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Modulation
Entrypoint from Interference: [0xEEE2] Established. Testing new Rundown Protocol...Rundown Protocol: Modulation
WARNING::Testing Rundown Protocol - Experience might be change as update goes on.
Weapon Allowed for use:
- Main: 6 Weapons
- Special: 7 Weapons
- Sentry: Auto, Burst, Sniper (Default)
Level Allowed for drop:
- A-Tier: 2
- B-Tier: 2
Please let me know if you have any problem with this rundown! (Discord: FlowAria#2172)
Installation:
Use R2Modman
If you want to do manual install, put whole content inside plugins folder into BepInEx/plugins folder with all dependency plugins.
Credit:
Mccad00 for his WeaponPart pack!
Patch Note (0.2.1)
- Added B2 (potentially unbalanced)
- Fixed reloading bug related to Hunting Shotgun
- Slightly Reduced cooldown for HMG
- Added B2 SubObjectiveTexts
Patch Note (0.2.2)
- Fixed bug related to B2 Reactor Wave 4
- Slightly Increased Resources in B2
- No Relad -> No Reload typo fix on Hunting Shotgun description
Patch Note (0.2.3)
- Added Extreme to B1, Also Increased Difficulty in general
- Fixed B2 bug again
- Slightly changed B2 Layout
- LMG: Reduced Recoil, Increased Base damage (2.4->2.88) in cost of precision damage (0.76 -> 0.63)
- Burst Pistol: Significantly Faster reload speed
- Battle Rifle: Slightly Increased damage
- Carbine: Slightly Decreased damage
- Hunting Shotgun: Increased Bullet Spread, Slightly slower fire rate
- Auto Shotgun: Fit crosshair size to it's bullet spread
- DMR: Clip size change (9->13), Increased Reserved Ammo (72->97), Slightly Adjusted Reloading Speed