


Multiple tweaks to scale down difficulty for non-hardcore gamers.
Might not work with other Rundown Mods that edit the same DataBlocks.
Testing with GregSlythe-Solo_Mode enabled
4x effective Health3%/second with 3s delay20% -> 50%1.5 times cap for All AmmoMovement speedMelee speedBreathingDouble damage for all guns
Small tweaks for individual weapons
for detailed information check the patchnotes!
nerfs! game was way too easy now!
Nerfed Health in general.
"health": 100.0 -> 50.0"healthRegenStartDelayAfterDamage": 3.0 -> 5.0"healthRegenRelMax": 0.5 -> 0.6"healthRegenPerSecond": 3.0 -> 2.5after increasing movement speed for faster exploration, it made evading attacks much easier, which made a fun experience. im going to double down on this and instead make overall health lower than before.
Nerfed Ammo Max Caps.
"AmmoStandardInitial": 300 -> 168"AmmoStandardInitialOnDropin": 200 -> 112"AmmoStandardMaxCap": 690 -> 252"AmmoSpecialInitial": 150 -> 84"AmmoSpecialInitialOnDropin": 100 -> 56"AmmoSpecialMaxCap": 345 -> 121
1.5times ammo was too much for2.0times damage.
Fixed typos in README.
a lot of new stuff!
again, these changes may drastically change from previous experiense, to revert them, please delete
GameData_ArchetypeDataBlock_bin.json
2.0 times| NAME | CLASS | DEFAULT DAMAGE | INCREASED |
|---|---|---|---|
| Shelling S49 | Pistol | 4.39 | 8.78 |
| Bataldo 3RB | HEL Revolver | 8.01 | 16.02 |
| Raptus Treffen 2 | Machine Pistol | 1.81 | 3.62 |
| Raptus Steigro | HEL Autopistol | 1.01 | 2.02 |
| Accrat Golok DA | Bullpup Rifle | 1.91 | 3.82 |
| Van Auken LTC5 | SMG | 1.86 | 3.72 |
| Accrat STB | PDW | 2.31 | 4.62 |
| Van Auken Cab F4 | Carbine | 2.38 | 4.76 |
| Accrat ND6 | Heavy SMG | 2.30 | 4.60 |
| TR22 Hanaway | DMR | 7.51 | 15.02 |
| Malatack LX | Assault Rifle | 2.19 | 4.38 |
| Malatack CH 4 | Burst Rifle | 2.71 | 5.42 |
| Drekker Pres Mod 556 | Rifle | 5.08 | 10.16 |
| Hanaway PSB | Double Tap Rifle | 5.51 | 11.02 |
| Bataldo J 300 | HEL Shotgun | 13.36 | 26.72 |
| Buckland SBS III | Sawed-off Shotgun | 30.40 | 60.80 |
| Malatack HXC | Heavy Assault Rifle | 5.01 | 10.02 |
| Buckland S870 | Shotgun | 30.10 | 60.20 |
| Buckland AF6 | Combat Shotgun | 15.06 | 30.12 |
| Buckland XDIST2 | Choke Mod Shotgun | 30.08 | 60.16 |
| Mastaba R66 | Revolver | 14.21 | 28.42 |
| Techman Arbalist V | Machinegun | 5.35 | 10.70 |
| Techman Veruta XII | Machinegun | 3.51 | 7.02 |
| Techman Klust 6 | Burst Cannon | 19.00 | 38.00 |
| Omneco Exp1 | HEL Gun | 16.25 | 32.50 |
| High Caliber Pistol | High Caliber Pistol | 25.10 | 50.20 |
| Precision Rifle | Precision Rifle | 11.40 | 22.80 |
| Köning PR 11 | Sniper | 40.01 | 80.02 |
| Omneco LRG | HEL Rifle | 30.01 | 60.02 |
Reduced hipfire spread on DMR.
"HipFireSpread": 2.5 -> 1.0Reduced reload time on Bullpup Rifle.
"DefaultReloadTime": 2.4 -> 1.9Giga-buffed the Sniper.
"DefaultClipSize": 3 -> 6"DefaultReloadTime": 3.5 -> 2.5"PiercingBullets": false -> true"HipFireSpread": 3.0 -> 0.5Increased fire rate on HEL Rifle.
"SpecialCooldownTime": 0.75 -> 0.12Reduced recoil on High Caliber Pistol.
"power":
"Min": 12.0 -> 6.0"Max": 15.0 -> 7.0weapon balance is not fully tested, more weapons would be tweaked and some existing tweaks would be adjusted
Increased angle for all other lights.
"angle": 65.0 -> 120.0"angle": 35.0 -> 100.0"angle": 40.0 -> 100.0"angle": 45.0 -> 120.0i realized that i hated not seeing shit. distinctly remember
GunLight_Bbeing that of the sniper rifle
Reduced infection buildup speed.
"Infection": 0.03 -> 0.003fog annoying
Buffed spear.
"LightAttackDamage": 2.0 -> 3.0"AllowRunningWhenCharging": false -> trueliterally everything other than hammer is considered bad, so im looking into making other melee weapons good
these changes combined with weapon balance may not satisfy everyone, i will test them in a full team soon and may or may not revert them
until then i suggest you replace
GameData_PlayerDataBlock_bin.jsonwith one from previous release
Slightly increased movement speed.
"walkMoveSpeed": 3.5, -> 4.08"runMoveSpeed" 6.0, -> 7.0"crouchMoveSpeed": 2.0, -> 2.33all multiplied by 7/6 because runMoveSpeed 7.0 felt good
Reduced all ammo caps to 1.5 times the default.
"AmmoStandardMaxCap": 920 -> 690"AmmoSpecialMaxCap": 460 -> 345"AmmoClassMaxCap": 300 -> 225this is a setup for
GameData_ArchetypeDataBlock_bin.jsonchanges
muh weapon balance tweaks coming :3
Effective max Health increased.
"health": 50.0 -> 100.0Increased Regeneration delay.
"healthRegenStartDelayAfterDamage": 0.0 -> 3.0Lowered Regen max value to 50%.
"healthRegenRelMax": 0.6 -> 0.5Significantly increased Regen per second
"healthRegenPerSecond": 0.5 -> 3.0testing out new settings that i wont die with, but wont be too much of a bullet sponge either.
also adding some fun nuance to packing
Increased Tool Ammo max cap
"AmmoClassMaxCap": 150 -> 300idk it just didnt make sense ig
next major version should include balance changes for all weapons, if it comes out!
1.0 -> 0.5