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Delegation
No Stamina. Vanilla enemies and weapons. Objectives often require the team to split up, hence the name.Welcome to Delegation.
There are currently two short maps. This is an early build, more maps, objectives, and puzzles are coming.
Features:
- Vanilla enemies.
- Vanilla weapons (not all from R6).
- R4/5 level difficulty.
- R5 movement/melee settings (hammer 1-shot to occiput, no stamina, no enemy slowdown aura).
- New twists on objectives. Often requiring the team to split up, hence the name.
Credits:
MTFO: Dakkhuza
GTFO: 10 Chambers Collective
Tweaker: Dex / Mccad01
Multiple plugins: Flowaria
DeadBodyFix: Localia
GlobalPunch: GTFOGiantGenerator
BringBackBunnyHop: Fody55
Thank you to everyone on the modding Discord for making this possible!
Changelog:
0.2.6:**
General:
- Increased movement cap when in combat to 1.0.
- Removed enemy ability to slow down the player.
- Added Fody55's BringBackBunnyHop as a dependency.
- Increased Light Attack Damage for hammer weapons to 4.0
- Decreased Light Attack Stagger for hammer weapons to 2.25
B1 Evacuate:
- Increased extraction Scan Speed Multiplier from 0.2 to 0.6, making extraction faster.
C1 Escape:
- First error alarm changed from 50 seconds to 70 seconds.
- First error wave has a 15 second delay.
- Added more resources to every zone.
- Slightly decreased number of sleeping enemies in all zones.
0.2.5**
C1 Escape:
- Fixed issue where extraction door would stop all active alarms, including the extraction alarm itself.
- Extraction scan no longer scales with players in the scann increasing scan time.
- Changed Alias of resource rooms.
- Significantly increased available resource packs.
- Added team scans to several security doors, removed from one door.
- Delayed the two spawn alarms so they are less likely to cause console errors.
- Increased number of giants on the first error alarm.
- Reduced the delay on the third error alarm by three minutes.