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Delegation
3rd map Release. No Stamina. Vanilla enemies and weapons. Objectives often require the team to split up.Welcome to Delegation.
There are currently two short maps. This is an early build, more maps, objectives, and puzzles are coming.
Features:
- Vanilla enemies.
- Vanilla weapons (not all from R6).
- R4/5 level difficulty.
- R5 movement/melee settings (hammer 1-shot to occiput, no stamina, no enemy slowdown aura).
- New twists on objectives. Often requiring the team to split up, hence the name.
Credits:
MTFO: dakkhuza
DakGeos: dakkhuza
GTFO: 10 Chambers Collective
Tweaker: Dex / Mccad01
Multiple plugins: Flowaria
DeadBodyFix: Localia
GlobalPunch: GTFOGiantGenerator
Thank you to everyone on the modding Discord for making this possible!
Changelog:
0.3.2:**
General:
- Changed lighting for all maps, cleaned up LightSettingsDataBlock
B1 Escape:
- Changed enemies that spawn on the punishment alarm.
- Map is now more vertical to match the "Descend" / "Ascend" Warden Intel messages.
- Several minor changes
- Reduced number of resources.
B2 Sacrifice:
- New map with custom objective added.
- New type of punishment wave added.
0.2.9:**
- Removed one-tap for hammer to ocupit
- Second error alarm now ramps faster
- Moved Evacuate up to A1. Moved Escape up to B1.
B1:
- Fixed issue where none of the Warden Intel messages appeared.
- Increased the delay on the punishment alarm.
- Lowered light intensity.
- Added one more "benefit" to the resource room.
- Reduced supercluster count from 20 to 15.
0.2.8:**
General:
- Increased total ammo capacity for revolver/machine gun.
C1:
- Fixed issue where none of the Warden Intel messages appeared.
- Increased the delay on the punishment alarm.
- Lowered light intensity.