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Interference
Collected Data sample from expedition [0xE001]. Restore Long-term maintenance system, and establish external connection (PROTOCOL_VER::STABLE. v1)>proc_mobile_data --identifier DATA_SPHERE_Z04 --fformat PMDS.2
Opening Storage: [Data Sphere Z04] with PMDS.2 (Personal Mobile Data Storage V2) Format...DONE!
Processing Data Sample... DONE!
Building Blueprint data... DONE!
Processing geo-data sample from [0xE001]... VALID!
>obj_tracker --update 2 OBJS::DONE
Objective "Collect Data Sample using Data Sphere" has marked as DONE
WARNING: Critical Damage on Long-term maintenance system! [SubComplex: 91x122]
- Suggested Action: Immediate Repair required
>obj_tracker --assign --s
- "Restore Long-term maintenance system"
- "Finalize the external connection"
- /x
Objective List has updated!
>rundown --load-id 62 --subcomplex 91X122 --forced
Re-Initiating Rundown Protocol: Interference ://EXT-Finalize
General Geographical Data is outdated.
Prisoners sent to collect the blueprint data for required part of the Complex for further progress.
- Objective Tracker Status:
Locate nFrame Cluster to collect Geographical DataCollect Data Sample using Data Sphere- Restore Long-term maintenance system
- Finalize the external connection
Welcome to Interference!
This rundown is designed from perspective of official rundown's balancing. But with tweaks and gimmicks. It might have nothing special, Compared to other amazing rundown mod works. But hope you like it. ;)
This rundown have 18 levels to play with which contains:
- 4 A-tier Levels
- 5 B-tier Levels
- 3 C-tier Levels
- 4 D-tier Levels
- 2 E-tier Levels
PATCH NOTES
Current Version: 1.0.0
- Level Change:
- E2 - Unlocked
- Slightly Added more ammo/tool to every level
From Version: 0.9.11
- Weapon Change:
- Handgun - Decreased Reloading Time
- Raygun - Increased DMG, Stagger, Precision, Chargeup Time
- Shotgun Sentry - Renamed to "Machine Shotgun Sentry", Remaked
- Light-Melee - Slightly Buffed
From Version: 0.9.10
- Fixed Bug where Hybrid variant using wrong projectile
- Level Change:
- D1 - Nerfed Extreme Part, Adding more Resources
- D4 - Changed Extreme Part
- C3 - Added more resources for key searching phase
- Weapon Change:
- SMG-Type - Faster Holding Speed, Faster Aim Speed
- Combat Rifle - Added More Ammo (+7)
- M Revolver - Faster Fire Rate
- P Revolver - Added More Ammo (+4)
- Hel Combat Sniper - Decreased Ammo (-3), Decreased Clip (-1)
From Version: 0.9.1
- Level Change:
- D4 - Added Foam grenades to starting zone
- Weapon Change:
- Light-Melee - Fixed bug where it was not usable
- Light-Melee - Buffed, A lot
From Version: 0.9.0
- Level Change:
- Added: D4 - Ark
- C3 - Slightly Adjusted Difficulty
- Weapon Change:
- SMG-Type - Slightly Increased Reload Speed
- Handgun - Slightly Decreased Reload Speed, Reduced Mag (21 -> 20)
- Stun Rifle - Slightly Increased Damage so giants are always stunned by 4 bullets
- Tactical Handgun - Slightly Increased Reload Speed
- Magnum Revolver - Slightly Increased Reload Speed
Installation:
Use R2Modman
If you want to do manual install, put whole content inside plugins folder into BepInEx/plugins folder with all dependency plugins.
Credit:
Malone for helping me to improve objective texts!
Thanks for everyone who played this rundown from the first release to first finished version!