Mods that depend on GTFO ShootInTheAir by Fody55
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1-20 of 36 results
1-20 of 36 results
1-20 of 36 results
1-20 of 36 results
A major overhaul to vanilla GTFO's gameplay, designed to bring more depth WITHOUT sacrificing the fun and rewarding experiences with friends.
Difficult rundown rewarding good aim. Team of 4 recommended. Most levels designed to be relatively short but intense, pithy and satisfying. Most weapons slightly buffed. No locks on boxes. Difficulty and recommended gear given in every level description.
Early Release: 5 Expeditions with 2 difficulty options available. Extremely challenging; recommended to 100% Redemption before playing.
24 Expeditions. Tons of unlockable gear. Even more enemy variants. Pure chaos. Team of 4 recommended.
The Warden has issued new work orders, but things don't seem right. Something wicked is pulling the strings. A high difficulty vanilla-ish rundown with focus on a compelling narrative and challenging levels. Team of 4 recommended.
[24 Expeditions] [Vanilla+] [Mostly levels with gimmicks] [High attention to the arsenal] [Wiki included] [Some simple lore to follow] What else should I tell you?
An elite task force is sent in to retrieve and process the H-V virus, the source of the infestation. 4 operators are required for this hardcore survival experience.
The ''Deep End'' of GTFO Modded, are you ready? 25 Expeditions. Custom Guns. 150+ Enemy Variants. Team of 4 recommended.
Project Zaero's selection of client-sided mods including bugfixes, quality-of-life improvements, and new features to enhance your GTFO experience.
13 Expeditions available. Balanced for solo play. Begins with easy vanilla-like difficulty and enemies, but later leans into brutal difficulty and custom enemies.