Mods that depend on EnemyAnimationFix by Dinorush
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1-20 of 50 results
1-20 of 50 results
1-20 of 50 results
The warden has new work orders. Prisoners awoken from Hydrostasis to carry out the new objectives...
The ''Deep End'' of GTFO Modded, are you ready? 25 Expeditions. Custom Guns. 150+ Enemy Variants. Team of 4 recommended.
An elite task force is sent in to retrieve and process the H-V virus, the source of the infestation. 4 operators are required for this hardcore survival experience.
13 Expeditions available. Balanced for solo play. Begins with easy vanilla-like difficulty and enemies, but later leans into brutal difficulty and custom enemies.
://Survival: The Warden’s new order has come down—we fight as one, carve through the darkness, and escape this damnation with our lives intact! Together, we survive!
A vanilla-esc, story based rundown with modded elements. Early release with Twelve available expeditions. Two or more prisoners recommended for main expeditions.
Project Zaero's selection of client-sided mods including bugfixes, quality-of-life improvements, and new features to enhance your GTFO experience.
Lethal THC traces found in the complex. Priority suspect Justin Maynard to be tracked and eliminated.
24 Expeditions. Tons of unlockable gear. Even more enemy variants. Pure chaos. Team of 4 recommended.
The Warden has issued new work orders, but things don't seem right. Something wicked is pulling the strings. A high difficulty vanilla-ish rundown with focus on a compelling narrative and challenging levels. Team of 4 recommended.
THIS RUNDOWN IS DESIGNED FOR DIFFICULTY F, SEMI-VANILLA EXPERIENCE, 4 VETERAN PLAYERS REQUIRED (TIER F)