Dinorush-EnemyAnimationFix icon

EnemyAnimationFix

Fixes several enemy bugs for both clients and host.

CHANGELOG

v1.3.2

  • Enemy footstep audio fix
    • Fixed null reference errors that occurred after some time

v1.3.1

  • Enemy footstep audio fix
    • No longer counts players towards its internal cap
    • Now only updates enemy animations for those it's affecting, rather than globally
      • Not an issue generally, but the unused 256 ("EnemyBig") hibernating animation shifts over time.

v1.3.0

  • Added new fix
    • Enemies not on screen play footstep audio and can perform melee animations like normal.
      • Can be toggled via config.

v1.2.5

  • Added new fix
    • Giant screams play the correct animation always.

v1.2.4

  • Fixed clients receiving incorrect foam amounts

v1.2.3

  • Removed enemy position syncing, as it didn't work well and caused other issues

v1.2.2

  • Added new fix
    • Foamed enemies visually fade to normal over time

v1.2.1

  • Fixed occasional null reference errors, especially with ClientSidePrediction

v1.2.0

  • Fixed c-foam syncing with clients
  • Fixed an occasional crash with flyers

v1.1.3

  • Adjusted fast patching logic

v1.1.2

  • Changed fix for wave-spawned enemies AFKing to a significantly faster version

v1.1.1

  • Added Config file to customize how long enemies remain inactive after spawning

v1.1.0

  • Added new fixes
    • Wave-spawned enemies no longer AFK for random amounts of time
    • Global scream cooldown resets between drops
    • Enemy screams after their first no longer do nothing

v1.0.2

  • Fixed fog abilities triggering an absurd number of times

v1.0.1

  • Fixed an occasional crash for clients

v1.0.0

  • Initial release