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EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Date uploaded | a month ago |
Version | 1.2.4 |
Download link | Dinorush-EnemyAnimationFix-1.2.4.zip |
Downloads | 791 |
Dependency string | Dinorush-EnemyAnimationFix-1.2.4 |
This mod requires the following mods to function

BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
Features
Client or Host
- Foamed enemies visually fade to normal over time
Client
- Enemies don't snap out of their tongue/shooting animations early.
- Enemies don't occasionally fail to play animations (most of the time).
Host (applies for all players)
- Enemies stop shooting or using their tongues when they perform another action.
- Enemies don't cancel their melee when a player is directly inside them.
- Enemy c-foam states last the correct length of time for clients.
- Wave enemies don't AFK for potentially infinite lengths of time.
- Min/max time customizable via Config file.
- Enemies' second and onward screams correctly wake rooms instead of doing nothing.
- Scream cooldowns reset between drops.
Acknowledgements
Fast fix implementation for wave enemies AFKing is heavily based on PierceBugFix's patch.
CHANGELOG
v1.3.2
- Enemy footstep audio fix
- Fixed null reference errors that occurred after some time
v1.3.1
- Enemy footstep audio fix
- No longer counts players towards its internal cap
- Now only updates enemy animations for those it's affecting, rather than globally
- Not an issue generally, but the unused 256 ("EnemyBig") hibernating animation shifts over time.
v1.3.0
- Added new fix
- Enemies not on screen play footstep audio and can perform melee animations like normal.
- Can be toggled via config.
- Enemies not on screen play footstep audio and can perform melee animations like normal.
v1.2.5
- Added new fix
- Giant screams play the correct animation always.
v1.2.4
- Fixed clients receiving incorrect foam amounts
v1.2.3
- Removed enemy position syncing, as it didn't work well and caused other issues
v1.2.2
- Added new fix
- Foamed enemies visually fade to normal over time
v1.2.1
- Fixed occasional null reference errors, especially with ClientSidePrediction
v1.2.0
- Fixed c-foam syncing with clients
- Fixed an occasional crash with flyers
v1.1.3
- Adjusted fast patching logic
v1.1.2
- Changed fix for wave-spawned enemies AFKing to a significantly faster version
v1.1.1
- Added Config file to customize how long enemies remain inactive after spawning
v1.1.0
- Added new fixes
- Wave-spawned enemies no longer AFK for random amounts of time
- Global scream cooldown resets between drops
- Enemy screams after their first no longer do nothing
v1.0.2
- Fixed fog abilities triggering an absurd number of times
v1.0.1
- Fixed an occasional crash for clients
v1.0.0
- Initial release