:// Occlusion
About the Rundown
Occlusion is a rundown that I designed to be a fun challenge for my team.
Not super difficult, but a fun (I hope), vanilla inspired rundown that can just be
a good time with friends. Expect tuning and adjustments to be made to levels
and some weapons as I continue to learn.
I'm not trying to introduce any actual lore, but I intend for my rundown to tell
a minor story with level design, objectives, etc.
Current Levels
- A1: Fracture
- B1: Failsafe
- B2: Protean
- C1: Eternum
Future Levels
- C2: Suffocate ERR:// HEAVY FOG DETECTED, B2 EXT SECTOR REQUIRED
- C3: Codex ERR:// DATA EXTRACTION NECESSARY, B2 OVL SECTOR REQUIRED
- D1: ERR://
- D2: ERR://
- E1: ERR://
Weapon Changes
- Sniper Rifle: Reverted to R6 state
- Heavy AR: Reverted to R6 state
Patch Notes
- 1.2.1 Reenabled all old rundown weapons, minor adjustments to B1 and C1, added menu icons for C2: Suffocate and C3: Codex.
- 1.2.0 Added C1: Eternum, with Main and Extreme sectors. Adjusted A1, B1, and B2, with details in the full patch changes section. Added a Scout Playground in place of training
- 1.1.1 Reduced resource distribution on A1, added MTFO and BepinEX as dependencies. Added descriptors in
- 1.1.0 Release, three levels introduced, A1, B1, and B2
Full Patch Changes
WARNING: Spoilers Ahead!
SPOILERS
1.2.1
- Reenabled old rundown weapons
- B1: added an alarm during the error run
- C1: reduced resources across the level, was an intended change that I forgot to implement when I released C1
- Training: Added C-foam to the individual scout zones to avoid having to run back and forth for more foam
1.2.0
- A1: Cut down on the frankly ridiculous number of syringes
- B1: Added a special surprise in the resource zone, and dimmed the lights in the Class III S Scan room
- B2: Removed spitters due to the audio bug. Tweaked the overload blood door, and removed the extra data sphere
- C1: Release
- Training: Reworked into scout playground to fine tune your scout bonking skills, with regular, shadow, and charger zones. C-foam included.
Feedback/Questions?
- Contact me on discord if you have any issues at:
dakstar7#5050
- Or you can respond to my feedback post in the GTFO Modding Discord.