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Date Uploaded
5 years ago
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Rundown Protocol: Modulation

WARNING::Testing Rundown Protocol - Experience might be change as update goes on.

Weapon Allowed for use:

  • Main: 6 Weapons
  • Special: 7 Weapons
  • Sentry: Huntsman Sentry, Burst Sentry, Scatter Sentry

Level Allowed for drop:

  • A-Tier: 2
  • B-Tier: 2
  • C-Tier: 2
  • D-Tier: 1
  • E-Tier: 1

Please let me know if you have any problem with this rundown! (Discord: FlowAria#2172)

Installation:

Use R2Modman

If you want to do manual install, put whole content inside plugins folder into BepInEx/plugins folder with all dependency plugins.

Credit:

Mccad00 for his WeaponPart pack! and helping me with improving D1's text

Patch Note (0.6.8)

  • Reseeded Last Section of E1L1
  • Removed Scout from Last Section of E1L1
  • E1L2 Zone_2 now have less resource
  • E1L2 Additional Error now only spawn one big shadow

Patch Note (0.6.7)

  • Redistributed Resources in E1L2
  • Removed Cocoons from E1L2
  • Added one pBirther in stealth room in E1L2
  • Removed 3 Scouts from E1L2

Patch Note (0.6.6)

  • I Forgot to change flyer error in E1 to be elevator error

Patch Note (0.6.5)

  • Added Two QoL plugin dependency
  • Remake E1's Secondary to be lot more enjoyable
  • Slightly Reduce size of shadow big stealth in E1 Main
  • Slightly Reseeded near the last part of the E1 Main

Patch Note (0.6.4)

  • Added Host-check for flyer stuck check

Patch Note (0.6.3)

  • Burst Sentry now only targets tagged enemy as intended

Patch Note (0.6.2)

  • E1 Level Balancing
  • Moved Checkpoint from Z682 to Z683
  • Added Checkpoint to Z425
  • Raised Difficulty for Z425 Stealth
  • Added 2 repellers to Z683
  • Increased Ammo Distribution after Z683
  • Added "Special" Event near the end of level

Patch Note (0.6.1)

  • Extension Level name reveal :)
  • Stuck Flyer will now will be removed after 8 seconds
  • Reseeded Zone after Checkpoint in E1 to remove stuck spot
  • Removed Flyers from Last Surge Alarm in E1

Patch Note (0.6.0)

  • Added E1
  • Fixed Typo on A1
  • B2 Reactor event is now clear enemies
  • Auto Shotgun: Decreased Damage (0.95 -> 0.85)
  • LMG: Increased Damage (2.88 -> 3.5), Slightly Slower Chargeup speed, Decreased Stagger Mult (1.5 -> 1.0), Slightly Slower Rate of fire
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