DISCLAIMER: This mod only work if all player in lobby using this mod! You cannot join normal lobbies with this mod!
Development Console Command Tool for Rundown Devs!
Features
- Allow Force drop when you are host whatever teammate is ready or not
- Allow swap weapon in lobby menu while in-game
- Fast Elevator & Timescale on startup (Configurable)
- Built-in Screen Skipper Feature (Configurable)
- Silent Elevator when Timescale is set or Fast Elevator is set
Shortcuts
- (~) Open Console (Configurable)
- (\) Open Compact Console
- (Tab) Auto Complete Command
- (UpArrow) Auto Complete / Browse Command History
- (DownArrow) Auto Complete / Browse Command History
- (F1) Freecam (press T to teleport)
- (F2) Location Info Menu
- (F3) Resource Menu
- (F4) FPS Weapon Inspector
- (F5) [Only on First Startup] - Restore to latest expedition you dropped
- (F6) Fog Editor
- (Insert) - Weapon Builder Menu
Commands
Global
- Cls | Clear the Console Screen
- Help | Show information about command/hotkeys [Usage: 'Help <cmd/key>']
Enemy
- EnemyDetection | Toggle the enemy detection [Usage: 'EnemyDetection [true/false]']
- KillEnemies | Kill reachable enemies
- MarkEnemies | Mark reachable enemies [Usage: 'MarkEnemies [true/false]']
- ShutUpSpitter | SHUT THE FUCK UP YOU FUCKING WALKSACKS [Usage: 'ShutUpSpitter [true/false]']
- SpawnEnemy | Spawn Enemy on your crosshair by their EnemyID/Name [Usage: 'SpawnEnemy <Enemy ID/Enemy Name> [-scout / -hunter]']
Game
- FastElevator | Toggle Fast Elevator [Usage: 'FastElevator [true/false]']
- TimeScale | Change the timescale of the game [Usage: 'TimeScale <scale>']
List
- DataBlockList | List the specified datablock [Usage: 'DataBlockList <DataBlock Name> [Name filter]']
- EnemyList | List out Enemies in game
- ItemList | List the item ids [Usage: 'ItemList <All/Consumable/Pickup/BigPickup/Resource/Tool>']
Give
- GiveGear | Equip Gear from gear offline id [Usage: 'GiveGear <playeroffline gear id>']
- GiveItem | Equip Item from item id [Usage: 'GiveItem <item id>']
- Ammo | Give Full Ammo
- Disinfect | Fully Disinfect
- Health | Give Full Health
LocalPlayer
- Culling | Toggle the culling system [Usage: 'Culling [true/false]']
- God | Ignore all damage [Usage: 'God [true/false]']
- IgnoreInfection | Ignore the Infection System [Usage: 'IgnoreInfection [true/false]']
- IgnoreKnockback | Toggle Ignoring Knockback (or EEC Grapple) effect? [Usage: 'IgnoreKnockback [true/false]']
- InfiniteClip | Toggle Weapon Clip to be infinite (pull directly from ammo) [Usage: 'InfiniteClip [true/false]']
- InstantScan | Toggle Instant Scan
- OneHitKill | Toggle One Hit Kill [Usage: 'OneHitKill [true/false]']
- ReviveSelf | Revive Self
- SpawnTripmine | Spawn Tripmine in crosshair [Usage: 'SpawnTripmine [Explosive/Glue/Consumable]']
- Stamina | Toggle Stamina System [Usage: 'Stamina [true/false]']
- Suicide | Suicide
Navigation
- Freecam | sv_cheats 1;freecam
- FullBright | Toggle FullBright
- Noclip | sv_cheats 1;noclip
- RevealMap | Reveal Map [Usage: 'RevealMap [-outline / If set: it will only show outline of the map, not the full items]']
- TP | Teleport! [Usage: 'TP <[Target Item Terminal Name] / [Player Slot (0-3)]>']
- Turbine | Toggle Mobile Fog Turbine
MobileTerminal
- List | Show Terminal Items [Usage: 'List <filter1> [filter2] [filter3] ...']
- Ping | Trigger Ping for Terminal Item [Usage: 'Ping <Terminal Item Name>']
- Query | Get Detailed Information of Terminal Item [Usage: 'Query <Terminal Item Name>']
Objective
- CompleteObjective | Complete Layer Objective [Usage: 'CompleteObjective <Layer>']
- ExecuteEvents | Execute WardenObjective Events (Not Network Synced) [Usage: 'ExecuteEvents <Layer Type> <Activate/GotoWin> [Activate EventBreak Index (0~n)]']
Reactor
- Reactor_Select | Select Reactor before using 'reactor_' cheats [Usage: 'Reactor_Select <Reactor Name (ie: REACTOR_111)>']
- Reactor_Codes | Dump all Reactor codes
- Reactor_Jumptowave | Jump to specific Reactor wave [Usage: 'Reactor_Jumptowave <Wave>'] [HOST ONLY]
- Reactor_SetIdle | Set Reactor State to Idle [HOST ONLY]
Search
- Search | Search for objects in level by it's name [Usage: 'Search <Substring>']
- SearchClear | Clear all marker spawned by Search Command
- SearchEnemy | Search for Specific Enemy type in level [Usage: 'SearchEnemy <Enemy ID/Enemy Name>']
- SearchItem | Search for Item in Level by id [Usage: 'SearchItem <Item ID>']
- SearchObjective | Search for Objective Item in Layer [Usage: 'SearchObjective <Layer Type>']
- SearchProgression | Search for Progression Objects (Key/Cell/Generator/Turbine/Bulkhead) in level [Usage: 'SearchProgression [-withdoor]']
- SearchTerminal | Search for Terminals in level
Sound
- PlaySound | Play Sound in Player Position [Usage: 'PlaySound <Sound ID / Name>']
Utility
- Alias | Set Alias for Command(s) [Usage: 'Alias <Alias name> [Alias commands (Split by ';')]']
- Bind | Bind Keyboard key with command [Usage: 'Bind <KeyCode> <command line>']
- Loop | Loop specified command line with given delay [Usage: 'Loop <count> <ms delay> <"command line">']
- Unbind | Unbind Keyboard key with command [Usage: 'Unbind <KeyCode>']
Wave
- ListWave | List Every active Survival Wave [Usage: 'ListWave'] [HOST ONLY]
- StartWave | Trigger Survival Wave (Related to Players room) [Usage: 'StartWave <wave setting id> <wave population id>'] [HOST ONLY]
- StopAllWave | Stop all Survival Wave [HOST ONLY]
- StopWave | Stop Specific Survival Wave [Usage: 'StopWave <Wave ID (can be found using ListWave)>'] [HOST ONLY]
World
- BreakDoor | Break Door (Or even Closing Security Door) in your crosshair
- BreakLock | Break Lock in your crosshair
- Checkpoint | Checkpoint Reached! [HOST ONLY]
- InsertBulkheadKey | Insert Bulkhead Key to DC in crosshair
- InsertCell | Insert Powercell to Generator in crosshair
- JumpDimension | Jump to specified Dimension [Usage: 'JumpDimension <Dimension Index>']
- Open | Open Door/Locker in your crosshair
- OpenAll | Open All Door/Locker in Level [Usage: 'OpenAll <door/weakdoor/secdoor/locker/all>']
- SetFog | Set Fog Setting [Usage: 'SetFog <FogDataID>']
- SetLight | Locally change the Light settings in current zone [Usage: 'SetLight [Light Settings ID] [Lights Sub Seed]']
- SetTerminalState | Change the Terminal State in crosshair [Usage: 'SetTerminalState <TERM_State ID or name>']
- Unlock | Unlock Door/Locker in your crosshair
- UnlockAll | Unlock All Door/Locker in Level [Usage: 'UnlockAll <door/weakdoor/secdoor/locker/all>']
- UnlockTerminal | Unlock Password Locked Terminal in crosshair
Gizmo
- EnemyPathingVisualizer | Draw lines for the path enemies are going to take and reveal scout path points [Usage: 'EnemyPathingVisualizer [-world / -overlay]']
- GoodPositionVisualizer | Shows the point that you get warped to whenever you fall out of bounds
- InvisibleWalls | Show (most) invisible walls in the level [Usage: 'InvisibleWalls [unlit/bioscan/glass/solid] [-show-ncbg]']
- NavGizmo | Toggle Visibility of NavMesh and Off-Links
- TScanHelper | Toggle the T-Scan Creation Helper GUI [Usage: 'TScanHelper [<Action> <Index>]']
- WorldEventGizmo | Shows world event triggers [Usage: 'WorldEventGizmo [-nogui]']
Misc
- ShaderHelper | Lists all shaders or shows a single shaders properties [Usage: 'ShaderHelper [Shader Name]']