
| Damage Drop Distance (DIST) | 10.0m |
| Stagger Multiplier (STRG) | 1.5x |
| Piercing (PIERC) | 0.0 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 1.0x |
| Aimed Spread | 0.6x |
Traits:
- Bio tags enemy targets on hit.
- Thermal scope; usable in the dark. Disabled during EMP.
Notes:
- Has better synergy with other three sentries(Burst, Auto, and Shotgun) compare to the tracker pistol. Since it's easier to tag multiple targets.
- This is an utility weapon, don't expect it to do efficient damage.
Weapon Name: Heavy SMG
Brand: Van Auken's Armory
Booster Type: (51) SMGDamage
Type: Main
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Charge Up | 0.0s |
| Damage (DMG) | 6.0 |
| Magazine (CLP) | 25 |
| Max Ammo (MAX) | 379 |
| Reload Time (RLD) | 1.55s |
| Precision Multiplier (PRCN) | 0.7x |
| Damage Drop Distance (DIST) | 14.0m |
| Stagger Multiplier (STRG) | 1.2x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 2.3x |
| Aimed Spread | 0.3x |
Traits:
- Simple, yet effective.
Notes:
- If you want a more straightforward damage-oriented SMG for the Paramedic then this is your gun.
Weapon Name: 3-B Carbine
Brand: Accrat Tactics Booster Type: (54) CarbineDamage
Type: Main
| Stat | Value |
|---|---|
| Fire Mode | Burst(3) |
| Charge Up | 0.2s |
| Damage (DMG) | 4.0 |
| Magazine (CLP) | 30 |
| Max Ammo (MAX) | 400 |
| Reload Time (RLD) | 1.9s |
| Precision Multiplier (PRCN) | 0.85x |
| Damage Drop Distance (DIST) | 22.0m |
| Stagger Multiplier (STRG) | 1.0x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 1.3x |
| Aimed Spread | 0.4x |
Traits:
3round burst with short charge-up for better control.- Switch between
2modes(Semi-Auto & 3-Burst Fire):- 3-Burst Fire:
- Activated by using specific keybind trigger(Default Keybind: KeypadEnter[KeyConfig1])
- Semi-Auto:
- Activated by using specific keybind trigger(Default Keybind: KeypadPlus[KeyConfig2])
- 3-Burst Fire:
Notes:
- Compare to the bull-pup's 5 round burst, you have less chance to overkill.
Weapon Name: DMR
Brand: Hanaway Precision Systems
Booster Type: (52) DMRDamage
Type: Main
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Charge Up | 0.0s |
| Damage (DMG) | 10.1 |
| Magazine (CLP) | 10 |
| Max Ammo (MAX) | 187 |
| Reload Time (RLD) | 2.3 |
| Precision Multiplier (PRCN) | 1.0x |
| Damage Drop Distance (DIST) | 35.0m |
| Stagger Multiplier (STRG) | 0.65x |
| Piercing (PIERC) | 1 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 1.0x |
| Aimed Spread | 0.1x |
Traits:
- Solid and reliable!
Notes:
- Takes some practice to get good with the gun; positioning is key!
Weapon Name: Double-Tap
Brand: Hanaway Precision Systems
Booster Type: (66) DoubleTapRifle
Type: Main
| Stat | Value |
|---|---|
| Fire Mode | Burst(2) |
| Charge Up | 0.0s |
| Damage (DMG) | 7.9 |
| Magazine (CLP) | 14 |
| Max Ammo (MAX) | 225 |
| Reload Time (RLD) | 2.0s |
| Precision Multiplier (PRCN) | 0.75x |
| Damage Drop Distance (DIST) | 40.0m |
| Stagger Multiplier (STRG) | 1.4x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 2.0x |
| Aimed Spread | 0.5x |
Traits:
2round burst, can kill most things with aimed correctly.
Notes:
- For those who aren't sure if the target is dead or not.
Weapon Name: Heavy Rifle
Brand: Van Auken's Armory
Booster Type: (53) AssaultRifleDamage
Type: Main
| Stat | Value |
|---|---|
| Fire Mode | Full-Auto |
| Charge Up | 0.0s |
| Damage (DMG) | 3.1 |
| Magazine (CLP) | 70 |
| Max Ammo (MAX) | 528 |
| Reload Time (RLD) | 2.5s |
| Precision Multiplier (PRCN) | 0.65x |
| Damage Drop Distance (DIST) | 17.0m |
| Stagger Multiplier (STRG) | 1.3x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 1.6x |
| Aimed Spread | 0.9x |
Traits:
- Large magazine size, with a solid damage.
Notes:
- A reliable and strong rifle for the Marine if they need to fill the Quartermaster's role.
Weapon Name: Explosive Rifle
Brand: Mastaba Excavations
Booster Type: (65) BurstRifleDamage
Type: Main
| Stat | Value |
|---|---|
| Fire Mode | Burst(3) |
| Charge Up | 0.8s |
| Damage (DMG) | 15.5(x3) |
| Magazine (CLP) | 12 |
| Max Ammo (MAX) | 72 |
| Reload Time (RLD) | 3.8s |
| Precision Multiplier (PRCN) | 0.65x |
| Damage Drop Distance (DIST) | 20.0m |
| Stagger Multiplier (STRG) | 1.5x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Projectile |
| Hipfire Spread | 2.0x |
| Aimed Spread | 0.6x |
Traits:
- Explosion Damage is
11.0over a radius of2.5monBullet Landed. Stagger multiplier of1.5x; watch for friendlies in the area! - Shrapnel count of
10with each damage of5.0and a pierce limit of2.
Notes:
- Has better single-target potential than the Burst Cannon, but worse ammo efficiency. Make your shots count!
- It is very easy to do friendly fire damage with this gun, so watch where you shoot especially when stacking up. Nothing is more scarier than a Demolitionist with nothing left to lose.
Weapon Name: AK Platform Rifle
Brand: Malatack Global Industries
Booster Type: (64) RifleDamage
Type: Main
| Stat | Value |
|---|---|
| Fire Mode | Semi/Full-Auto |
| Charge Up | 0.0s |
| Damage (DMG) | 7.0 |
| Magazine (CLP) | 45 |
| Max Ammo (MAX) | 295 |
| Reload Time (RLD) | 2.6s |
| Precision Multiplier (PRCN) | 0.9x |
| Damage Drop Distance (DIST) | 23.0m |
| Stagger Multiplier (STRG) | 0.8x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 1.5x |
| Aimed Spread | 0.3x |
Traits:
- Stronge and reliable!
- Switch between two modes:
- Semi-Auto: Activated by using specific keybind trigger(Default Keybind: KeypadEnter[KeyConfig1])
- Full-Auto: Activated by using specific keybind trigger(Default Keybind: KeypadPlus[KeyConfig2])
Notes:
- It's an assault rifle that's both reliable and solid damage; a go-to for Marines.
Weapon Name: Triple-Barrel
Brand: Buckland Trenches
Booster Type: (58) ShotgunDamage
Type: Main
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Charge Up | 0.0 |
| Damage (DMG) | 4.0(x8) |
| Magazine (CLP) | 3 |
| Max Ammo (MAX) | 81 |
| Reload Time (RLD) | 1.5s |
| Precision Multiplier (PRCN) | 0.75x |
| Damage Drop Distance (DIST) | 6.0m |
| Stagger Multiplier (STRG) | 2.0x |
| Piercing (PIERC) | 1 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 0.0x |
| Aimed Spread | 0.0x |
Traits:
- Hold-trigger to continuously fire.
- Aiming will allow you to fire all shots of your barrel. Using this ability with 1 or 2 bullets remaining in the chamber will subtract from the reserve.
- On Enemy Hit, increased melee damage by +25% over a duration of 4.0s.
- Aimed shots will push user by baseline
12.0m(calculation not including friction, gravity, and angle)
Notes:
- A great fast and shotgun for close-quarters.
- A little on the ammo-hungry side, so make sure you get close and personal.
Weapon Name: Foam Shotgun
Brand: Buckland Trenches
Booster Type: (58) ShotgunDamage
Type: Main
| Stat | Value |
|---|---|
| Fire Mode | Full-Auto |
| Charge Up | 0.0 |
| Damage (DMG) | 9.5(x6) |
| Magazine (CLP) | 8 |
| Max Ammo (MAX) | 66 |
| Reload Time (RLD) | 2.0s |
| Precision Multiplier (PRCN) | 0.75x |
| Damage Drop Distance (DIST) | 9.0m |
| Stagger Multiplier (STRG) | 2.0x |
| Piercing (PIERC) | 1 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 0.0x |
| Aimed Spread | 0.0x |
Traits:
- Hipfire is a regular shotgun.
- Aim Fire will fire Foam on Enemy Hit only over a duration of
4.0s. - Foam will not barricade doors.
- Foam Hit will grant Movement Spd. for
4.0s(non-stacking). - Thermal Assistant scope alongside regular scope.
Notes:
- Use the Foam to get behind targets to do extra damage.
- Also use the Foam to reposition thanks to the temporary movement speed buff.
- NOT a substitute for Foam Pistol or Foam Launcher.
Weapon Name: Single Slugger
Brand: Bataldo Munitions
Booster Type: (58) ShotgunDamage
Type: Main
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Charge Up | 0.0 |
| Damage (DMG) | 55.0 |
| Magazine (CLP) | 1 |
| Max Ammo (MAX) | 60 |
| Reload Time (RLD) | 2.0s |
| Precision Multiplier (PRCN) | 1.6x |
| Damage Drop Distance (DIST) | 25.0m |
| Stagger Multiplier (STRG) | 0.8x |
| Piercing (PIERC) | 3 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 0.0x |
| Aimed Spread | 0.0x |
Traits:
1round chamber with high accuracy.- Must reload with every shot.
- After Enemy Kill, Reload Time decreases to 1.0s for 2.5s
Notes:
- Good positioning can clear multiple targets and solid kill potential on many target types.
- Make sure to keep your finger close to the reload key/button. You will be pressing on it often.
- It's important to get a kill with it to upkeep on the reload speed decrease.
Weapon Name: 4-B GL Rifle
Brand: Malatack Global Industries
Booster Type: (53) AssaultRifleDamage
Type: Special
| Stat | Value |
|---|---|
| Fire Mode | Burst |
| Charge Up | 0.0 |
| Damage (DMG) | 4.5 |
| Magazine (CLP) | 20 |
| Max Ammo (MAX) | 300 |
| Reload Time (RLD) | 2.4s |
| Precision Multiplier (PRCN) | 0.9x |
| Damage Drop Distance (DIST) | 25.0m |
| Stagger Multiplier (STRG) | 0.9x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 0.6x |
| Aimed Spread | 0.2x |
Traits:
- Simple and reliable.
- Switch between two modes:
- Regular Burst mode: Fires 4 shots in a burst
- "Nade Launcher" mode: Fires 1 explosive shot
- Costs
20.0bullets to fire - Explosion minimum damage of
20.0over a radius of4.5m - Explosion maximum damage of
40.0over a radius of2.5m
- Costs
Notes:
- Nothing to say, but it's worth using if you need a middle-ground full-automatic gun.
Weapon Name: Experimental Smart Rifle
Brand: Techman Biotechnics
Booster Type: (51) SMGDamage
Type: Special
| Stat | Value |
|---|---|
| Fire Mode | Full-Auto |
| Charge Up | 0.0s |
| Damage (DMG) | 5.8 |
| Magazine (CLP) | 36 |
| Max Ammo (MAX) | 300 |
| Reload Time (RLD) | 1.7s |
| Precision Multiplier (PRCN) | 1.4x |
| Damage Drop Distance (DIST) | 15.0m |
| Stagger Multiplier (STRG) | 0.5x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Projectile |
| Hipfire Spread | 1.5x |
| Aimed Spread | 0.2x |
Traits:
- Only shoots are lock-on targets.
- Targets weak spots first.
Notes:
- Strong against smaller groups, but struggles against a larger wave.
- Highly experimental; might receive additions.
Weapon Name: Pump-Action
Brand: Bataldo Munitions
Booster Type: (58) ShotgunDamage
Type: Special
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Charge Up | 0.0s |
| Damage (DMG) | 5.4(x9) |
| Magazine (CLP) | 8 |
| Max Ammo (MAX) | 70 |
| Reload Time (RLD) | 2.5s |
| Precision Multiplier (PRCN) | 0.75x |
| Damage Drop Distance (DIST) | 7.0m |
| Stagger Multiplier (STRG) | 2.5x |
| Piercing (PIERC) | 2 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 0.0x |
| Aimed Spread | 0.0x |
Traits:
- Simple with a strong stagger potential.
Notes:
- Not much to say about a pump-action shotgun. Let anything fear the boom-stick.
Weapon Name: Hemorrhage Shotgun
Brand: Buckland Trenches
Booster Type: (68) CombatShotgunDamage
Type: Special
| Stat | Value |
|---|---|
| Fire Mode | Full-Auto |
| Charge Up | 0.0s |
| Damage (DMG) | 0.8(x10) |
| Magazine (CLP) | Reserve |
| Max Ammo (MAX) | 169 |
| Reload Time (RLD) | 2.83s |
| Precision Multiplier (PRCN) | 0.75x |
| Damage Drop Distance (DIST) | 9.0m |
| Stagger Multiplier (STRG) | 2.0x |
| Piercing (PIERC) | 2 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 0.0x |
| Aimed Spread | 0.0x |
Traits:
- Uses reserve ammo instead of traditional magazine/clip. No reload.
- Bleed effect on bullet hit. Total damage of
9.0over duration of4.0s; no stack limit.
Notes:
- Can kill most enemies, but requires time for the bleed to do full damage. Very effective against Giant variants if multiple bullets hit.
- While there isn't any reload, it's very easy to waste a lot of shots with its wide spread.
Weapon Name: Explosive Shotgun
Brand: Mastaba Excavations
Booster Type: (58) ShotgunDamage
Type: Special
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Charge Up | 0.4s |
| Damage (DMG) | 0.5(x36) |
| Magazine (CLP) | 4 |
| Max Ammo (MAX) | 30 |
| Reload Time (RLD) | 3.2s |
| Precision Multiplier (PRCN) | 0.45x |
| Damage Drop Distance (DIST) | 7.0m |
| Stagger Multiplier (STRG) | 2.0x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Projectile |
| Hipfire Spread | 0.0x |
| Aimed Spread | 0.0x |
Traits:
- Explosions on bullet landed areas. Damage of
6.0over a radius of1.5m. 2Shrapnels with damage of5.0per bullet and pierce limit of1.- Projectile-based ballistics means it requires a travel time before reaching its target.
- Shooting will push user based on standing(
-3.0m)/crouching(1.0m)/jumping state(-6.0m)* *(calculation not including friction, gravity, and angle)
Notes:
- Extremely effective in corridors and tunnels. Can easily clear rooms of smaller targets.
- Struggles with larger targets as it doesn't do enough damage per bullet/explosion and getting close is very risky with friendly fire damage.
- It's low ammo count requires you to be smart and selective on when to use it.
Weapon Name: Choke Mod Shotgun
Brand: Buckland Trenches
Booster Type: (69) ChokeModShotgunDamage
Type: Special
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Charge Up | 0.0s |
| Damage (DMG) | 9.5(x5) |
| Magazine (CLP) | 6 |
| Max Ammo (MAX) | 60 |
| Reload Time (RLD) | 2.7s |
| Precision Multiplier (PRCN) | 1.05x |
| Damage Drop Distance (DIST) | 30.0m |
| Stagger Multiplier (STRG) | 1.5x |
| Piercing (PIERC) | 1 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 0.0x |
| Aimed Spread | 0.0x |
Traits:
- Tighter spread than other shotguns. Higher chance of all bullets hitting one target.
Notes:
- While the tighter spread will make short work on a single-target, killing multiples will require good positioning.
- Low ammo magazine/clip size and max ammo would require you to be careful with shots.
Weapon Name: Heavy Revolver
Brand: Bataldo Munitions
Booster Type: (59) RevolverDamage
Type: Special
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Charge Up | 0.0s |
| Damage (DMG) | 10.0 |
| Magazine (CLP) | 6 |
| Max Ammo (MAX) | 106 |
| Reload Time (RLD) | 2.1s |
| Precision Multiplier (PRCN) | 6.25x |
| Damage Drop Distance (DIST) | 21.0m |
| Stagger Multiplier (STRG) | 0.9x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Hitscan/Projectile |
| Hipfire Spread | 1.5x |
| Aimed Spread | 0.3x |
Traits:
- Similar to the Bataldo Revolver in the Main Section; just heavier.
- Firing at a terrain will generate a single "shrapnel" projectile that has a good chance of ricocheting onto enemy targets. It will favor weakspots unless body shots are the only available option.
- Richochet does same base damage as the gun but deals decreased precision damage by
-0.75xand stagger damage by-0.2x. - Holding the firing trigger will allow you "fan" the hammer.
- Shooting will push user based on standing(
-2.0m)/crouching(-1.0m)/jumping state(-4.0m)* *(calculation not including friction, gravity, and angle)
Notes:
- A good middle-ground gun for those that prefer solid damage and reliability.
- The ricocheting mechanic is randomize regardless if you shoot the same spot as the bullet flys in a dome. So there is no need to calculate the angle, just shoot a wall.
- Because of the low base damage, hitting weakspots is VERY important to maintain high damage.
Weapon Name: LMG
Brand: Raptus Arms
Booster Type: (62) MachineGunDamage
Type: Special
| Stat | Value |
|---|---|
| Fire Mode | Full-Auto |
| Charge Up | 0.5s |
| Damage (DMG) | 8.0 |
| Magazine (CLP) | 100 |
| Max Ammo (MAX) | 500 |
| Reload Time (RLD) | 3.4s |
| Precision Multiplier (PRCN) | 0.80x |
| Damage Drop Distance (DIST) | 20.0m |
| Stagger Multiplier (STRG) | 0.8x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 1.6x |
| Aimed Spread | 1.0x |
Traits:
- Uses regular magazine/clip with reload.
- Shooting will push user based on standing(
-0.3m)/crouching(0.0m)/jumping state(0.5m)* *(calculation not including friction, gravity, and angle)
Notes:
- Easier to control compare to the HMG. Does more damage but the required reload means there is less room for error.
- Recommended with the Quartermaster class.
Weapon Name: Reserve HMG
Brand: Raptus Arms
Booster Type: (62) MachineGunDamage
Type: Special
| Stat | Value |
|---|---|
| Fire Mode | Full-Auto |
| Charge Up | 0.6s |
| Damage (DMG) | 4.0 |
| Magazine (CLP) | 100 |
| Max Ammo (MAX) | 1000 |
| Reload Time (RLD) | Reserve |
| Precision Multiplier (PRCN) | 0.65x |
| Damage Drop Distance (DIST) | 20.0m |
| Stagger Multiplier (STRG) | 1.8x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 2.4x |
| Aimed Spread | 1.5x |
Traits:
- Uses reserve ammo; no reloads.
- Requires firing acceleration to reach maximum fire rate potential.
- Shooting will push user based on standing(
-0.05m)/crouching(0.0m)/jumping state(-0.1m)* *(calculation not including friction, gravity, and angle)
Notes:
- Since it doesn't require a reload, just fire away into a corridor. Extremely powerful with the Quartermaster class.
- No enemy should be allowed to pass!
Weapon Name: Explosive Cannon
Brand: Mastaba Excavations
Booster Type: (61) BurstCannonDamage
Type: Special
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Charge Up | 0.8s |
| Damage (DMG) | 3.1 |
| Magazine (CLP) | 6 |
| Max Ammo (MAX) | 42 |
| Reload Time (RLD) | 4.5s |
| Precision Multiplier (PRCN) | 0.55x |
| Damage Drop Distance (DIST) | 20.0m |
| Stagger Multiplier (STRG) | 1.75x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Projectile/Gravity |
| Hipfire Spread | 0.7x |
| Aimed Spread | 0.3x |
Traits:
- High-explosive rounds detonating on bullet impact. Damage of
40.0to50.0based on distance to radius between1.0mto5.0m. - Projectile with gravity. Requires to aim higher to prevent exploding in front of you.
- Hipfire: Slow burst firing mode
- Aimed Fire: Fast burst firing mode
Notes:
- Very effective in clearing crowds. Requires a bit of practice for the projectile arch.
- Easy to get teammates killed with misplaced shots. Watch for friendlies in the area!
- Struggles against elite units like Giants and Tanks.
Weapon Name: Hemorrhage HEL
Brand: Hanaway Precision Systems
Booster Type: (56) HELDamage
Type: Special
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Charge Up | 0.25s |
| Damage (DMG) | 20.7 |
| Magazine (CLP) | 10 |
| Max Ammo (MAX) | 91 |
| Reload Time (RLD) | 3.3s |
| Precision Multiplier (PRCN) | 1.0x |
| Damage Drop Distance (DIST) | 35.0m |
| Stagger Multiplier (STRG) | 0.8x |
| Piercing (PIERC) | 4 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 2.2x |
| Aimed Spread | 0.1x |
Traits:
- Bleed effect on bullet hit. Total damage of
25.0over duration of6.0s; stack limit of1. - Auto-Aim ability when using the scope.
Notes:
- A solid precision weapon for HEL Divers. It doesn't have burst damage, but it can easily kill multiple targets with the right positioning.
Weapon Name: Bolt Pistol
Brand: Shelling Ballistics
Booster Type: (50) PistolDamage
Type: Special
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Charge Up | 0.0s |
| Damage (DMG) | 45.2 |
| Magazine (CLP) | 5 |
| Max Ammo (MAX) | 85 |
| Reload Time (RLD) | 2.6s |
| Precision Multiplier (PRCN) | 0.70x |
| Damage Drop Distance (DIST) | 18.0m |
| Stagger Multiplier (STRG) | 2.0x |
| Piercing (PIERC) | 2 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 2.5x |
| Aimed Spread | 0.15x |
Traits:
- Simple and effective. Solid against regular targets.
- Shooting will push user based on standing(
-2.0m)/crouching(-1.0m)/jumping state(-4.0m)* *(calculation not including friction, gravity, and angle)
Notes:
- A solid option for the Paramedic against most targets.
- Ammo efficiency might be a major issue, so make your shots count.
Weapon Name: Tracker Rifle
Brand: Omneco Networks
Booster Type: (60) SniperDamage
Type: Special
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Charge Up | 0.0s |
| Damage (DMG) | 40.1 |
| Magazine (CLP) | 8 |
| Max Ammo (MAX) | 98 |
| Reload Time (RLD) | 2.7s |
| Precision Multiplier (PRCN) | 2.0x |
| Damage Drop Distance (DIST) | 45.0m |
| Stagger Multiplier (STRG) | 1.5x |
| Piercing (PIERC) | 1 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 5.0x |
| Aimed Spread | 0.0x |
Traits:
- Bio tags enemy targets on hit.
- Thermal scope; useable in the dark. Disabled during EMP.
Notes:
- This is an utility weapon, don't expect it to do efficient damage.
- Mainly a good stop gap alternative for the Covert Ops class.
Weapon Name: Sniper Rifle
Brand: Van Auken's Armory
Booster Type: (60) SniperDamage
Type: Special
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Charge Up | 0.0s |
| Damage (DMG) | 125.5 |
| Magazine (CLP) | 2 |
| Max Ammo (MAX) | 20 |
| Reload Time (RLD) | 4.3s |
| Precision Multiplier (PRCN) | 6.0x |
| Damage Drop Distance (DIST) | 60.0m |
| Stagger Multiplier (STRG) | 3.0x |
| Piercing (PIERC) | 10 |
| Ballistics Type | Hitscan |
| Hipfire Spread | 10.0x |
| Aimed Spread | 0.0x |
Traits:
- Wall Penetration rounds, can kill targets beyond regular rooms EXCEPT security doors.
- Security doors must be completed and opened before killing any targets beyond the wall/door.
- Thermal Assistant scope alongside regular scope.
- Armor Piercing rounds of
+20%penetration. - Shooting will push user based on standing(
-6.0m)/crouching(-1.0m)/jumping state(-10.0m)* *(calculation not including friction, gravity, and angle)
Notes:
- Longest reload out of all the weapons means it should only be used against elite targets.
- Low magazine/clip size and ammo count means there is no room for wasted shots.
Weapon Name: Nano Gauss Rifle
Brand: Techman Biotechnics
Booster Type: (56) HELDamage
Type: Special
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Charge Up | 0.5s |
| Damage (DMG) | 55.5 |
| Magazine (CLP) | 5 |
| Max Ammo (MAX) | 40 |
| Reload Time (RLD) | 3.0s |
| Precision Multiplier (PRCN) | 4.0x |
| Damage Drop Distance (DIST) | 50.0m |
| Stagger Multiplier (STRG) | 2.0x |
| Piercing (PIERC) | 6 |
| Ballistics Type | Hitscan/Projectile |
| Hipfire Spread | 7.5x |
| Aimed Spread | 0.0x |
Traits:
- Killed targets will cause an explosion damage of
10.0over a radius of3.0m. - Killed targets will burst
10nano globules that seek enemy targets for damage of4.0per globule. - Shooting will push user based on standing(
-7.0m)/crouching(-2.0m)/jumping state(-12.0m)* *(calculation not including friction, gravity, and angle)
Notes:
- It's one of the most high-tech weaponry of the Techman Biotechnics.
- It has its niche usage, only for the weirdest of tech savants.
- Disclaimer: The R&D team were able to bypass the Geneva Convention restrictions and the warranty on the Gauss Rifle. Once it delivers a payload onto a target, nano globules will eject from a neutralized target. Afterwards, it will seek nearby targets to inflict additional injuries. Potentially saving the industry the added costs of each bullet fired. Techman Biotechnics is not responsible for collateral damage, civilian casualties, or unexpected multi-target liquefaction.
Weapon Name: Hunting Crossbow
Brand: Hanaway Precision Systems
Type: Main
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Charge Up | 0.0s |
| Damage (DMG) | 10.0 |
| Magazine (CLP) | 1 |
| Max Ammo (MAX) | 20 |
| Reload Time (RLD) | 3.5s |
| Precision Multiplier (PRCN) | 3.25x |
| Damage Drop Distance (DIST) | 30.0m |
| Stagger Multiplier (STRG) | 1.5x |
| Piercing (PIERC) | 1 |
| Ballistics Type | Projectile |
| Hipfire Spread | 0.0x |
| Aimed Spread | 0.0x |
Traits:
- Switch between
3bolt payloads using keybinds. - Silenced by default; does not alert enemies unless using Napalm Bolts.
Regular Bolts (KeypadPeriod)
- Ballistics Type:
Fast Projectile Low Gravity - Armor Pierce:
+10% - Backstab Multiplier:
2.25x - Recovers
1.0ammo per kill within7.0sof hitting the target. Does NOT require last hit.
Napalm Bolts (KeypadEnter)
- Ballistics Type:
Slow Projectile No Gravity - Not silenced, it will alert nearby enemies.
- Projectile Lifetime:
5.0s. Drops1Red Glowstick on projectile death or timeout. - Spawns
3napalm shrapnel every0.1safter a0.75sdelay. - Each shrapnel applies a DoT:
14.0total damage over10.0sat2ticks. Stacks up to3times. - Friendly Fire Multiplier:
0.5x.
Foam Bolts (KeypadPlus)
- Ballistics Type:
Fast Projectile Mid Gravity - Foam Duration:
16.0s. Foam application is guaranteed (Override). - Can foam doors. Door foam only requires
1bolt. Hit the door with melee.
Notes:
- The first silenced weapon in the pack. Damage is optimized for stealth scenarios.
- Low max ammo encourages purposeful shooting; only
1ammo is refunded per kill during mode 1. - Napalm Bolts sacrifice stealth entirely, please use with caution in stealth scenarios.
Weapon Name: Wisp Launcher
Brand: Techman Biotechnics
Type: Special
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Charge Up | 0.0s |
| Damage (DMG) | 1.0 |
| Magazine (CLP) | 2 |
| Max Ammo (MAX) | 20 |
| Reload Time (RLD) | No Reload |
| Clip Regen Delay (RGN) | 25.5s after firing |
| Precision Multiplier (PRCN) | 1.0x |
| Stagger Multiplier (STRG) | 0.5x |
| Friendly Fire Multiplier | 0.5x |
| Ballistics Type | Projectile |
Traits:
- No reload. Clip regenerates after a
25.5sdelay following the last shot. Regen remains active while holstered. - Launched Wisps bounce off walls and objects to prevent dying on impact. Direct hits with an entity will instantly kill the Wisp.
- Wisps float mid-air, attacking nearby targets, then burst into quills at the end of their life.
- Wisp Lifetime:
15.0s - Wisp targets prioritize
Weakspots. - Wisp begins attacking after
1.0sdelay, firing2Quills every0.5s. - Wisp Quills (Attack):
- Damage:
5.0per quill - Precision Multiplier:
1.0x - Stagger Multiplier:
0.5x - Friendly Fire Multiplier:
0.5x - Ricochet:
3 - Max Range:
25.0m
- Damage:
- Wisp Death Burst:
- Fires
6quills in all directions on death - Damage:
5.0per quill
- Fires
Notes:
- Provides ambient light, making it useful during EMP events or dark rundowns.
- Good area denial tool; pairs well with trip mines and turrets.
- Wisp will die with it collides with an enemy.
Weapon Name: Exp. Beam Rifle
Brand: Van Auken / Techman Biotechnics (Collaboration)
Type: Special
| Stat | Value |
|---|---|
| Fire Mode | Burst |
| Charge Up | 1.0s |
| Damage (DMG) | 1.0(x100) |
| Magazine (CLP) | 100 |
| Max Ammo (MAX) | 2000 |
| Reload Time (RLD) | No Reload |
| Clip Regen Delay (RGN) | 2.0s after firing |
| Precision Multiplier (PRCN) | 0.65x |
| Stagger Multiplier (STRG) | 1.3x |
| Piercing (PIERC) | 1 |
| Shot Cooldown | 12.5s |
| Ballistics Type | Projectile |
Traits:
- Reserve Ammo system, no reload. Clip regenerates to
100over10.0safter a2.0sdelay following the end of firing. - Fires a continuous beam of
100rounds per burst over2.0s. - Damage ramps up the longer the beam stays on a single target:
- Body shots stack
1at a time, capping at2.0xdamage (reached at50hits) - Weakspot shots stack
2at a time, capping at3.0xdamage (reached at25hits) - Ramp duration lasts
2.0safter the last hit before decaying. Continued hits refresh the duration.
- Body shots stack
- Applies a DoT on hit:
1.0total damage over10.0sat2ticks/s. Stacks up to100times. - Shrapnel spawns on projectile death contributing additional DoT stacks.
Notes:
- Developed in collaboration with Techman Biotechnics based on a patented prototype.
- Deals significant damage to single targets with sustained fire. Not recommended for spray fire as base damage is very low.