


Occlusion is a rundown that I designed to be a fun challenge for my team. Not super difficult, but a fun (I hope), vanilla inspired rundown that can just be a good time with friends. Expect tuning and adjustments to be made to levels and some weapons as I continue to learn.
I'm not trying to introduce any actual lore, but I intend for my rundown to tell a minor story with level design, objectives, etc.
C2: This level has undergone many tweaks in the last few days, due to a combination of the gardens tileset and also my inexperience as a modder. Heavy revisions to the level should be finished with this patch, however I'm not going to make any final promises, so don't get too attached.
The Zone 219 terminal could spawn in a wall. I fixed it. Sorry.
I forgot to include this in the last patch notes, but I added a few big chargers to the snatcher zone to encourage the stealthy approach.
Secondary was slightly overlooked in the last two patches, as my focus was primarily on getting the main sector more functional. Well now it has received some love and should be more worthy of being a C-Tier Extreme objective. I believe that this should primarily be a stealth section, and as such it is receiving much less ammo and more scouts to punish waking. I debated adding an alarm but ultimately decided against it as I wanted to offer the chance to complete secondary completely silently.
Every person that I have asked about this level has opted for the stealth zone. As dangerous as waking the zone can be, ultimately it is a game of red light green light that is much more attractive than a permanent error alarm. I had initially attached a lights-out event to this zone, but removed it due to me believing that a permanent blackout would be too punishing. However, in light of everybody opting for this zone, I decided to reimplement it. Have fun, don't die
I apologize for such heavy changes so soon after release, but Gardens has been a pain to work with. The level shouldn't recieve too many changes from here on out.
I initially thought that with the higher damage, spear would need a much higher charge time to compensate. However, due to not being able to sprint with spear, I decided to try giving it a very tiny charge time increase (1.7->2) and adjust it as necessary. It might be too strong.
I didn't initially intend to add lore logs, but I have come to realize that implication and Warden Intel is a poor way to communicate lore. More will be added as I continue developing Occlusion
This level was a pain to create, as Gardens is not a fun tileset to work with. It's done though, and I hope you enjoy it. Just a warning, due to errors with the Gardens tileset, there are certain tiles where you cannot drop heavy items. Move to a different tile and drop the item there; it's a pain I know, but there's nothing I can do.
I've always liked spear, but vanilla spear sucks. I changed the weapon to give it a 1 second longer charge, but buffed its damage to 25. Hopefully, spear should be much more viable now, as a nice support weapon to help take down giants.
dakstar7#5050