Alarm Spawn Teller tracks dynamic GTFO enemy spawns and displays spawned and currently alive counts in a local HUD overlay.
English:
中文:
English:
中文:
Install with a compatible GTFO mod manager, or place these files together:
BepInEx/plugins/AlarmSpawnTeller/
├─ AlarmSpawnTeller.dll
└─ AlarmSpawnTeller.localization.json
Configuration is stored in:
BepInEx/config/logic.gtfo.alarmspawnteller.cfg
Default settings:
[Diagnostics]
DebugSourceMode = false
EnableBloodDoorCandidateClassification = false
EnableSpawnDataBloodDoorCandidateClassification = true
BloodDoorSpawnDataGroupTypes = Hunters
BloodDoorSpawnDataSpawnTypes = OnLine,RandomInArea
ExcludedBloodDoorSpawnDataSpawnTypes = Birther
EnableEnemySetupProbe = false
EnemySetupProbeNameKeywords = Tank,BossTank,Tank_Boss,Pouncer
EnableSpecialEnemyFallbackTracking = true
SpecialEnemyFallbackNameKeywords = Tank,BossTank,Tank_Boss,Pouncer
SpecialEnemyFallbackTarget = Dynamic
SpecialEnemyFallbackRequireAgressiveMode = true
[HUD]
DynamicAutoHideEnabled = true
DynamicAutoHideAfterSeconds = 5
The localization file is stored beside the plugin DLL:
BepInEx/plugins/AlarmSpawnTeller/AlarmSpawnTeller.localization.json
Language defaults to Auto and follows the current GTFO language. Unsupported or unavailable game languages fall back to English. Users can manually select English, Chinese, or Japanese.
Dynamic Spawns.This mod was developed with assistance from AI tools for code review, debugging support, documentation, localization refinement, and icon generation. Final implementation, testing, packaging, and release decisions were reviewed and controlled by the author.
Author: Logic