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EnemyAnimationFix
Fixes several enemy bugs, especially animations for clients.
Date uploaded | 3 weeks ago |
Version | 1.1.3 |
Download link | Dinorush-EnemyAnimationFix-1.1.3.zip |
Downloads | 1174 |
Dependency string | Dinorush-EnemyAnimationFix-1.1.3 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
Features
Client
- Enemies don't snap out of their tongue/shooting animations early.
- Enemies don't occasionally fail to play animations (most of the time).
Client w/ Host
- Enemies sync their position slightly closer when they perform an action (attacking, screaming, etc.).
Host (applies for all players)
- Enemies stop shooting or using their tongues when they perform another action.
- Enemies don't cancel their melee when a player is directly inside them.
- Wave enemies don't AFK for potentially infinite lengths of time.
- Min/max time customizable via Config file.
- Enemies' second and onward screams correctly wake rooms instead of doing nothing.
- Scream cooldowns reset between drops.
Acknowledgements
Fast fix implementation for wave enemies AFKing is heavily based on PierceBugFix's patch.
CHANGELOG
v1.1.3
- Adjusted fast patching logic.
v1.1.2
- Changed fix for wave-spawned enemies AFKing to a significantly faster version.
v1.1.1
- Added Config file to customize how long enemies remain inactive after spawning
v1.1.0
- Added new fixes
- Wave-spawned enemies no longer AFK for random amounts of time
- Global scream cooldown resets between drops
- Enemy screams after their first no longer do nothing
v1.0.2
- Fixed fog abilities triggering an absurd number of times
v1.0.1
- Fixed an occasional crash for clients
v1.0.0
- Initial release