using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using Gear;
using GearSwapPlugin.GearSwap;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Microsoft.CodeAnalysis;
using Player;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("MeleeSwapper")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+0745adb2af244bcfa8425a3af9a9125fbbefc8ed")]
[assembly: AssemblyProduct("MeleeSwapper")]
[assembly: AssemblyTitle("MeleeSwapper")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace MeleeSwapper
{
public class MeleeWeaponSwapper : MonoBehaviour
{
private void Update()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown(Plugin.sledgehammer.Value))
{
GearIDRange gearID = GetGearID(0);
GearSwapManager.RequestToEquip(gearID);
}
else if (Input.GetKeyDown(Plugin.knife.Value))
{
GearIDRange gearID2 = GetGearID(2);
GearSwapManager.RequestToEquip(gearID2);
}
else if (Input.GetKeyDown(Plugin.bat.Value))
{
GearIDRange gearID3 = GetGearID(4);
GearSwapManager.RequestToEquip(gearID3);
}
else if (Input.GetKeyDown(Plugin.spear.Value))
{
GearIDRange gearID4 = GetGearID(6);
GearSwapManager.RequestToEquip(gearID4);
}
}
private GearIDRange GetGearID(int itemIndex)
{
int num = 0;
GearIDRange result = null;
foreach (GearIDRange item in (Il2CppArrayBase<GearIDRange>)(object)GearManager.GetAllGearForSlot((InventorySlot)10))
{
if (num == itemIndex)
{
result = item;
break;
}
num++;
}
return result;
}
}
[BepInPlugin("INF.MeleeSwapper", "MeleeSwapper", "1.1.0")]
public class Plugin : BasePlugin
{
public static ManualLogSource L;
public static ConfigEntry<KeyCode> sledgehammer { get; set; }
public static ConfigEntry<KeyCode> knife { get; set; }
public static ConfigEntry<KeyCode> bat { get; set; }
public static ConfigEntry<KeyCode> spear { get; set; }
public override void Load()
{
sledgehammer = ((BasePlugin)this).Config.Bind<KeyCode>("Hot Keys", "Sledgehammer", (KeyCode)122, "Switch To Sledgehammer");
knife = ((BasePlugin)this).Config.Bind<KeyCode>("Hot Keys", "Knife", (KeyCode)120, "Switch To Knife");
bat = ((BasePlugin)this).Config.Bind<KeyCode>("Hot Keys", "Bat", (KeyCode)99, "Switch To Bat");
spear = ((BasePlugin)this).Config.Bind<KeyCode>("Hot Keys", "Spear", (KeyCode)118, "Switch To Spear");
((BasePlugin)this).AddComponent<MeleeWeaponSwapper>();
L = ((BasePlugin)this).Log;
((BasePlugin)this).Log.LogInfo((object)"Melee Swapper by INF loaded!");
}
}
}