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Modulation
Entrypoint from Interference: [0xEEE2] Established. Testing new Rundown Protocol...Rundown Protocol: Modulation
WARNING::Testing Rundown Protocol - Experience might be change as update goes on.
Weapon Allowed for use:
- Main: 6 Weapons
- Special: 7 Weapons
- Sentry: Huntsman Sentry, Burst Sentry, Scatter Sentry
Level Allowed for drop:
- A-Tier: 2
- B-Tier: 2
- C-Tier: 2
- D-Tier: 1
- E-Tier: 1
Please let me know if you have any problem with this rundown! (Discord: FlowAria#2172)
Installation:
Use R2Modman
If you want to do manual install, put whole content inside plugins folder into BepInEx/plugins folder with all dependency plugins.
Credit:
Mccad00 for his WeaponPart pack! and helping me with improving D1's text
Patch Note (0.6.9)
- Updated Localization Blocks
- C2L1: Significantly Increased Amount of Disinfection Pack
- D1L1: Swap the Class VII QS to Class III QS BC
- E1L2: Now less chaotic :)
- Carbine: Decreased Damage (-0.1), Slower Reload (+0.1 sec)
- Battle Rifle: Slightly Faster Fire rate
- Hunting Shotgun: Slightly Faster Fire rate, Added Reserve Ammo (+2)
Patch Note (0.6.8)
- Reseeded Last Section of E1L1
- Removed Scout from Last Section of E1L1
- E1L2 Zone_2 now have less resource
- E1L2 Additional Error now only spawn one big shadow
Patch Note (0.6.7)
- Redistributed Resources in E1L2
- Removed Cocoons from E1L2
- Added one pBirther in stealth room in E1L2
- Removed 3 Scouts from E1L2
Patch Note (0.6.6)
- I Forgot to change flyer error in E1 to be elevator error
Patch Note (0.6.5)
- Added Two QoL plugin dependency
- Remake E1's Secondary to be lot more enjoyable
- Slightly Reduce size of shadow big stealth in E1 Main
- Slightly Reseeded near the last part of the E1 Main
Patch Note (0.6.4)
- Added Host-check for flyer stuck check
Patch Note (0.6.3)
- Burst Sentry now only targets tagged enemy as intended
Patch Note (0.6.2)
- E1 Level Balancing
- Moved Checkpoint from Z682 to Z683
- Added Checkpoint to Z425
- Raised Difficulty for Z425 Stealth
- Added 2 repellers to Z683
- Increased Ammo Distribution after Z683
- Added "Special" Event near the end of level
Patch Note (0.6.1)
- Extension Level name reveal :)
- Stuck Flyer will now will be removed after 8 seconds
- Reseeded Zone after Checkpoint in E1 to remove stuck spot
- Removed Flyers from Last Surge Alarm in E1
Patch Note (0.6.0)
- Added E1
- Fixed Typo on A1
- B2 Reactor event is now clear enemies
- Auto Shotgun: Decreased Damage (0.95 -> 0.85)
- LMG: Increased Damage (2.88 -> 3.5), Slightly Slower Chargeup speed, Decreased Stagger Mult (1.5 -> 1.0), Slightly Slower Rate of fire