GTFO
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Details

Latest version
2.5.7
Last Updated
First Uploaded
Downloads
66
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0
Size
193KB
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Tags

Deprecated

v2.5.7

  • Changed Double Jump to a self-owned implementation.
    • Added ability to customize double jump settings per-class.
    • Improved performance when obtaining Double Jump.
    • Removed DoubleJump dependency.
  • Adjusted class information to hide alongside other player HUD elements and shifted it up slightly.

v2.5.6

  • Set default revive values to 0.

v2.5.5

  • Fixed checkpoints not correctly updating XP used for revives.
  • Fixed XP used for revives not resetting across drops. (For real this time)

v2.5.4

  • Fixed total XP count used for revives not resetting across drops.

v2.5.3

  • Added revive xp. Get XP from your teammates by reviving them!
    • Gives XP based on a % of XP gained since last revive.
    • Specified via Globals fields (0 by default):
      • ReviveXpStorageFrac: Specifies the fraction of XP gained that is stored to be given in a revive.
      • ReviveXpTransferCapFrac: Specifies the maximum fraction of total XP that can be given in a revive.
  • Fixed Bio Tracker giving 1 xp when it should give none.

v2.5.2

  • Fix file reading errors.

v2.5.1

  • Fix errors that occurred when dropping with a class with no StartingBuffs field.

v2.5.0

  • Added "StartingBuffs" to ClassLayouts - currently only supports changing the starting ammunition.
  • Added support for "BiotagXpFrac" to EnemyXP - causes bio tags to automatically give a % of XP to that player when the target dies.
    • Added a Globals.json file to specify a default value. A negative value in EnemyXP uses the global value.
    • This is calculated as a floor to % damage dealt; if the player does more damage, then they will not receive any bonus from bio tags.

v2.4.13

  • Update compatibility with renamed ModifierAPI
  • Added MeleeAttackSpeedMultiplier to CustomScaling

v2.4.12

  • Improved damage tracking performance (probably miniscule impact)

v2.4.11

  • Fixed TextDataBlock ID support not working for Levels

v2.4.10

  • Added support for TextDataBlock IDs in place of strings to allow for localization

v2.4.9

  • Now saves the last class picked across game boots (set when a class is picked in the menu)
    • Saved per profile under BepInEx/GameData/Favorites (same as loadout)
  • Adjusted default logic when no save exists to pick the first class in the minimum matching group
    • E.g. a solo player defaults to solo class

v2.4.8

  • Potential Fog Turbine fix actually applies now

v2.4.7

  • Potentially fixed Fog Turbine not consistently benefitting from Fog Repeller Power for all players

v2.4.6

  • Fixed checkpoints resetting XP if the last checkpoint reached is the same as the newest checkpoint

v2.4.5

  • Fixed checkpoints and re-joining resetting XP

v2.4.4

  • Re-compile for new MovementSpeedAPI version

v2.4.3

  • Updated to use MovementSpeedAPI
  • Added new CustomScaling buff "BulletResistance" (for friendly fire/sentries)

v2.4.2

  • Added additional safety checks to potentially prevent errors with LobbyExpansion.

v2.4.1

  • Fixed ExpandAboveFourCount not being enabled by default.

v2.4.0

  • Added field to groups:
    • ExpandAboveFourCount: Makes the group visible for all player counts above 4 if it is visible for 4 or more players.
      • Enabled by default.
      • Can also act as a band-aid fix for classes resetting when a player joins a 4-player lobby on a bot slot.

v2.3.5

  • Adjusted plugin library dependencies to lift core libs requirement

v2.3.4

Bug Fixes

  • Fixed some errors with player level text and joining games as a client.
  • Added warning logs for resetting classes when a player joins. If this happens to you, contact Dinorush in the modding discord!

v2.3.3

Bug Fixes

  • Fixed MovementSpeedMulti not clearing on level start when ExtraSyringeCustomization is installed in some cases.
  • Fixed join-in-progress not giving the player their class until some XP was earned.
  • Added config settings for the level text above other players' names.

v2.3.2

Bug Fixes

  • Fixed RegenStartDelayMultiplier applying the host's value to all players, rather than applying individually.
  • Fixed WeaponDamageMultiplier not applying to friendly fire.
  • Fixed DoubleJump's missing dependency.

v2.3.1

Bug Fixes

  • Fixed some MovementSpeedMultiplier buffs overriding ExtraSyringeCustomization speed modifiers

v2.3.0

Features

  • Added new CustomScaling buff "ExplosionResistance"

Bug Fixes

  • Fixed some CustomScaling buffs earned by other players applying to you

v2.2.1

Bug Fixes

  • Fixed errors that occur when another player reaches a level with CustomScaling

v2.2.0

Features

  • Tripmine damage now counts as damage dealt for the player who placed it
  • Added new CustomScalingBuffs
    • AmmoEfficiency, ToolEfficiency: Modifies the CostOfBullet for weapons and tools respectively. (Modifies ammo capacity/ammo consumed per shot)
  • Json accepts {"Name":Value} format for CustomScaling and LevelUpBonus
    • E.g. { "MeleeRangeMultiplier": 1.5 } or { "Heal": 0.1 }

Bug Fixes

  • Empty CustomScaling blocks no longer set melee range to 0 (again)
  • Lost CustomScaling buffs correctly reset to default values when the next level has none
  • Fixed ammunition level up bonuses not scaling to EWC's AmmoCap trait

v2.1.0

Features

  • CustomScaling
    • New effects
      • "RegenStartDelayMultiplier": Modifies the time to start health regen after taking damage.
      • "BleedResistance": Damage resistance against bleed damage. Uses same logic as booster resistance effects.
  • LevelUpBonus
    • "Disinfect" is now an accepted spelling of "Desinfect"

Bug Fixes

  • Empty CustomScaling blocks no longer set melee range to 0
  • Lost CustomScaling buffs correctly reset to default values
  • Host-placed sentry guns no longer benefit from WeaponDamageMultiplier
  • Skipping past levels in one kill no longer skips their LevelUpBonuses
  • LevelUpBonus ammo no longer resets existing ammo to 100% when above 100%
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