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Interference
Collected Data sample from expedition [0xE001]. Restore Long-term maintenance system, and establish external connection (PROTOCOL_VER::RC)>proc_mobile_data --identifier DATA_SPHERE_Z04 --fformat PMDS.2
Opening Storage: [Data Sphere Z04] with PMDS.2 (Personal Mobile Data Storage V2) Format...DONE!
Processing Data Sample... DONE!
Building Blueprint data... DONE!
Processing geo-data sample from [0xE001]... VALID!
>obj_tracker --update 2 OBJS::DONE
Objective "Collect Data Sample using Data Sphere" has marked as DONE
WARNING: Critical Damage on Long-term maintenance system! [SubComplex: 91x122]
- Suggested Action: Immediate Repair required
>obj_tracker --assign --s
- "Restore Long-term maintenance system"
- "Finalize the external connection"
- /x
Objective List has updated!
>rundown --load-id 62 --subcomplex 91X122 --forced
Re-Initiating Rundown Protocol: Interference ://EXT-Finalize
General Geographical Data is outdated.
Prisoners sent to collect the blueprint data for required part of the Complex for further progress.
- Objective Tracker Status:
Locate nFrame Cluster to collect Geographical DataCollect Data Sample using Data Sphere- Restore Long-term maintenance system
- Finalize the external connection
Welcome to Interference!
This rundown is designed from perspective of official rundown's balancing. But with tweaks and gimmicks. This rundown might have nothing special, Compared to other amazing rundown mod works. But hope you like it. ;)
Currently We have 14 levels to play with, and 2 levels are still work in progress.
PATCH NOTES
Current Version: 0.6.8
- Level Change:
- D1 - Nerfed Difficulty
From Version: 0.6.7
- Level Change:
- E1 - Nerfed Final Part
From Version: 0.6.6
- Level Change:
- A2 - Changed Cell Searching Map (again tm)
- B1 - Changed Zone numbers so it won't conflict with other layers
- B1 - Nerfed Extreme Objective
- Weapon:
- Whole Remake on Marksman Revolver
- Changed SFX of HEL DMR
From Version: 0.6.5
- Fixed Hammer issue
- Changed A2 Layout slightly so cell would spawn in higher chance
From Version: 0.6.3
- Weapon:
-
Main - Added: Hel DMR
- Sawed-Off Shotgun - Decreased Ammo (70 -> 60), Increased Damage (1.85 -> 1.98)
- Light-SMG - Increased Damage (1.2 -> 1.3)
- Machine Carbine - Increased Damage (0.95 -> 1.2), Reduced Stagger (0.75 -> 0.7), Increased Range (5~100 -> 6.5~115), Increased Precision Multi (0.85 -> 0.88)
- Stun Rifle - Increased Ammo (368 -> 432), Increased Damage (0.7 -> 1.0)
- Light-Machinegun - Moved to Special Slot
-
Special - Revolver Type Weapon: Fixed Reload Animation
- Powered Revolver - Increased Ammo Capacity (16 -> 18)
- Quad Cannon - Increased Ammo Capacity (46 -> 52)
- Hel Combat Sniper - Increased Damage (20.5 -> 27.5)
- Huntsman Rifle - Changed Scope, Increased Damage (10.5 -> 21.5)
- Heavy-Machinegun - Increased Clip Size (27 -> 30), Decreased Chargeup Time
- Choke-Mod Slug Shotgun - Increased Range (7.5~20 -> 8.5~30), Increased Ammo Capacity (15 -> 18)
- Auto Shotgun - Added Pallet (6 -> 7)
- Double Barrel Shotgun - Slightly Increased Pallet Damage (8.5 -> 8.75), Increased Ammo Capacity (14 -> 16)
- Raygun - Slightly Increased Damage (0.9 -> 0.925)
-
- Bug Fix:
- Rerolled SubSeed for B4 due to high chance of inaccessible box spawn (Terminal Location changed)
- Fixed bug where scan broken sometimes (again™)
- Reduced chance of game just die when you drop/quit level
Installation:
Use R2Modman
If you want to do manual install, put whole content inside plugins folder into BepInEx/plugins folder with all dependency plugins.
Credit:
Malone for helping me to improve objective texts!