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Revision 5
- Add:
"CleanUpEnemiesBehind": true settings to CloseSecurityDoor event
- Add:
SetLevelFailWhenAnyPlayerDowned event
- Fix:
AlertEnemiesInZone event now no longer requires CleanupEnemies field
Revision 4
- fix improper reference to event trigger
- fix using directives
Revision 3
- Updated to BepInEx 3.0.0
- Added KillPlayersInZone event
Revision 2
- Added TransitionDuration field for smooth light transition for SetLight event
- Networking for specific event breaks when level restart
- Trigger, ChainPuzzle, Condition Field now works as intended
- Blackout state turn off the hacking lock screen