6: Tool Gears List
Updated 5 days agoStatus: Updated
Tool Name: Bio Tracker
Type: Tool Gear
Traits:
- Does not require ammo to operate
- Tags units with icon, name, and health bar.
- Synergy with turrets.
- Switch between tracking and thermal mode by pressing the reload key(default R)
Notes:
- Thermal mode is immune to the EMP event from Scouts. You can use it to call out targets, if needed.
- Tracking mode is susceptible to the EMP event. Turning off all tags until the event is over.
- Turrets are more efficient and effective against tagged targets.
- The only reliable method to tag scouts.
Tool Name: C-Foam Launcher
Type: Tool Gear
| Stat | Value |
|---|---|
| Fire Mode | Burst |
| Charge Up | 5.0s |
| Max Ammo | 178 |
Traits:
- Expends up to
12ammunition at full-charge. - Only
9is required to seal doors.
Notes:
- Useful tool to seal up doors during security scan objectives.
- Fire at sealed doors to re-seal against horde attacks.
- Can also be used to seal enemies with low glue tolerance.
Tool Name: Mine Deployer
Type: Tool Gear
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Charge Up | 1.0s |
| Minimum Damage (<6.0m) | 75.0 |
| Maximum Damage (<12.0m) | 125.0 |
| Effective Range | 12.0m |
| Radius | 3.0m |
| Max Ammo | 12 |
| Pickup Time | 2.0s |
| Placement Time | 1.5s |
| Placement Cooldown | 1.5s |
| Arm Delay | 1.0s |
Traits:
- Explosive payload with sensitive laser motion trigger. Allies will not trip the mines.
- Horde-killer and Team-killer
Notes:
- Very effective when used behind a door against horde incursion.
- Be mindful of where it is placed, it is very easy to kill teammates with it.
- Can be triggered with a gunshot from player(just be hitscan guns; projectiles do not work)
- Can be used to "breach" sealed doors if you feel like it.
Tool Name: C-Foam Mine Deployer
Type: Tool Gear
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Firing Delay | 0.5s |
| Effective Range | 15.0m |
| Foam Count | 25 |
| Max Ammo | 15 |
| Pickup Time | 2.0s |
| Placement Time | 2.0s |
| Placement Cooldown | 2.0s |
| Arm Delay | 1.0s |
Traits:
- Similar to other foam mechanics, it will stun a target when they walk past the trigger beam.
- Non-lethal option than the explosive mine deployer.
- Foam has gravity to its payload, recommend to place higher and manually detonate with guns.
Notes:
- Since the foam projectiles have gravity, depending on the terrain, it's better to place them higher for larger coverage. This will prevent it activating against smaller enemies, but manually activating with a player's gun is an option.
Tool Name: Search and Rescue
Type: Tool Gear
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Shot Delay | 0.5s |
| Max Ammo (MAX) | 30 |
| Ballistics Type | Projectile |
Traits:
- Fires glowsticks during hipfire and fog repeller when aimed fire.
- Procs booster conditionals.
- Silent. Does not alert enemies when fired.
Notes:
- This tool is niche, but can have an important role in rundowns that have little to instances of these consumables.
- It will proc conditionals from boosters, so you can use it as a support tool to maintain booster effectiveness.
- It does not make noise alerts to nearby enemies.
Tool Name: Exterminatus Flamer
Type: Tool Gear
| Stat | Value |
|---|---|
| Fire Mode | Full-Auto |
| Shot Delay | 0.2s |
| Damage (DMG) | 1.0(x5) |
| Clip Size (CLP) | 100 |
| Max Ammo (MAX) | 1000 |
| Precision Multiplier (PRCN) | 0.65x |
| Damage Drop Distance (DIST) | 10.0m |
| Stagger Multiplier (STRG) | 10.0x |
| Piercing (PIERC) | 2 |
| Ballistics Type | Projectile |
| Projectile Lifetime | 6.0s |
| Charge Up Time | 0.4s |
Traits:
- Slow fire rate, must accelerate to increase fire rate.
- Damage-Over-Time damage of
6.0with a duration of10.0suntil a stack limit of10.0(intervals of2.0s) - Cannot reload, clip regen from Reserves occurs after firing.
+5.0per second with a delay of3.0s - Explosion on kill with damage of
1.0within a radius of3.5mand stagger multiplier of5.0x. Applies 1 stack of the DoT damage to nearby targets.
Notes:
- Fantastic crowd control tool against hordes of enemies.
- The clip regen works when holstered, so use the flamer then switch to your guns.
- Its intense lighting can be used during dark rooms or EMP to give some vision.
- Very easy to run out of ammo, so use wisely.
Tool Name: 4-Burst Turret
Type: Tool Sentry
| Stat | Value |
|---|---|
| Fire Mode | Burst |
| Burst Delay | 2.0s |
| Damage (DMG) | 5.2(x4) |
| Shot Delay | 0.05s |
| Max Ammo (MAX) | 427 |
| Precision Multiplier (PRCN) | 1.50x |
| Damage Drop Distance (DIST) | 30.0m |
| Stagger Multiplier (STRG) | 0.8x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Hitscan |
| Scan Colour | Yellow |
| Setup Time | 4.0s |
Traits:
- Shoots
4bullets per burst fire.
Notes:
- A solid middle-ground turret against any target.
- Has a long delay between bursts, which leaves gaps in defence positions.
Tool Name: HMG Turret
Type: Tool Sentry
| Stat | Value |
|---|---|
| Fire Mode | Full-Auto |
| Shot Delay | 0.1s |
| Damage (DMG) | 1.7(x2) |
| Max Ammo (MAX) | 1594 |
| Precision Multiplier (PRCN) | 0.8x |
| Damage Drop Distance (DIST) | 15.0m |
| Stagger Multiplier (STRG) | 3.0x |
| Piercing (PIERC) | 2 |
| Ballistics Type | Hitscan |
| Scan Colour | Green |
| Setup Time | 2.0s |
Traits:
- Fires
2bullets at the same time.
Notes:
- Very easy to use up ammo fast.
- A high stagger per second out of the four sentries.
Tool Name: Bio-Tag Sniper Turret
Type: Tool Sentry
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Shot Delay | 2.5s |
| Damage (DMG) | 90.5 |
| Max Ammo (MAX) | 51 |
| Precision Multiplier (PRCN) | 2.00x |
| Damage Drop Distance (DIST) | 60.0m |
| Stagger Multiplier (STRG) | 1.2x |
| Piercing (PIERC) | 5 |
| Ballistics Type | Hitscan |
| Scan Colour | Blue |
| Setup Time | 5.0s |
Traits:
- It will ONLY shoot at tagged targets.
Notes:
- Solid single-target turret, lacks defensive capabilities.
- Strong synergy with any tagging weapons such as the tracker pistol.
Tool Name: Shotgun Turret
Type: Tool Sentry
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Shot Delay | 0.75s |
| Damage (DMG) | 6.0(x8) |
| Max Ammo (MAX) | 121 |
| Precision Multiplier (PRCN) | 0.90x |
| Damage Drop Distance (DIST) | 10.0m |
| Stagger Multiplier (STRG) | 2.0x |
| Piercing (PIERC) | 1 |
| Ballistics Type | Hitscan |
| Scan Colour | Purple |
| Setup Time | 3.0s |
Traits:
- Fires shotgun shells of
7pellets.
Notes:
- Can hold a choke point very well in tight corridors
Tool Name: Bio-Tag Missile Turret
Type: Tool Sentry
| Stat | Value |
|---|---|
| Fire Mode | Semi-Auto |
| Shot Delay | 4.5s |
| Damage (DMG) | 5.0 |
| Max Ammo (MAX) | 20 |
| Precision Multiplier (PRCN) | 0.65x |
| Damage Drop Distance (DIST) | 60.0m |
| Stagger Multiplier (STRG) | 1.2x |
| Friendly Fire Multiplier | 0.5x |
| Piercing (PIERC) | 0 |
| Ballistics Type | Projectile |
| Scan Colour | Brown |
| Setup Time | 6.0s |
Traits:
- Fires explosive homing missiles at tagged targets ONLY.
- Explosion damage to
40.0over a radius of4.5m - Shrapnel count of
40to a damage of5.0
Notes:
- AoE alternative to the other sentries. It excels at killing groups, but struggles with singular bulky enemies like Giants.
- It has a narrow cone for its shooting AI, so proper placement is key.
- It is very easy to do friendly fire damage to teammates with this turret. Use with caution.