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Dinorush-EnemyAnimationFix-1.1.3 icon

EnemyAnimationFix

Fixes several enemy bugs, especially animations for clients.

Date uploaded 3 weeks ago
Version 1.1.3
Download link Dinorush-EnemyAnimationFix-1.1.3.zip
Downloads 1174
Dependency string Dinorush-EnemyAnimationFix-1.1.3

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1

README

Features

Client

  • Enemies don't snap out of their tongue/shooting animations early.
  • Enemies don't occasionally fail to play animations (most of the time).

Client w/ Host

  • Enemies sync their position slightly closer when they perform an action (attacking, screaming, etc.).

Host (applies for all players)

  • Enemies stop shooting or using their tongues when they perform another action.
  • Enemies don't cancel their melee when a player is directly inside them.
  • Wave enemies don't AFK for potentially infinite lengths of time.
    • Min/max time customizable via Config file.
  • Enemies' second and onward screams correctly wake rooms instead of doing nothing.
  • Scream cooldowns reset between drops.

Acknowledgements

Fast fix implementation for wave enemies AFKing is heavily based on PierceBugFix's patch.

CHANGELOG

v1.1.3

  • Adjusted fast patching logic.

v1.1.2

  • Changed fix for wave-spawned enemies AFKing to a significantly faster version.

v1.1.1

  • Added Config file to customize how long enemies remain inactive after spawning

v1.1.0

  • Added new fixes
    • Wave-spawned enemies no longer AFK for random amounts of time
    • Global scream cooldown resets between drops
    • Enemy screams after their first no longer do nothing

v1.0.2

  • Fixed fog abilities triggering an absurd number of times

v1.0.1

  • Fixed an occasional crash for clients

v1.0.0

  • Initial release