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| Date uploaded | 2 years ago |
| Version | 0.11.7 |
| Download link | GTFOModding-CConsole-0.11.7.zip |
| Downloads | 2644 |
| Dependency string | GTFOModding-CConsole-0.11.7 |
README
DISCLAIMER: This mod only work if all player in lobby using this mod! You cannot join normal lobbies with this mod!
Development Console Command Tool for Rundown Devs!
Features
- Allow Force drop when you are host whatever teammate is ready or not
- Allow swap weapon in lobby menu while in-game
- Fast Elevator & Timescale on startup (Configurable)
- Built-in Screen Skipper Feature (Configurable)
- Silent Elevator when Timescale is set or Fast Elevator is set
Shortcuts
- (~) Open Console (Configurable)
- (\) Open Compact Console
- (Tab) Auto Complete Command
- (UpArrow) Auto Complete / Browse Command History
- (DownArrow) Auto Complete / Browse Command History
- (F1) Freecam (press T to teleport)
- (F2) Location Info Menu
- (F3) Resource Menu
- (F4) FPS Weapon Inspector
- (F5) [Only on First Startup] - Restore to latest expedition you dropped
- (F6) Fog Editor
- (Insert) - Weapon Builder Menu
Commands
Global
- Cls | Clear the Console Screen
- Help | Show information about command/hotkeys [Usage: 'Help <cmd/key>']
Enemy
- EnemyDetection | Toggle the enemy detection [Usage: 'EnemyDetection [true/false]']
- KillEnemies | Kill reachable enemies
- MarkEnemies | Mark reachable enemies [Usage: 'MarkEnemies [true/false]']
- ShutUpSpitter | SHUT THE FUCK UP YOU FUCKING WALKSACKS [Usage: 'ShutUpSpitter [true/false]']
- SpawnEnemy | Spawn Enemy on your crosshair by their EnemyID/Name [Usage: 'SpawnEnemy <Enemy ID/Enemy Name> [-scout / -hunter]']
Game
- FastElevator | Toggle Fast Elevator [Usage: 'FastElevator [true/false]']
- TimeScale | Change the timescale of the game [Usage: 'TimeScale <scale>']
List
- DataBlockList | List the specified datablock [Usage: 'DataBlockList <DataBlock Name> [Name filter]']
- EnemyList | List out Enemies in game
- ItemList | List the item ids [Usage: 'ItemList <All/Consumable/Pickup/BigPickup/Resource/Tool>']
Give
- GiveGear | Equip Gear from gear offline id [Usage: 'GiveGear <playeroffline gear id>']
- GiveItem | Equip Item from item id [Usage: 'GiveItem <item id>']
- Ammo | Give Full Ammo
- Disinfect | Fully Disinfect
- Health | Give Full Health
LocalPlayer
- God | Ignore all damage [Usage: 'God [true/false]']
- IgnoreInfection | Ignore the Infection System [Usage: 'IgnoreInfection [true/false]']
- IgnoreKnockback | Toggle Ignoring Knockback (or EEC Grapple) effect? [Usage: 'IgnoreKnockback [true/false]']
- InfiniteClip | Toggle Weapon Clip to be infinite (pull directly from ammo) [Usage: 'InfiniteClip [true/false]']
- InstantScan | Toggle Instant Scan
- OneHitKill | Toggle One Hit Kill [Usage: 'OneHitKill [true/false]']
- ReviveSelf | Revive Self
- SpawnTripmine | Spawn Tripmine in crosshair [Usage: 'SpawnTripmine [Explosive/Glue/Consumable]']
- Stamina | Toggle Stamina System [Usage: 'Stamina [true/false]']
- Suicide | Suicide
Navigation
- Freecam | sv_cheats 1;freecam
- FullBright | Toggle FullBright
- Noclip | sv_cheats 1;noclip
- RevealMap | Reveal Map [Usage: 'RevealMap [-outline / If set: it will only show outline of the map, not the full items]']
- TP | Teleport! [Usage: 'TP <[Target Item Terminal Name] / [Player Slot (0-3)]>']
- Turbine | Toggle Mobile Fog Turbine
MobileTerminal
- List | Show Terminal Items [Usage: 'List <filter1> [filter2] [filter3] ...']
- Ping | Trigger Ping for Terminal Item [Usage: 'Ping <Terminal Item Name>']
- Query | Get Detailed Information of Terminal Item [Usage: 'Query <Terminal Item Name>']
Objective
- CompleteObjective | Complete Layer Objective [Usage: 'CompleteObjective <Layer>']
- ExecuteEvents | Execute WardenObjective Events (Not Network Synced) [Usage: 'ExecuteEvents <Layer Type> <Activate/GotoWin> [Activate EventBreak Index (0~n)]']
Reactor
- Reactor_Select | Select Reactor before using 'reactor_' cheats [Usage: 'Reactor_Select <Reactor Name (ie: REACTOR_111)>']
- Reactor_Codes | Dump all Reactor codes
- Reactor_Jumptowave | Jump to specific Reactor wave [Usage: 'Reactor_Jumptowave <Wave>'] [HOST ONLY]
- Reactor_SetIdle | Set Reactor State to Idle [HOST ONLY]
Search
- Search | Search for objects in level by it's name [Usage: 'Search <Substring>']
- SearchClear | Clear all marker spawned by Search Command
- SearchEnemy | Search for Specific Enemy type in level [Usage: 'SearchEnemy <Enemy ID/Enemy Name>']
- SearchItem | Search for Item in Level by id [Usage: 'SearchItem <Item ID>']
- SearchObjective | Search for Objective Item in Layer [Usage: 'SearchObjective <Layer Type>']
- SearchProgression | Search for Progression Objects (Key/Cell/Generator/Turbine/Bulkhead) in level [Usage: 'SearchProgression [-withdoor]']
- SearchTerminal | Search for Terminals in level
Sound
- PlaySound | Play Sound in Player Position [Usage: 'PlaySound <Sound ID / Name>']
Utility
- Alias | Set Alias for Command(s) [Usage: 'Alias <Alias name> [Alias commands (Split by ';')]']
- Bind | Bind Keyboard key with command [Usage: 'Bind <KeyCode> <command line>']
- Loop | Loop specified command line with given delay [Usage: 'Loop <count> <ms delay> <"command line">']
- Unbind | Unbind Keyboard key with command [Usage: 'Unbind <KeyCode>']
Wave
- ListWave | List Every active Survival Wave [Usage: 'ListWave'] [HOST ONLY]
- StartWave | Trigger Survival Wave (Related to Players room) [Usage: 'StartWave <wave setting id> <wave population id>'] [HOST ONLY]
- StopAllWave | Stop all Survival Wave [HOST ONLY]
- StopWave | Stop Specific Survival Wave [Usage: 'StopWave <Wave ID (can be found using ListWave)>'] [HOST ONLY]
World
- BreakDoor | Break Door (Or even Closing Security Door) in your crosshair
- BreakLock | Break Lock in your crosshair
- Checkpoint | Checkpoint Reached! [HOST ONLY]
- InsertBulkheadKey | Insert Bulkhead Key to DC in crosshair
- InsertCell | Insert Powercell to Generator in crosshair
- JumpDimension | Jump to specified Dimension [Usage: 'JumpDimension <Dimension Index>']
- Open | Open Door/Locker in your crosshair
- OpenAll | Open All Door/Locker in Level [Usage: 'OpenAll <door/weakdoor/secdoor/locker/all>']
- SetFog | Set Fog Setting [Usage: 'SetFog <FogDataID>']
- SetLight | Locally change the Light settings in current zone [Usage: 'SetLight <Light Settings ID>']
- SetTerminalState | Change the Terminal State in crosshair [Usage: 'SetTerminalState <TERM_State ID or name>']
- Unlock | Unlock Door/Locker in your crosshair
- UnlockAll | Unlock All Door/Locker in Level [Usage: 'UnlockAll <door/weakdoor/secdoor/locker/all>']
- UnlockTerminal | Unlock Password Locked Terminal in crosshair
Gizmo
- NavGizmo | Toggle Visibility of NavMesh and Off-Links
CHANGELOG
Update (0.13.7)
- Updated Target revision to
34873(2025-10-17 Update)
Update (0.13.6)
- Thanks for
Aurifor contributing to Update! - Added:
EchoCommand forBindchaining and Testing purpose. TScanHelper: Now Show distance from start per points.LocationInfo: Now show Y rotation output.ExFreecam- Now Properly handle TScanHelper while in Freecam Status.
- Fixing attempts for
Freecam breaks on level cleanupissue.
Console- Console texts now can be selected and copy freely!
- Console output now also prints to BepInEx Console. (Configurable via Config)
- Lifted
Anti-Debuggerprotection. - API:
WorldMat.InstantiateRevealerFromPrefabCapsulenow AcceptmaterialToOverrideparameter
Update (0.13.4)
- Thanks for
Aurifor contributing to Update! - Added:
ListBindsCommand - Fixed:
KillEnemiescan now kill Pablo (tank_boss) as clients - Fixed:
MobileTurbinebreakingFullBright - Change:
WEVisualizercan now display genericWorldEventObjectsin the level - Change:
DebugDrawUtility methods are now exposed under NamespaceCConsole.Utils.DebugDraw - Change:
LatestExpeditionGUIcan now be disabled by setting Key toNone
Update (0.13.3)
- Toggling Some GUI now does not show up
ExFreecamLegend overlay - Replaced
OnIncomingDamageDetour to Harmony Patch (It should now compatible with EWC)
Update (0.13.2)
- Added Missing Dependency for
BepInEx-BepInExPack_GTFO - Fixed: NRE issue while using
ExFreecam
Update (0.13.1)
- Fixed:
SpawnEnemyrotation parameter is feed wrong
Update (0.13.0)
- Thanks for
Auriandtru0067for contributing to Update! - Add:
StartFogTransitionCommand. This one is network synced unlikeSetFogdoes - Add:
InfectionCommand. This could precisely controls current players Infection amount - Add:
LoadExpeditionCommand. Useful for Accessing Locked Expedition without Editing RundownDB - Update:
WorldEventGizmoNow supports capsule collider to debug Security Sensor - Update:
SpawnEnemyCommand. Now accepts rotation parameter - Update:
HealthCommand. Now it could precisely control your Health - Update:
GiveItemCommand. Now accepts ItemDataBlock name - Update:
ExFreecam- Now have a Inspector window to debug items in crosshair
- Now have a Legend window to guide what key binds are available
- Added Keybind
Ito inspect item in crosshair withUnityExplorer
- Fixed:
SpawnEnemyandSearchEnemynow works with PartialData'ed Enemy Names - Fixed: Exception when
UnityExploreris not installed - Fixed: Disable Game Input when
UnityExplorerUI is active - Fixed: Potential Fix for
MarkEnemieswhere info stops updating when enemy is too far away - Fixed: Potential Fix for
KillEnemiesthrow NRE whenKillIndicatorFixmod is installed
Update (0.12.1)
- Thanks for Auri for contributing this change!
- Fixed Issue: Console now don't goes to softlock state while using terminal
Update (0.12.0)
- Huge Shoutout to Auri for making all of these changes!
- Add:
EnemyPathingVisualizerCommand - Add:
GoodPositionVisualizerCommand - Add:
InvisibleWallsCommand - Add:
TScanHelperCommand - Add:
WorldEventGizmoCommand - Add:
CullingCommand - Add:
ShaderHelperCommand - Update:
SetLightCommand. Now accepts subseed - Update: Alias System, now it accepts parameters like:
{args} {0} {1}and such - Config Added:
EscapeKeyClosesConsole - Config Added:
DisableKeyBindsWhileTypingInChat - Config Added:
DisableKeyBindsWhileOnMap - Config Added:
ExtendedFreeFlightCamera
Update (0.11.7)
- Target Revision Bump and Backend Reflection bug fix (Nothing really changed)
Update (0.11.6)
- Add: Absorbtion Parameter to Fog Editor (FogColor Alpha)
Update (0.11.5)
- Add:
StopWaveCommand - Add:
DataBlockListCommand - Update:
ListWavenow show list of possible enemy that can be spawn in wave - Further extends verbose log suppression
- Changelogs are now in different file ;)
- Now Support Blocking Input while using UnityExplorer
- 📻
Update (0.11.4)
- Add:
TPCommand, For teleport to terminal item or other player - Add:
NavGizmoCommand, For revaling NavMesh or Off-Links (aka ladders) - Add: Config to Shorten the Annoying Logs (For now, EnvironmentStateManager logs are)
- Add: Config to Hide Inaccessible NavMesh while using NavGizmo
- Moved
NoclipandFreecamcommand underNavigationCategory
Update (0.11.3)
- Fixed Issue:
SetLightis not working
Update (0.11.2)
- Target Revision Bump
- Add
SetTerminalStatecommand - Add
SetLightcommand
Update (0.11.1)
- Target Revision Bump
- Console now doesn't accept input on terminal screen
Update (0.11.0)
- Add:
Aliascommand, Command to set "alias" for command-sets - Update:
EnemyDetection,MarkEnemies,ShutUpSpitter,FastElevator,God,IgnoreInfection,IgnoreKnockback,InfiniteClip,OneHitKillandStaminanow acceptfalse/truefor argument - Update:
SearchObjectivecommand now show both corr uplink terminal (master/slave) - Update: Console now show
Unable to find command...tooltip when it can't find any command from input - Fixed Issue: Cursor now properly hide when you toggle Console on Freecam
- Fixed Issue: Picking up items now clear search marker
- Fixed Issue: Compact console no longer eat your input on certain situation
- Fixed Issue:
namenow be saved properly on Fog Editor
Update (0.10.1)
- Fixed Copy to Clipboard on Fog Editor
Update (0.10.0)
- Added Fog Editor (Default: F6)
Update (0.9.12)
- Update build revision number (32823 -> 32998)
- Add-Command
ListWave- List all active waves - Add-Command
SearchEnemy- Search for spawned enemies in level - Update:
SearchProgressioncommand- Now accept
-withdoorparameter to also mark locked security doors - Added Icons for better visibility
- Added Bulkhead DC to search list
- Now accept
Update (0.9.11)
- Add: Various Console Appearance config
- Edit Console BG/Text/Highlight Color
- Edit Console Font/Font Size
- QOL: Listen Unity Log Setting now can be toggled in Console Window