Informative Door Icons
Adds visual QoL to the various types of door icons on the map. Key-to-Door color matching, locks, bug fixes, etc.
| Last updated | 6 days ago |
| Total downloads | 1404 |
| Total rating | 1 |
| Categories | Client Mods |
| Dependency string | HazardousMonkey-Informative_Door_Icons-1.3.2 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2README
Informative Door Icons -- Client-side
This mod adds visual QoL to the various types of door icons. Color changes, sprite replacements, label enhancements, bug fixes, etc. Don't like what you're seeing? Toggle or change most features via the Gale/R2 config editors, even during gameplay.
There's also some miscellaneous options you can check out in the configs that improve information clarity. One can be seen below, and the other removes the useless Legend from the map screen.
Info for Rundown devs: The Extra Door Info option draws the names for Generators, Bulkhead_DCs, Keycards, and Alarm classifications from these sources:
- LG_SecurityDoor_Locks.m_powerGeneratorNeeded.
m_itemKey - LG_SecurityDoor_Locks.m_bulkheadDCNeeded.
PublicName - LG_SecurityDoor.m_keyItem.
PublicName - LG_SecurityDoor_Locks.ChainedPuzzleToSolve.Data.
PublicAlarmName
The Security Door color-to-key matching system also depends on the LG_SecurityDoor.m_keyItem.m_keyName string following the normal KEY_COLOR_ID format. It won't work without it.
Hit me up @HazardousMonkey on Discord if you have any issues, recommendations, or dog pics