GTFO
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Date Uploaded
4 years ago
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807KB

Welcome to Delegation.

There are currently two short maps. This is an early build, more maps, objectives, and puzzles are coming.

Features:

  • Vanilla enemies.
  • Vanilla weapons (not all from R6).
  • R4/5 level difficulty.
  • R5 movement/melee settings (hammer 1-shot to occiput, no stamina, no enemy slowdown aura).
  • New twists on objectives. Often requiring the team to split up, hence the name.

Credits:

MTFO: dakkhuza
DakGeos: dakkhuza GTFO: 10 Chambers Collective
Tweaker: Dex / Mccad01
Multiple plugins: Flowaria
DeadBodyFix: Localia
GlobalPunch: GTFOGiantGenerator Thank you to everyone on the modding Discord for making this possible!

Changelog:

0.3.2:**

General:
  • Changed lighting for all maps, cleaned up LightSettingsDataBlock
B1 Escape:
  • Changed enemies that spawn on the punishment alarm.
  • Map is now more vertical to match the "Descend" / "Ascend" Warden Intel messages.
  • Several minor changes
  • Reduced number of resources.
B2 Sacrifice:
  • New map with custom objective added.
  • New type of punishment wave added.

0.2.9:**

  • Removed one-tap for hammer to ocupit
  • Second error alarm now ramps faster
  • Moved Evacuate up to A1. Moved Escape up to B1.
B1:
  • Fixed issue where none of the Warden Intel messages appeared.
  • Increased the delay on the punishment alarm.
  • Lowered light intensity.
  • Added one more "benefit" to the resource room.
  • Reduced supercluster count from 20 to 15.

0.2.8:**

General:
  • Increased total ammo capacity for revolver/machine gun.
C1:
  • Fixed issue where none of the Warden Intel messages appeared.
  • Increased the delay on the punishment alarm.
  • Lowered light intensity.
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