Hikaria-The_Archive_UNSTABLE_TEST_ONLY icon

The Archive UNSTABLE TEST ONLY

Forked from AuriRex's The Archive. Include some new features and changes (Not reviewed by AuriRex). Stability NOT guaranteed. TEST VERSION ONLY!!!. Only supports BIE & IL2CPP.

Last updated 2 weeks ago
Total downloads 4706
Total rating 0 
Categories Client Mods
Dependency string Hikaria-The_Archive_UNSTABLE_TEST_ONLY-0.0.4
Dependants 7 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.1 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.1

README

TheArchive

A massive mod for the game GTFO, that adds a ton of Quality of Life and cosmetic features to the game without overstepping the games original design.

Not only compatible with the latest release on steam but also with many of the older GTFO builds, tested on all of the latest patches for each (old) rundown.
Additionally this mod is trying to preserve older versions by keeping them playable even once the servers are gone forever by handling all playfab requests locally and saving things like progression/level completions, boosters and vanity items onto your storage device of choice for old versions.

What this does

Improve the game via Quality of Life and cosmetic additions without disrupting the experience of other players.
All mechanics are still kept vanilla and in spirit of the games original design.

What this doesn't do

This does not give you access to the game or any of the old versions, you have to have bought the game on steam!
This does not give any player an unfair advantage or trivialize the game, you have to bring your own skill.

Status

This project is in a Beta state at the moment, overall it's pretty stable but expect some bugs and unfinished features.

If you encounter any bugs while playing with mods installed make sure to remove your mods first and reproduce the issue without any installed before asking the games devs for support.

Quick Links

Features

In Game Mod Settings

An in-game mod settings menu for easy feature customization.
Most Features are toggleable mid game and some even have extra options to mess with!

Mod Settings

Discord Rich presence

Fully customizable Discord Rich Presence system to show others what you're up to.
(currently only configurable through the config file)

Rich Presence

Settings Redirect

Game settings get saved to a different location for every Rundown so you only have to change them once*.
(*for each major version once, a version agnostic settings menu is on the TODO list)

Having to redo your settings whenever you switch to another Rundown is now a thing of the past.

Re-Added Old Hammers - [R6 - RL]

All 4 of the old, pre rundown 6 melee weapons, are back:
Maul, Gavel, Mallet and Sledge can be enabled in the mod settings menu and will be added to the melee weapons menu on the loadout screen.

Local Rundown Progression

This allows you to save your progress (including boosters and vanity items) onto your computers hard drive instead of depending on the developers servers.
The implementation should be as close to the original game whenever a specific (rundown) version was live, to keep the experience genuine even after servers are down forever.

List of all Features


Loud Volume Override

Lower or mute the game during the intro sequence and while dropping down with the elevator.
Also allows you to adjust what happens with audio whenever you tab outside of the game:

  • Continue playing
  • Lower Volume
  • Mute

Player Lobby Management

Open up players Steam profile or, if you're the host, kick them out of your lobby.

PlayerLobbyManagement

Carry Item Marker

Big pickups (like CELLs or FOG_TURBINEs) get their own color as well as the item name above it.
Also shows a marker on whoever is carrying a big pickup.

📷 Example of someone carrying a CELL:

CarryMarker

📷 All the different color variations: (Big Pickup spoilers!!)

CarryItemMarker

Glass Liquid System Override

Change the resolution of the system that renders the blood splatters and other liquids on your visor or disable it entirely.
Disabling the system entirely prevents/"fixes" the so called "Void Bug" from happening, where sometimes a blob of darkness, the big black blob consumes your entire screen, making you unable to see anything for a few seconds up to minutes at a time.

📷 Glass Liquid Override Quality Settings Overview:

Default Quality:

GLSQualityDefault

Worst Quality: (VeryBad)

GLSQualityVeryBad

Best Quality: (Extraordinary)

GLSQualityExtraordinary

Sentry Markers

Adds a player colored marker on placed down sentry guns, with who placed it and the sentries type above it.

📷 Example:

SentryMarkers

Show Weapon Stats

Displayes the weapons stats on the weapon select screen.
Damage, clip size, max ammo and more

GTFO_ShowWeaponStats

Glowsticks! - [A1 - RL]

Change the base color to any of the available ones (Green, Yellow, Orange or Red) which syncs to other players!
And/Or override the color locally (for yourself only) based on one fixed color or based on who threw the glowstick.

Loading Indicator

Displays a little indicator that shows if other players have finished loading yet.

Nickname

Change your name in game, includes a color option.

Player Color Override

Allows you to change the colors of you and your teammates.
Additionally allows you to colorize other players based on their nickname color.

99% Reload Fix

Fixes the bug that leaves you with one bullet short in the mag even though enough ammo is available.

L4D Style Resource Packs

Use left and right mouse buttons to apply resource packs instead of E
Left mouse = yourself
Right mouse = other players (can be held down + hovered over a player to start the interaction)

Disable Hud Sway

Makes the in-game hud stay in place while running, jumping and looking around.

Disable UI Mirroring

Removes the mirroring effect on UI elements.

Disable UI Paralax

Stops the movement of UI elements in menu screens (Loadout, Rundown, ...) whenever you move your cursor around.
(Some elements might get partially or fully cut off-screen!)

No Dead Pings

Fixes pings (red triangles, doritos) staying on dead enemies as a result of high ping.

Remove Story Dialog

Prevents all level-based voice events that have subtitles assigned from playing.
(Goodbye Schaefer & Co 😥)

Skip Elevator Animation

Automatically skips the cutscene after initiating a cage drop.
This leads to faster load times as the game only starts building the level once the cutscene is over.

Bot Customization - [R6 - RL]

Customize your Bots appearance as host and change their names. (Syncs to other players!)

Process Priority

Automatically change the games process priority, potentially increasing performance by a tiny bit.

Other things not mentioned here

Check the List of all Features, that one should (hopefully) be somewhat up to date.


Installation

The mod is available for both MelonLoader and BepInEx (R2ModMan).
The BepInEx version is a little behind currently but will be updated in the future - not every feature is currently available on this version!

Using MelonLoader

  1. Install MelonLoader into your game folder.
    Make sure to install MelonLoader version 0.5.7, not anything older or newer (for now!)
  2. Launch the game once to generate files & folders and once in the main menu close it again.
    (This could take a little longer the first time around)
  3. Download the latest mod version from here. (it's called TheArchive.Core.dll)
  4. Put the dll into the Mods folder inside of your GTFO directory
    (In Steam: [Right Click on GTFO] > [Manage >] > [Browse local files])
  5. Launch the game again, you're done!
    (Check if the mod is installed by navigating to the games Settings menu, there should be a button labeled Mod Settings in the bottom left.)

Using BepInEx / R2MM

  1. Create a Profile in R2MM and install the GTFO BepInEx Pack
  2. Download the EXPERIMENTAL_BepInEx_Ar_v?.?.??.zip from the bottom of the releases page here.
  3. In R2ModMan, go to the Settings > Profile tab
  4. Click the Import local mod button
  5. Open the downloaded zip file via the Select file button and following file picker.
  6. You're done, it should now appear in the Installed tab.

Where are my saves?

By default, all mod files get saved to %appdata%/../LocalLow/GTFO_TheArchive/.
Most things like progression, boosters and vanity get saved into the SaveData folder inside of the previous mentioned one, neatly divided into rundown specific folders.
The location of this SaveData folder can be customized by editing TheArchive_Settings.json's "CustomFileSaveLocation" property to point to any location of your choosing. (Cloud storage like GoogleDrive, Dropbox, etc ..., recommended)
(Make sure to escape backslashes (\) in your path by doubling them (like this: \\), else it won't work!)


Technical stuffs

Building the project (On Windows)

Step 1 (using MelonLoader)

In order to fully build the MelonLoader version of the mod, both latest AND Rundown 3 game files are required.

  • Latest Game Version
    • Install MelonLoader and run the game once
    • Copy the MelonLoader folder from the game directory into _R_LATEST/
  • R3 (steam manifest: 1993854016152145129)
    • Obtain the last Rundown 3 build, install MelonLoader and run the game once.
    • Copy the MelonLoader folder from the game directory into _R_RD003/
    • Create a folder called GTFO_Data inside of _R_RD003/
    • Copy the Managed folder from the game directory GTFO/GTFO_Data/Managed/ into the _R_RD003/GTFO_Data/ folder

Folder structure (MelonLoader)

.
├── _R_LATEST/                              # Latest Version Assemblies go here
│   └── MelonLoader/
│       ├── Managed/
│       │   ├── Accessibility.dll
│       │   ├── Addons-ASM.dll
│       │   └── ...
│       └── MelonLoader.dll
├── _R_RD003/                               # Rundown 3 Assemblies go here
│   ├── GTFO_Data/
│   │   └── Managed/
│   │       ├── Accessibility.dll
│   │       ├── Addons-ASM.dll
│   │       └── ...
│   └── MelonLoader/
│       └── MelonLoader.dll
└── .../                                    # Other Project Folders / Files

Step 1 (using BepInEx)

The BepInEx release is only supported on the latest game version.

  • Install BepInEx either manually or create a new profile in R2MM and install GTFO BepInEx Pack
  • Make sure to launch the game (or profile) once and let IL2CPPInterop generate the proxy assemblies
  • Open the game (or profile) folder and copy the BepInEx folder into this projects _R_LATEST/ folder
  • After opening the solution make sure to switch from R_ML to R_BIE in the menu bar to target BepInEx

Folder structure (BepInEx)

.
├── _R_LATEST/                              # Latest Version Assemblies go here
│   └── BepInEx/
│       ├── interop/
│       │   ├── Accessibility.dll
│       │   ├── Addons-ASM.dll
│       │   └── ...
│       └── core/
│           ├── BepInEx.Core.dll
│           └── ...
└── .../                                    # Other Project Folders / Files

Step 2: Building

  1. Open the solution TheArchive.sln in Visual Studio
  2. Hit CTRL + Shift + B on your keyboard or alternatively use the Build > Build Solution menubar option
  3. The project is now building and the final dll is going to be placed into the out/ directory

Building the project (On Linux)

Have fun, you'll figure it out.

Contributing

Feel free to create issues and pull requests to help me improve this massive project.
âš  By submitting a pull request you agree to add your code under the projects license. (see below)

License

Everything in this repository is licensed under the MIT License (unless stated otherwise inside of a given source file), excluding TheArchive.Core/Resources/discord_game_sdk.dll and all of the files inside of TheArchive.Core/Core/DiscordApi/*, which are copyright Discord and only included for convenience.