Dinorush-EnemyAnimationFix icon

EnemyAnimationFix

Fixes several enemy bugs, especially animations for clients.

Last updated a week ago
Total downloads 2249
Total rating 1 
Categories
Dependency string Dinorush-EnemyAnimationFix-1.1.3
Dependants 11 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1

README

Features

Client

  • Enemies don't snap out of their tongue/shooting animations early.
  • Enemies don't occasionally fail to play animations (most of the time).

Client w/ Host

  • Enemies sync their position slightly closer when they perform an action (attacking, screaming, etc.).

Host (applies for all players)

  • Enemies stop shooting or using their tongues when they perform another action.
  • Enemies don't cancel their melee when a player is directly inside them.
  • Wave enemies don't AFK for potentially infinite lengths of time.
    • Min/max time customizable via Config file.
  • Enemies' second and onward screams correctly wake rooms instead of doing nothing.
  • Scream cooldowns reset between drops.

Acknowledgements

Fast fix implementation for wave enemies AFKing is heavily based on PierceBugFix's patch.