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Delegation
No Stamina. Vanilla enemies and weapons. Objectives often require the team to split up, hence the name.Welcome to Delegation.
There are currently two short maps. This is an early build, more maps, objectives, and puzzles are coming.
Features:
- Vanilla enemies.
- Vanilla weapons (not all from R6).
- R4/5 level difficulty.
- R5 movement/melee settings (hammer 1-shot to occiput, no stamina, no enemy slowdown aura).
- New twists on objectives. Often requiring the team to split up, hence the name.
Credits:
MTFO: Dakkhuza
GTFO: 10 Chambers Collective
Tweaker: Dex / Mccad01
Multiple plugins: Flowaria
DeadBodyFix: Localia
GlobalPunch: GTFOGiantGenerator
BringBackBunnyHop: Fody55
Thank you to everyone on the modding Discord for making this possible!
Changelog:
0.2.9:**
- Removed one-tap for hammer to ocupit
- Second error alarm now ramps faster
- Moved Evacuate up to A1. Moved Escape up to B1.
B1:
- Fixed issue where none of the Warden Intel messages appeared.
- Increased the delay on the punishment alarm.
- Lowered light intensity.
- Added one more "benefit" to the resource room.
- Reduced supercluster count from 20 to 15.
0.2.8:**
General:
- Increased total ammo capacity for revolver/machine gun.
C1:
- Fixed issue where none of the Warden Intel messages appeared.
- Increased the delay on the punishment alarm.
- Lowered light intensity.
0.2.6:**
General:
- Increased movement cap when in combat to 1.0.
- Removed enemy ability to slow down the player.
- Added Fody55's BringBackBunnyHop as a dependency.
- Increased Light Attack Damage for hammer weapons to 4.0
- Decreased Light Attack Stagger for hammer weapons to 2.25
B1 Evacuate:
- Increased extraction Scan Speed Multiplier from 0.2 to 0.6, making extraction faster.
C1 Escape:
- First error alarm changed from 50 seconds to 70 seconds.
- First error wave has a 15 second delay.
- Added more resources to every zone.
- Slightly decreased number of sleeping enemies in all zones.