EnemyAnimationFix
Fixes several enemy animation bugs, especially for clients.
Last updated | 8 hours ago |
Total downloads | 11 |
Total rating | 0 |
Categories | |
Dependency string | Dinorush-EnemyAnimationFix-1.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
Features
Client
- Enemies don't snap out of their tongue/shooting animations early.
- Enemies don't occasionally fail to play animations (most of the time).
Client w/ Host
- Enemies sync their position slightly closer when they perform an action (attacking, screaming, etc.).
Host (applies for all players)
- Enemies stop shooting or using their tongues when they perform another action.
- Enemies don't cancel their melee when a player is directly inside them.