GTFO
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Date Uploaded
5 years ago
Downloads
13.1K
Size
499KB

Welcome to Interference!

General Geographical Data is outdated. Prisoners sent to collect the blueprint data for required part of the Complex for further progress.

Description

This rundown is designed from perspective of official rundown's balancing. But with tweaks and gimmicks. This rundown might have nothing special, Compared to other amazing rundown mod works. But hope you like it. ;)

Currently We have 12 levels to play with, and 4 levels are still work in progress.

PATCH NOTES

Current Version: 0.5.41

DISCLAIMER: This version is might be unbalanced in some way, Please let me know If you don't like the current balancing.

  • Level
    • B1: Removed Key zone in High
    • B1: Fixed bug where uplink was not working
    • B3: Reduced Amount of enemies in Optional Objective
    • E1: Nerfed
    • (From 0.5.41) C1: Reworked On High Layer

Change from 0.5.30

  • Level: Added E1 - Daydream
    • Reworked on A3 High
    • Retouched A1
  • Weapon:
    • Added-Main: Marksman Rifle

Change from 0.5.21

  • Level: Added D3 - Crepuscule
    • Tweaked Enemy Spawning in A1, B1
  • Weapon:
    • Added-Main: Tactical Handgun (same as old handgun), Heavy-SMG
    • Added-Special: Huntsman Rifle, Raygun
    • Changed Sight part of Marksman Revolver
  • Some change on rundown screen

Change from 0.5.15

  • Fixed Bug where Objective from A3 was broken.

Change from 0.5.14

  • Weapon:
    • Sawed-off Shotgun: Increased Damage (+0.55), Range (+1.0m)
    • Combat Rifle: Increased Max Ammo Capacity (+25%)
  • Nerfed Alarm Difficulty in D1 High
  • Updated Expedition Info texts for better flow! (Thanks for Malone for helping me!)
  • Fixed Bug where specific "birther" variation birthing different enemies

Installation:

Use R2Modman

If you want to do manual install, put whole content inside plugins folder into BepInEx/plugins folder with all dependency plugins.

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