Mods that depend on GTFO ShootInTheAir by Fody55
Filters
Sections
Categories
Other filters
1-20 of 36 results
1-20 of 36 results
1-20 of 36 results
1-20 of 36 results
Difficult rundown rewarding good aim. Team of 4 recommended. Most levels designed to be relatively short but intense, pithy and satisfying. Most weapons slightly buffed. No locks on boxes. Difficulty and recommended gear given in every level description.
A major overhaul to vanilla GTFO's gameplay, designed to bring more depth WITHOUT sacrificing the fun and rewarding experiences with friends.
Early Release: 5 Expeditions with 2 difficulty options available. Extremely challenging; recommended to 100% Redemption before playing.
24 Expeditions. Tons of unlockable gear. Even more enemy variants. Pure chaos. Team of 4 recommended.
The Warden has issued new work orders, but things don't seem right. Something wicked is pulling the strings. A high difficulty vanilla-ish rundown with focus on a compelling narrative and challenging levels. Team of 4 recommended.
[24 Expeditions] [Vanilla+] [Mostly levels with gimmicks] [High attention to the arsenal] [Wiki included] [Some simple lore to follow] What else should I tell you?
An elite task force is sent in to retrieve and process the H-V virus, the source of the infestation. 4 operators are required for this hardcore survival experience.
The ''Deep End'' of GTFO Modded, are you ready? 25 Expeditions. Custom Guns. 150+ Enemy Variants. Team of 4 recommended.
Project Zaero's selection of client-sided mods including bugfixes, quality-of-life improvements, and new features to enhance your GTFO experience.
13 Expeditions available. Balanced for solo play. Begins with easy vanilla-like difficulty and enemies, but later leans into brutal difficulty and custom enemies.