
EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
CHANGELOG
v1.3.2
- Enemy footstep audio fix
- Fixed null reference errors that occurred after some time
v1.3.1
- Enemy footstep audio fix
- No longer counts players towards its internal cap
- Now only updates enemy animations for those it's affecting, rather than globally
- Not an issue generally, but the unused 256 ("EnemyBig") hibernating animation shifts over time.
v1.3.0
- Added new fix
- Enemies not on screen play footstep audio and can perform melee animations like normal.
- Can be toggled via config.
- Enemies not on screen play footstep audio and can perform melee animations like normal.
v1.2.5
- Added new fix
- Giant screams play the correct animation always.
v1.2.4
- Fixed clients receiving incorrect foam amounts
v1.2.3
- Removed enemy position syncing, as it didn't work well and caused other issues
v1.2.2
- Added new fix
- Foamed enemies visually fade to normal over time
v1.2.1
- Fixed occasional null reference errors, especially with ClientSidePrediction
v1.2.0
- Fixed c-foam syncing with clients
- Fixed an occasional crash with flyers
v1.1.3
- Adjusted fast patching logic
v1.1.2
- Changed fix for wave-spawned enemies AFKing to a significantly faster version
v1.1.1
- Added Config file to customize how long enemies remain inactive after spawning
v1.1.0
- Added new fixes
- Wave-spawned enemies no longer AFK for random amounts of time
- Global scream cooldown resets between drops
- Enemy screams after their first no longer do nothing
v1.0.2
- Fixed fog abilities triggering an absurd number of times
v1.0.1
- Fixed an occasional crash for clients
v1.0.0
- Initial release