Mods that depend on EnemyAnimationFix
Exceedingly idealistic; unrealistic and impractical.
Last updated: 3 hours ago
A vanilla, story based rundown with modded elements. Early release with Twelve available expeditions. Two or more prisoners recommended for main expeditions.
Last updated: 3 hours ago
Operation : VEGA Accepted. Can you bring the light to the complex?
Last updated: a day ago
://Survival: The Warden’s new order has come down—we fight as one, carve through the darkness, and escape this damnation with our lives intact! Together, we survive!
Last updated: a day ago
The warden has new work orders. Prisoners awoken from Hydrostasis to carry out the new objectives...
Last updated: 4 days ago
[13 Expeditions] An Intruder has been located in the higher layers of the Complex
Last updated: 5 days ago
This is an extremely difficult outline.
Last updated: 2 weeks ago
Some intersting objectives added. Prisoners send to carry out the new objectives...
Last updated: 2 weeks ago
The Warden has issued new work orders, but things don't seem right. Something wicked is pulling the strings.
Last updated: 2 weeks ago
The warden has been overthrown, ushering in a new exploration!
Last updated: 3 weeks ago
Rip And Tear, Until It Is Done.
Last updated: a month ago
://Extension Protocol in effect
Last updated: a month ago
://[OMNI] {6 Prisoners Are Required} Fatality Guaranteed
Last updated: 2 months ago
20 Expeditions. Tons of unlockable gear. Even more enemy variants. Pure chaos. Team of 4 recommended.
Last updated: 2 months ago
THIS RUNDOWN IS DESIGNED FOR DIFFICULTY F, SEMI-VANILLA EXPERIENCE, 4 VETERAN PLAYERS REQUIRED.
Last updated: 2 months ago
11 Expeditions available. Balanced for duo play. 5 Vanilla-enemy levels, 6 Modded-enemy levels.
Last updated: 3 months ago
A duo challenging rundown - 5 levels - +50 weapons custom by arsenality - No stamina.
Last updated: 3 months ago