WaveSurvival
Adds a wave survival system for rundown developers.
| Last updated | a week ago |
| Total downloads | 3 |
| Total rating | 0 |
| Categories | Rundown Mods Dev Tools |
| Dependency string | Dinorush-WaveSurvival-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
Adds a wave survival system for rundown developers to use. Players fight a sequence of enemy waves coming from specific spawn locations, separated by downtime.
Features:
- Start on drop or from a specified warden objective event
- Combine specific and random enemy spawns with weights and costs (no SurvivalWave/EnemyGroup jank)
- Set spawn locations that can change as security doors are opened
- Execute warden events during or after waves complete
Wiki
Documentation on how to use the plugin is on the github wiki.
Credits
Thanks to Brandonious for providing the source code to Creature Activity Study, which served as the base of this mod.