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Date uploaded | 2 weeks ago |
Version | 2.3.0 |
Download link | Endskill-GTFuckingXP-2.3.0.zip |
Downloads | 320 |
Dependency string | Endskill-GTFuckingXP-2.3.0 |
This mod requires the following mods to function
dakkhuza-FloatingTextAPI
Provides a simple way for plugin developers to display info with floating text in the world
Preferred version: 1.0.5BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
Leveling Mod
This mod adds the ability to grind levels in any expedition, but resets when leaving or even starting another expedition. Currently it is possible to increase the MaxHP, melee (MD) and weapon damage (WD) by setting the damage multiplier in the LevelLayouts.json in the custom folder to any multiplier.
Contact endsil on the modding server if you want to give feedback, ideas that may be interesting to implement or have found any issue.
Shoutout to Dinorush for fixing some problems :).
Currently available features:
- Fully usable Class selector beneath the appearal button
- Xp values displayed on enemy kill (Thanks Dak for the DamageNumbers plugin c: )
- Level classes, fully customizeable by a rundown dev. They are in the custom folder in the rundown
- BoosterEffects are now available in the level scaling
- Fully available dev tool, to easily swich between levels (Needs to be activated in the Config file!)
- multiple ways to scale melee, weapon or even max HP while playing a level.
- Little HUD that displays the current state of the player
- Current levels of friendly players are displayed next to them.
- Example level classes (Allrounder, Glass cannon, Tank, Kamikaze, Melee Main)
- Example xp distribution, currently just the max HP /2 which decreases about ~6% each level you are higher until it reaches 1XP.
- Custom scaling options like meleeRangeScaling, or movement speed ...
Future plans are:
- There are no future plans, just bugfixes when stuff breaks. Dead plugin.
Known issues:
- An error is thrown in the console at the start of any mission, if you're running multiplayer
- Levels next to the playername display is not shown, when they join mid-game
- Damage is not scaled in any friendly fire
- Bots don't have any level handling! => I don't have any plans implementing this feature :/ The main handling code was still created in Rundown 5 so it is to focused on the local player.
CHANGELOG
v2.3.0
Features
- Added new CustomScaling buff "ExplosionResistance"
Bug Fixes
- Fixed some CustomScaling buffs earned by other players applying to you
v2.2.1
Bug Fixes
- Fixed errors that occur when another player reaches a level with CustomScaling
v2.2.0
Features
- Tripmine damage now counts as damage dealt for the player who placed it
- Added new CustomScalingBuffs
- AmmoEfficiency, ToolEfficiency: Modifies the CostOfBullet for weapons and tools respectively. (Modifies ammo capacity/ammo consumed per shot)
- Json accepts
{"Name":Value}
format for CustomScaling and LevelUpBonus- E.g.
{ "MeleeRangeMultiplier": 1.5 }
or{ "Heal": 0.1 }
- E.g.
Bug Fixes
- Empty CustomScaling blocks no longer set melee range to 0 (again)
- Lost CustomScaling buffs correctly reset to default values when the next level has none
- Fixed ammunition level up bonuses not scaling to EWC's AmmoCap trait
v2.1.0
Features
- CustomScaling
- New effects
- "RegenStartDelayMultiplier": Modifies the time to start health regen after taking damage.
- "BleedResistance": Damage resistance against bleed damage. Uses same logic as booster resistance effects.
- New effects
- LevelUpBonus
- "Disinfect" is now an accepted spelling of "Desinfect"
Bug Fixes
- Empty CustomScaling blocks no longer set melee range to 0
- Lost CustomScaling buffs correctly reset to default values
- Host-placed sentry guns no longer benefit from WeaponDamageMultiplier
- Skipping past levels in one kill no longer skips their LevelUpBonuses
- LevelUpBonus ammo no longer resets existing ammo to 100% when above 100%