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Interference
Collected Data sample from expedition [0xE001]. Restore Long-term maintenance system, and establish external connection (PROTOCOL_VER::RC)>proc_mobile_data --identifier DATA_SPHERE_Z04 --fformat PMDS.2
Opening Storage: [Data Sphere Z04] with PMDS.2 (Personal Mobile Data Storage V2) Format...DONE!
Processing Data Sample... DONE!
Building Blueprint data... DONE!
Processing geo-data sample from [0xE001]... VALID!
>obj_tracker --update 2 OBJS::DONE
Objective "Collect Data Sample using Data Sphere" has marked as DONE
WARNING: Critical Damage on Long-term maintenance system! [SubComplex: 91x122]
- Suggested Action: Immediate Repair required
>obj_tracker --assign --s
- "Restore Long-term maintenance system"
- "Finalize the external connection"
- /x
Objective List has updated!
>rundown --load-id 62 --subcomplex 91X122 --forced
Re-Initiating Rundown Protocol: Interference ://EXT-Finalize
General Geographical Data is outdated.
Prisoners sent to collect the blueprint data for required part of the Complex for further progress.
- Objective Tracker Status:
Locate nFrame Cluster to collect Geographical DataCollect Data Sample using Data Sphere- Restore Long-term maintenance system
- Finalize the external connection
Welcome to Interference!
This rundown is designed from perspective of official rundown's balancing. But with tweaks and gimmicks. This rundown might have nothing special, Compared to other amazing rundown mod works. But hope you like it. ;)
Currently We have 14 levels to play with, and 2 levels are still work in progress.
PATCH NOTES
Current Version: 0.6.2
DISCLAIMER: This version is might be unbalanced in some way, Please let me know If you don't like the current balancing.
- Weapon:
-
Main - Added: Hel DMR
- Sawed-Off Shotgun - Decreased Ammo (70 -> 60), Increased Damage (1.85 -> 1.98)
- Light-SMG - Increased Damage (1.2 -> 1.3)
- Machine Carbine - Increased Damage (0.95 -> 1.2), Reduced Stagger (0.75 -> 0.7), Increased Range (5~100 -> 6.5~115), Increased Precision Multi (0.85 -> 0.88)
- Stun Rifle - Increased Ammo (368 -> 432), Increased Damage (0.7 -> 1.0)
-
Special - Revolver Type Weapon: Fixed Reload Animation
- Powered Revolver - Increased Ammo Capacity (16 -> 18)
- Quad Cannon - Increased Ammo Capacity (46 -> 52)
- Hel Combat Sniper - Increased Damage (20.5 -> 27.5)
- Huntsman Rifle - Changed Scope, Increased Damage (10.5 -> 21.5)
- Heavy-Machinegun - Increased Clip Size (27 -> 30), Decreased Chargeup Time
- Choke-Mod Slug Shotgun - Increased Range (7.5~20 -> 8.5~30), Increased Ammo Capacity (15 -> 18)
- Auto Shotgun - Added Pallet (6 -> 7)
- Double Barrel Shotgun - Slightly Increased Pallet Damage (8.5 -> 8.75), Increased Ammo Capacity (14 -> 16)
- Raygun - Slightly Increased Damage (0.9 -> 0.925)
-
Tool - C-Foam Launcher - Better Projectile speed & Charging Speed
-
- Bug Fix:
- Rerolled SubSeed for B4 due to high chance of inaccessible box spawn (Terminal Location changed)
- Fixed bug where scan broken sometimes (again™)
- Reduced chance of game just die when you drop/quit level
From Version: 0.6.1
- Bug Fix:
- Rolled-back the NavMesh stuff due to too many bug were causing
- Fixed bug where scan broken sometimes
- Updated B4 Warden Surface Intel for better reading (Thanks Malone!)
From Version: 0.6.0
- Level Change:
- A1 - Slightly Changed Extreme
- D3 - Tweaked Last Cell zone, Tweaked Extraction Event
- E1 - Significantly nerfed Difficulty in general
- Added Extension Level: A4, B4
- Weapon:
- Added Weapon: Machine Carbine (Main)
- Added Two unique Melee Type: Light Melee, Heavy Melee
- HEL Combat Sniper - Increase DMG (16.2 -> 20.5), Reduce Max Ammo (-1)
- Marksman Rifle - Reduce Max Ammo (-5)
- Light-MG - Increase DMG (1.4 -> 1.55)
- Heavy-MG - Changed style to closer to Auto DMR (R1 stat)
- Powered Revolver - Increase Max Ammo (+2)
- Auto Shotgun - Increase DMG (1.5 -> 1.6)
- Sniper Sentry - Renamed to Anti-Material Sentry, Increase DMG, Reduce Max Ammo
- Auto Scatter Sentry - Renamed to Choke-Mod Shotgun Sentry, Increase DMG, Increase Max Ammo
- Rifle Sentry - Slightly Increase Ammo (572 -> 648)
- Stun Sentry - Slightly Decrease Ammo (1024 -> 1000)
- Mine Deployer - Increase Max Ammo (8 -> 10)
Installation:
Use R2Modman
If you want to do manual install, put whole content inside plugins folder into BepInEx/plugins folder with all dependency plugins.
Credit:
Malone for helping me to improve objective texts!