Last updated | 6 months ago |
Total downloads | 7726 |
Total rating | 3 |
Categories | Rundowns |
Dependency string | Dovah-Inferno-0.6.60 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.0Frog-GearPartCustomization
Modify the position, rotation, and scale of gear parts
Preferred version: 1.3.3Extra-MyCoolPlugin3
MyCoolPlugin3 is a great plugin that allows you to manage your website's content and settings in an easy and convenient way.
Preferred version: 999.999.9999ProjectZaero-ZaeroMonsters
An asset bundle pack for Rundown Devs containing 13 model customizations and 7 custom textures.
Preferred version: 1.5.0Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1Fody55-GTFO_ShootInTheAir
A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).
Preferred version: 2.0.1Untilted-FasterHackingMinigame
Reduce the delay between TimingGrid hacking stages
Preferred version: 1.0.2Inas07-ExtraObjectiveSetup
Imagine defining arbitrary objectives (HSU, uplink, etc...) without WardenObjectiveDB!
Preferred version: 1.1.1bro-CustomRundownLabels
Allows for custom labels on the rundown selection screen.
Preferred version: 1.0.0hirnukuono-ButtonYeeter
Remove most buttons from leftside of rundown screen, including DOW link
Preferred version: 0.0.1README
Welcome to Inferno by Dovahkin.
Please report any issues you find to D0VAHKlN on Discord.
If enemy specific include name of the level and zone (if using cconsole, tell me the hp, that is the fastest way)
My Project since R4. Was originally only for my friends but I'm releasing to the Public
50 Campaign Expeditions +: Excluding Vanilla Content.
New Levels are being added as I continue to try new things
1.4k Enemies: 124 base enemies with many variants.
These are what I believe ALT should have been.
Over 100 Custom Guns! (86 Primary and 47 Specials including defaults).
Custom Melee Weapons: Will be tweaking and adding as feedback comes in
I did include stuff for XPmod and CustomBoosters, there are not necessary*
8 Completed Classes to pick from.
The WIP classes are not done so avoid using them
HEADS UP!
Due to the sheer amount of enemies texture that get replaced, the rundowm menu has a long pause, depending on your rig
I've seen from 30 seconds to 3 minutes
Also Performance may vary, there are some levels like Navigation's T-Scan that just drops fps.
I tried to medigate as best as I can. Most levels if not All levels should run smooth,
just the certain alarms.
Special thanks*
to hirnukuono and K for helping me playtest
to Zaero/Mccad for giving permission to import their rundowns
to Cheese for helping me with setting up Lockout 1 original layout on levels
to Becky's Fatal for inspiring me to create my own
to anyone's mod included in my dependencies
to GunTFO for my first modded playthrough
to everyone from GTFO Modding Server who has helped me learn to put this together
V0.6.60
GTFO Rundown Tier B (Hard) Overhauled and Tweaked, Fixed etc
Set some weapons offline
Updated Assets