GTFO
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Date Uploaded
4 years ago
Downloads
2.8K
Size
794KB

Welcome to Delegation.

There are currently two short maps. This is an early build, more maps, objectives, and puzzles are coming.

Features:

  • Vanilla enemies.
  • Vanilla weapons (not all from R6).
  • R4/5 level difficulty.
  • R5 movement/melee settings (hammer 1-shot to occiput, no stamina, no enemy slowdown aura).
  • New twists on objectives. Often requiring the team to split up, hence the name.

Credits:

MTFO: Dakkhuza
GTFO: 10 Chambers Collective
Tweaker: Dex / Mccad01
Multiple plugins: Flowaria
DeadBodyFix: Localia
GlobalPunch: GTFOGiantGenerator BringBackBunnyHop: Fody55
Thank you to everyone on the modding Discord for making this possible!

Changelog:

0.2.9:**

  • Removed one-tap for hammer to ocupit
  • Second error alarm now ramps faster
  • Moved Evacuate up to A1. Moved Escape up to B1.
B1:
  • Fixed issue where none of the Warden Intel messages appeared.
  • Increased the delay on the punishment alarm.
  • Lowered light intensity.
  • Added one more "benefit" to the resource room.
  • Reduced supercluster count from 20 to 15.

0.2.8:**

General:
  • Increased total ammo capacity for revolver/machine gun.
C1:
  • Fixed issue where none of the Warden Intel messages appeared.
  • Increased the delay on the punishment alarm.
  • Lowered light intensity.

0.2.6:**

General:
  • Increased movement cap when in combat to 1.0.
  • Removed enemy ability to slow down the player.
  • Added Fody55's BringBackBunnyHop as a dependency.
  • Increased Light Attack Damage for hammer weapons to 4.0
  • Decreased Light Attack Stagger for hammer weapons to 2.25
B1 Evacuate:
  • Increased extraction Scan Speed Multiplier from 0.2 to 0.6, making extraction faster.
C1 Escape:
  • First error alarm changed from 50 seconds to 70 seconds.
  • First error wave has a 15 second delay.
  • Added more resources to every zone.
  • Slightly decreased number of sleeping enemies in all zones.
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