Decompiled source of GTFR v0.2.4
GTFR.dll
Decompiled a month ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.Json; using System.Text.Json.Serialization; using AIGraph; using AK; using Agents; using AssetShards; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Core.Logging.Interpolation; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using BepInEx.Unity.IL2CPP.Hook; using BoosterImplants; using CellMenu; using ChainedPuzzles; using CullingSystem; using Enemies; using Expedition; using GTFO.API; using GTFO.API.Utilities; using GTFR.Patches; using GTFR.Randomizers; using GTFR.Structs; using GameData; using GameEvent; using Gear; using Globals; using HarmonyLib; using Il2CppInterop.Runtime; using Il2CppInterop.Runtime.Injection; using Il2CppInterop.Runtime.InteropTypes; using Il2CppInterop.Runtime.InteropTypes.Arrays; using Il2CppInterop.Runtime.Runtime; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using LGTuner.Configs; using LGTuner.Manager; using LGTuner.Utils; using LevelGeneration; using LevelGeneration.Core; using LogUtils; using Microsoft.CodeAnalysis; using Player; using SNetwork; using StateMachines; using TMPro; using UnityEngine; using UnityEngine.AI; using UnityEngine.SceneManagement; using XXHashing; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("GTFR")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("GTFR")] [assembly: AssemblyTitle("GTFR")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NativeIntegerAttribute : Attribute { public readonly bool[] TransformFlags; public NativeIntegerAttribute() { TransformFlags = new bool[1] { true }; } public NativeIntegerAttribute(bool[] P_0) { TransformFlags = P_0; } } } namespace LGTuner { public static class BuilderInfo { private static readonly List<Complex> _extraComplexResourceToLoad = new List<Complex>(); public static IEnumerable<Complex> ExtraComplexResourceToLoad => _extraComplexResourceToLoad; public static ComplexResourceSetDataBlock ComplexResourceSet { get; private set; } public static int GridSize { get; private set; } public static int GridCenter { get; private set; } public static int GridZeroOffset { get; private set; } public static float AltitudeOffset { get; private set; } public static LayoutConfig MainLayer { get; private set; } public static LayoutConfig SecondaryLayer { get; private set; } public static LayoutConfig ThirdLayer { get; private set; } public static LayoutConfig[] DimensionLayer { get; private set; } = Array.Empty<LayoutConfig>(); internal static void OnResourceSetSelected() { //IL_0156: Unknown result type (might be due to invalid IL or missing references) ComplexResourceSet = Builder.ComplexResourceSetBlock; GridSize = ComplexResourceSet.LevelGenConfig.GridSize; GridCenter = GridSize / 2; GridZeroOffset = -GridCenter; AltitudeOffset = ComplexResourceSet.LevelGenConfig.AltitudeOffset; MainLayer = null; SecondaryLayer = null; ThirdLayer = null; DimensionLayer = new LayoutConfig[Enum.GetValues(typeof(eDimensionIndex)).Length]; _extraComplexResourceToLoad.Clear(); ExpeditionInTierData activeExpedition = RundownManager.ActiveExpedition; if (ConfigManager.TryGetConfig(activeExpedition.LevelLayoutData, out LayoutConfig config)) { MainLayer = config; } if (activeExpedition.SecondaryLayerEnabled && ConfigManager.TryGetConfig(activeExpedition.SecondaryLayout, out LayoutConfig config2)) { SecondaryLayer = config2; } if (activeExpedition.ThirdLayerEnabled && ConfigManager.TryGetConfig(activeExpedition.ThirdLayout, out LayoutConfig config3)) { ThirdLayer = config3; } Enumerator<Dimension> enumerator = Builder.CurrentFloor.m_dimensions.GetEnumerator(); while (enumerator.MoveNext()) { Dimension current = enumerator.Current; if (!current.IsMainDimension && !current.DimensionData.IsStaticDimension) { LevelLayoutDataBlock block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock(current.DimensionData.LevelLayoutData); if (block != null && ConfigManager.TryGetConfig(((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).persistentID, out LayoutConfig config4)) { Logger.Info("loysimme dimension ja levellayoutin"); config4.Reset(((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)current.Grid).m_sizeX); DimensionLayer[current.DimensionIndex] = config4; } } } MainLayer?.Reset(GridSize); SecondaryLayer?.Reset(GridSize); ThirdLayer?.Reset(GridSize); AddExtraShard(MainLayer); AddExtraShard(SecondaryLayer); AddExtraShard(ThirdLayer); Array.ForEach(DimensionLayer, delegate(LayoutConfig x) { AddExtraShard(x); }); } private static void AddExtraShard(LayoutConfig layerConfig) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) if (layerConfig == null) { return; } Complex[] extraComplexResourceToLoad = layerConfig.ExtraComplexResourceToLoad; foreach (Complex item in extraComplexResourceToLoad) { if (!_extraComplexResourceToLoad.Contains(item)) { _extraComplexResourceToLoad.Add(item); } } } public static bool TryGetConfig(LG_Zone zone, out LayoutConfig config) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected I4, but got Unknown //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) Dimension val = default(Dimension); if (!Dimension.GetDimension(zone.DimensionIndex, ref val)) { Logger.Info("dimension getter failed"); config = null; return false; } if (val.IsMainDimension) { LG_LayerType type = zone.Layer.m_type; switch ((int)type) { case 0: config = MainLayer; return MainLayer != null; case 1: config = SecondaryLayer; return SecondaryLayer != null; case 2: config = ThirdLayer; return ThirdLayer != null; } } else if (!val.DimensionData.IsStaticDimension) { Enumerator<Dimension> enumerator = Builder.CurrentFloor.m_dimensions.GetEnumerator(); while (enumerator.MoveNext()) { Dimension current = enumerator.Current; if (!current.IsMainDimension && !current.DimensionData.IsStaticDimension) { LevelLayoutDataBlock block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock(current.DimensionData.LevelLayoutData); if (block != null && ConfigManager.TryGetConfig(((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).persistentID, out LayoutConfig config2)) { Logger.Info("found a dimension + levellayout"); config2.Reset(((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)current.Grid).m_sizeX); DimensionLayer[current.DimensionIndex] = config2; } } } config = DimensionLayer[zone.DimensionIndex]; return config != null; } config = null; return false; } public static GameObject GetRandomPlug(uint seed, int plugHeight, SubComplex subcomplex, bool withGate) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) ComplexResourceSetDataBlock complexResourceSet = ComplexResourceSet; return (GameObject)(plugHeight switch { 0 => complexResourceSet.GetRandomPrefab(seed, withGate ? complexResourceSet.m_straightPlugsWithGates : complexResourceSet.m_straightPlugsNoGates, subcomplex), 1 => complexResourceSet.GetRandomPrefab(seed, withGate ? complexResourceSet.m_singleDropPlugsWithGates : complexResourceSet.m_singleDropPlugsNoGates, subcomplex), 2 => complexResourceSet.GetRandomPrefab(seed, withGate ? complexResourceSet.m_doubleDropPlugsWithGates : complexResourceSet.m_doubleDropPlugsNoGates, subcomplex), _ => null, }); } public static uint GetLayoutIdOfZone(LG_Zone zone) { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected I4, but got Unknown //IL_006e: Unknown result type (might be due to invalid IL or missing references) Dimension dimension = zone.Dimension; if (dimension.IsMainDimension) { LG_LayerType type = zone.Layer.m_type; ExpeditionInTierData activeExpedition = RundownManager.ActiveExpedition; return (int)type switch { 0 => activeExpedition.LevelLayoutData, 1 => activeExpedition.SecondaryLayout, 2 => activeExpedition.ThirdLayout, _ => throw new NotSupportedException($"LayerType: {type} is not supported!"), }; } return dimension.DimensionData.LevelLayoutData; } } [BepInPlugin("LGTuner", "LGTuner", "1.0.7")] [BepInProcess("GTFO.exe")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class EntryPoint : BasePlugin { public Harmony HarmonyInstance { get; private set; } public override void Load() { ConfigManager.Init(); } } public static class LGExtensions { public static bool IsSame(this LG_GridPosition position, LG_GridPosition other) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) if (position.x == other.x) { return position.z == other.z; } return false; } public static LG_GridPosition ToNormalGrid(this LG_Tile tile, int gridSize) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) return tile.m_shape.m_gridPosition.GetNormal(gridSize); } public static LG_GridPosition GetNormal(this LG_GridPosition position, int gridSize) { //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) LG_GridPosition result; if (gridSize < 0) { result = default(LG_GridPosition); result.x = position.x + BuilderInfo.GridZeroOffset; result.z = position.z + BuilderInfo.GridZeroOffset; return result; } int num = gridSize / 2; result = default(LG_GridPosition); result.x = position.x - num; result.z = position.z - num; return result; } public static Vector3 GetPositionNormal(this LG_Grid grid, int x, int z, int gridSize) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) if (gridSize < 0) { return ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).GetPosition(x - BuilderInfo.GridZeroOffset, z - BuilderInfo.GridZeroOffset); } int num = gridSize / 2; return ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)grid).GetPosition(x + num, z + num); } public static int GetGridSize(this Dimension dimension) { return ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)dimension.Grid).m_sizeX; } public static bool TryGetDimension(this LG_Floor floor, int dimensionIndex, out Dimension dimension) { if (Enum.IsDefined(typeof(eDimensionIndex), dimensionIndex)) { return floor.GetDimension((eDimensionIndex)dimensionIndex, ref dimension); } dimension = null; return false; } public static bool TryGetDimension(this LG_Floor floor, eDimensionIndex dimensionIndex, out Dimension dimension) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) if (Enum.IsDefined(typeof(eDimensionIndex), dimensionIndex)) { return floor.GetDimension(dimensionIndex, ref dimension); } dimension = null; return false; } } public static class RandomExtensions { public static uint NextUint(this Random random) { int num = random.Next(1073741824); uint num2 = (uint)random.Next(4); return (uint)(num << 2) | num2; } public static float NextFloat(this Random random) { return Mathf.Clamp01((float)random.NextDouble()); } public static int ToSeed(this uint seed) { return (int)seed; } } public enum DirectionType { Unknown, Forward, Backward, Left, Right } public enum RotateType { None, Flip, MoveTo_Left, MoveTo_Right, Towards_Random, Towards_Forward, Towards_Backward, Towards_Left, Towards_Right } public struct LG_PlugInfo { public static readonly Quaternion NoRotation = Quaternion.AngleAxis(0f, Vector3.up); public static readonly Quaternion RightRotation = Quaternion.AngleAxis(90f, Vector3.up); public static readonly Quaternion BackwardRotation = Quaternion.AngleAxis(180f, Vector3.up); public static readonly Quaternion LeftRotation = Quaternion.AngleAxis(270f, Vector3.up); public static readonly Vector3 FrontPlugPosition = Vector3.forward * 32f; public static readonly Vector3 BackPlugPosition = Vector3.back * 32f; public static readonly Vector3 LeftPlugPosition = Vector3.left * 32f; public static readonly Vector3 RightPlugPosition = Vector3.right * 32f; public bool IsValid { get; private set; } public DirectionType StartDirection { get; private set; } public int Count { get; private set; } public bool HasFront { get; private set; } public bool HasBack { get; private set; } public bool HasLeft { get; private set; } public bool HasRight { get; private set; } public bool TryGetNewRotation(uint seed, RotateType rotate, out Quaternion rotation) { //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) DirectionType newDirection = GetNewDirection(seed, StartDirection, rotate); if (Count >= 4) { rotation = GetRotationOfDirection(newDirection); return true; } Logger.Info($"You are rotating {Count} side Geomorph, this could lead to level gen crash!"); rotation = GetRotationOfDirection(newDirection); return true; } public bool HasPlug(DirectionType direction) { if (!IsValid) { return false; } if (Count >= 4) { return true; } return direction switch { DirectionType.Forward => HasFront, DirectionType.Backward => HasBack, DirectionType.Left => HasLeft, DirectionType.Right => HasRight, _ => false, }; } public static LG_PlugInfo BuildPlugInfo(GameObject geoObject, Quaternion rotation) { //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Expected I4, but got Unknown //IL_011f: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)geoObject.GetComponent<LG_Geomorph>() == (Object)null) { return default(LG_PlugInfo); } Il2CppArrayBase<LG_Plug> componentsInChildren = geoObject.GetComponentsInChildren<LG_Plug>(); if (componentsInChildren == null) { return default(LG_PlugInfo); } if (componentsInChildren.Length < 1) { return default(LG_PlugInfo); } LG_PlugInfo result = default(LG_PlugInfo); foreach (LG_Plug item in componentsInChildren) { LG_PlugDir dir = item.m_dir; switch (dir - 2) { case 0: result.HasBack = true; result.Count++; break; case 2: result.HasFront = true; result.Count++; break; case 3: result.HasLeft = true; result.Count++; break; case 1: result.HasRight = true; result.Count++; break; } } result.IsValid = result.Count > 0; float num = Mathf.Round(((Quaternion)(ref rotation)).eulerAngles.y); Logger.Verbose($"angle: {num}"); num = Mathf.Repeat(num, 360f); result.StartDirection = Mathf.RoundToInt(num / 90f) switch { 0 => DirectionType.Forward, 1 => DirectionType.Right, 2 => DirectionType.Backward, 3 => DirectionType.Left, _ => DirectionType.Unknown, }; return result; } public static DirectionType GetNewDirection(uint seed, DirectionType direction, RotateType rotate) { if (direction == DirectionType.Unknown) { return DirectionType.Unknown; } if (rotate == RotateType.Towards_Random) { rotate = new Random(seed.ToSeed()).Next(4) switch { 0 => RotateType.Towards_Forward, 1 => RotateType.Towards_Backward, 2 => RotateType.Towards_Left, 3 => RotateType.Towards_Right, _ => throw new IndexOutOfRangeException("Towards_Random: nextIndex was out of range?!"), }; } return rotate switch { RotateType.None => direction, RotateType.Flip => direction switch { DirectionType.Forward => DirectionType.Backward, DirectionType.Backward => DirectionType.Forward, DirectionType.Left => DirectionType.Right, DirectionType.Right => DirectionType.Left, _ => throw new ArgumentOutOfRangeException("direction"), }, RotateType.MoveTo_Left => direction switch { DirectionType.Forward => DirectionType.Left, DirectionType.Backward => DirectionType.Right, DirectionType.Left => DirectionType.Backward, DirectionType.Right => DirectionType.Forward, _ => throw new ArgumentOutOfRangeException("direction"), }, RotateType.MoveTo_Right => direction switch { DirectionType.Forward => DirectionType.Right, DirectionType.Backward => DirectionType.Left, DirectionType.Left => DirectionType.Forward, DirectionType.Right => DirectionType.Backward, _ => throw new ArgumentOutOfRangeException("direction"), }, RotateType.Towards_Forward => DirectionType.Forward, RotateType.Towards_Backward => DirectionType.Backward, RotateType.Towards_Left => DirectionType.Left, RotateType.Towards_Right => DirectionType.Right, _ => throw new ArgumentOutOfRangeException("direction"), }; } public static Quaternion GetRotationOfDirection(DirectionType direction) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) return (Quaternion)(direction switch { DirectionType.Forward => NoRotation, DirectionType.Backward => BackwardRotation, DirectionType.Left => LeftRotation, DirectionType.Right => RightRotation, _ => throw new ArgumentOutOfRangeException("direction"), }); } } internal static class Logger { private static readonly ManualLogSource _logger; static Logger() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Expected O, but got Unknown _logger = new ManualLogSource("LGTuner"); Logger.Sources.Add((ILogSource)(object)_logger); } private static string Format(object msg) { return msg.ToString(); } public static void Info(object data) { _logger.LogMessage((object)Format(data)); } public static void Verbose(object data) { } public static void Debug(object data) { _logger.LogDebug((object)Format(data)); } public static void Error(object data) { _logger.LogError((object)Format(data)); } } } namespace LGTuner.Utils { internal static class JSON { private static readonly JsonSerializerOptions _setting; static JSON() { _setting = new JsonSerializerOptions { ReadCommentHandling = JsonCommentHandling.Skip, IncludeFields = false, PropertyNameCaseInsensitive = true, WriteIndented = true, IgnoreReadOnlyProperties = true }; _setting.Converters.Add(new JsonStringEnumConverter()); if (MTFOPartialDataUtil.IsLoaded && MTFOPartialDataUtil.Initialized) { _setting.Converters.Add(MTFOPartialDataUtil.PersistentIDConverter); Logger.Info("PartialData Support Found!"); } } public static T Deserialize<T>(string json) { return JsonSerializer.Deserialize<T>(json, _setting); } public static object Deserialize(Type type, string json) { return JsonSerializer.Deserialize(json, type, _setting); } public static string Serialize(object value, Type type) { return JsonSerializer.Serialize(value, type, _setting); } } public static class MTFOPartialDataUtil { public const string PLUGIN_GUID = "MTFO.Extension.PartialBlocks"; public static JsonConverter PersistentIDConverter { get; private set; } public static bool IsLoaded { get; private set; } public static bool Initialized { get; private set; } public static string PartialDataPath { get; private set; } public static string ConfigPath { get; private set; } static MTFOPartialDataUtil() { PersistentIDConverter = null; IsLoaded = false; Initialized = false; PartialDataPath = string.Empty; ConfigPath = string.Empty; if (!((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.TryGetValue("MTFO.Extension.PartialBlocks", out var value)) { return; } try { Assembly obj = ((value == null) ? null : value.Instance?.GetType()?.Assembly) ?? null; if ((object)obj == null) { throw new Exception("Assembly is Missing!"); } Type[] types = obj.GetTypes(); Type type = types.First((Type t) => t.Name == "PersistentIDConverter"); if ((object)type == null) { throw new Exception("Unable to Find PersistentIDConverter Class"); } Type obj2 = types.First((Type t) => t.Name == "PartialDataManager") ?? throw new Exception("Unable to Find PartialDataManager Class"); PropertyInfo property = obj2.GetProperty("Initialized", BindingFlags.Static | BindingFlags.Public); PropertyInfo property2 = obj2.GetProperty("PartialDataPath", BindingFlags.Static | BindingFlags.Public); PropertyInfo? property3 = obj2.GetProperty("ConfigPath", BindingFlags.Static | BindingFlags.Public); if ((object)property == null) { throw new Exception("Unable to Find Property: Initialized"); } if ((object)property2 == null) { throw new Exception("Unable to Find Property: PartialDataPath"); } if ((object)property3 == null) { throw new Exception("Unable to Find Field: ConfigPath"); } Initialized = (bool)property.GetValue(null); PartialDataPath = (string)property2.GetValue(null); ConfigPath = (string)property3.GetValue(null); PersistentIDConverter = (JsonConverter)Activator.CreateInstance(type); IsLoaded = true; } catch (Exception value2) { Logger.Error($"Exception thrown while reading data from MTFO_Extension_PartialData:\n{value2}"); } } } public static class MTFOUtil { public const string PLUGIN_GUID = "com.dak.MTFO"; public const BindingFlags PUBLIC_STATIC = BindingFlags.Static | BindingFlags.Public; public static string GameDataPath { get; private set; } public static string CustomPath { get; private set; } public static bool HasCustomContent { get; private set; } public static bool IsLoaded { get; private set; } static MTFOUtil() { GameDataPath = string.Empty; CustomPath = string.Empty; HasCustomContent = false; IsLoaded = false; if (!((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.TryGetValue("com.dak.MTFO", out var value)) { return; } try { Assembly obj = ((value == null) ? null : value.Instance?.GetType()?.Assembly) ?? null; if ((object)obj == null) { throw new Exception("Assembly is Missing!"); } Type obj2 = obj.GetTypes().First((Type t) => t.Name == "ConfigManager") ?? throw new Exception("Unable to Find ConfigManager Class"); FieldInfo field = obj2.GetField("GameDataPath", BindingFlags.Static | BindingFlags.Public); FieldInfo field2 = obj2.GetField("CustomPath", BindingFlags.Static | BindingFlags.Public); FieldInfo? field3 = obj2.GetField("HasCustomContent", BindingFlags.Static | BindingFlags.Public); if ((object)field == null) { throw new Exception("Unable to Find Field: GameDataPath"); } if ((object)field2 == null) { throw new Exception("Unable to Find Field: CustomPath"); } if ((object)field3 == null) { throw new Exception("Unable to Find Field: HasCustomContent"); } GameDataPath = (string)field.GetValue(null); CustomPath = (string)field2.GetValue(null); HasCustomContent = (bool)field3.GetValue(null); IsLoaded = true; } catch (Exception value2) { Logger.Error($"Exception thrown while reading path from DataDumper (MTFO): \n{value2}"); } } } } namespace LGTuner.Manager { public static class ConfigManager { public static List<LayoutConfig> _layouts = new List<LayoutConfig>(); public static Dictionary<uint, LayoutConfig> _lookup = new Dictionary<uint, LayoutConfig>(); public static Dictionary<string, LayoutConfig> _fileNameLookup = new Dictionary<string, LayoutConfig>(); public static IEnumerable<LayoutConfig> Layouts => _layouts; public static void Init() { //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Expected O, but got Unknown if (!MTFOUtil.HasCustomContent) { return; } string text = Path.Combine(MTFOUtil.CustomPath, "LGTuner"); FileInfo[] files = Directory.CreateDirectory(text).GetFiles(); foreach (FileInfo fileInfo in files) { string extension = fileInfo.Extension; bool flag = extension.Equals(".json", StringComparison.InvariantCultureIgnoreCase); bool flag2 = extension.Equals(".jsonc", StringComparison.InvariantCultureIgnoreCase); if (flag || flag2) { LayoutConfig layoutConfig = JSON.Deserialize<LayoutConfig>(File.ReadAllText(fileInfo.FullName)); if (_lookup.ContainsKey(layoutConfig.LevelLayoutID)) { Logger.Error($"Duplicated ID found!: {fileInfo.Name}, {layoutConfig.LevelLayoutID}"); } else { _layouts.Add(layoutConfig); _lookup.Add(layoutConfig.LevelLayoutID, layoutConfig); _fileNameLookup.Add(fileInfo.Name.ToLowerInvariant(), layoutConfig); } } } LiveEditListener obj = LiveEdit.CreateListener(text, "*.*", true); obj.FileChanged += new LiveEditEventHandler(LiveEdit_FileChanged); obj.StartListen(); } private static void LiveEdit_FileChanged(LiveEditEventArgs e) { string key = Path.GetFileName(e.FullPath).ToLowerInvariant(); string extension = Path.GetExtension(e.FullPath); if (!extension.Equals(".json", StringComparison.InvariantCulture) && !extension.Equals(".jsonc", StringComparison.InvariantCulture)) { return; } Logger.Error($"File Edited: '{key}' '{e.FullPath}'"); try { LayoutConfig data = _fileNameLookup[key]; uint oldID = data.LevelLayoutID; LiveEdit.TryReadFileContent(e.FullPath, (Action<string>)delegate(string json) { try { LayoutConfig layoutConfig = JSON.Deserialize<LayoutConfig>(json); layoutConfig.LevelLayoutID = oldID; _fileNameLookup.Remove(key); _lookup.Remove(oldID); _layouts.Remove(data); _layouts.Add(layoutConfig); _lookup.Add(oldID, layoutConfig); _fileNameLookup.Add(key, layoutConfig); } catch (Exception value2) { Logger.Error($"Error while reading LGTuner Config: {value2}"); } }); } catch (Exception value) { Logger.Error($"Error while reading LGTuner Config: {value}"); } } private static void DumpLevel() { } private static void DumpLayerToConfig() { } public static bool TryGetConfig(uint layoutID, out LayoutConfig config) { return _lookup.TryGetValue(layoutID, out config); } } } namespace LGTuner.Inject { [HarmonyPatch(typeof(LG_LevelBuilder), "PlaceRoot")] internal static class Inject_BuildGeomorph { private static LayoutConfig _configContext; private static RotateType _nextRotateType; [HarmonyPostfix] [HarmonyWrapSafe] [HarmonyPatch("BuildFloor")] private static void Post_BuildFloor() { BuilderInfo.OnResourceSetSelected(); } [HarmonyPrefix] [HarmonyWrapSafe] [HarmonyPatch("PlaceRoot")] private static void Pre_PlaceRoot(LG_Tile tile, ref GameObject tilePrefab, ref bool forceAlignToVector, ref Vector3 alignVector, LG_Zone zone) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) _configContext = null; _nextRotateType = RotateType.None; forceAlignToVector = alignVector != Vector3.zero; int gridSize = zone.Dimension.GetGridSize(); LG_GridPosition val = tile.ToNormalGrid(gridSize); Logger.Info($"tile info: {val.x} {val.z} {((Object)tilePrefab).name} for {zone.LocalIndex} : {zone.DimensionIndex}"); if (!BuilderInfo.TryGetConfig(zone, out _configContext)) { return; } if (!_configContext.TryGetTileData(val, out TileOverrideData overrideData)) { overrideData = _configContext.PopulateTileOverrideForZone(zone, val); if (overrideData == null) { return; } } if (!string.IsNullOrEmpty(overrideData.Geomorph)) { Object loadedAsset = AssetAPI.GetLoadedAsset(overrideData.Geomorph); GameObject val2 = ((loadedAsset != null) ? ((Il2CppObjectBase)loadedAsset).Cast<GameObject>() : null); if ((Object)(object)val2 != (Object)null) { Logger.Info(" - tile overriden! " + ((Object)val2).name); tilePrefab = val2; } } if (overrideData.Rotation != 0) { _nextRotateType = overrideData.Rotation; } } [HarmonyPostfix] [HarmonyWrapSafe] [HarmonyPatch("GetTilePosition")] private static void Post_GetTilePosition(LG_Tile tile, LG_Floor floor, int dimensionIndex, ref Vector3 __result) { //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) if (_configContext != null && floor.TryGetDimension(dimensionIndex, out Dimension dimension)) { int gridSize = _configContext.GridSize; LG_GridPosition val = tile.ToNormalGrid(gridSize); if (_configContext.TryGetTileData(val, out TileOverrideData overrideData) && overrideData.OverrideAltitude) { Vector3 positionNormal = dimension.Grid.GetPositionNormal(val.x, val.z, gridSize); positionNormal += new Vector3(0f, (float)overrideData.Altitude * BuilderInfo.AltitudeOffset, 0f); __result = positionNormal; } } } [HarmonyPostfix] [HarmonyWrapSafe] [HarmonyPatch("PlaceRoot")] private static void Post_PlaceRoot(LG_Tile tile, LG_Zone zone, LG_Geomorph __result) { //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) if (_configContext == null) { return; } if (_nextRotateType != 0) { GameObject gameObject = ((Component)__result).gameObject; LG_PlugInfo lG_PlugInfo = LG_PlugInfo.BuildPlugInfo(gameObject, gameObject.transform.rotation); Logger.Info($" - TRYING ROTATION! PLUG COUNT: {lG_PlugInfo.Count}"); if (lG_PlugInfo.TryGetNewRotation(zone.m_subSeed, _nextRotateType, out var rotation)) { Logger.Info(" - Done!"); gameObject.transform.rotation = rotation; } __result.SetPlaced(); } int gridSize = _configContext.GridSize; LG_GridPosition normalGridPosition = tile.ToNormalGrid(gridSize); if (!_configContext.TryGetTileData(normalGridPosition, out TileOverrideData overrideData) || !overrideData.OverrideAreaSeeds) { return; } if (overrideData.AreaSeeds.Length == ((Il2CppArrayBase<LG_Area>)(object)__result.m_areas).Length) { int length = ((Il2CppArrayBase<LG_Area>)(object)__result.m_areas).Length; for (int i = 0; i < length; i++) { uint num = overrideData.AreaSeeds[i]; if (num != 0) { ((Il2CppArrayBase<LG_Area>)(object)__result.m_areas)[i].AreaSeed = num; Logger.Info($" - new area seed: {((Il2CppArrayBase<LG_Area>)(object)__result.m_areas)[i].m_navInfo}, {num}"); } } } else { Logger.Error($" - Area count and AreaSeeds item count mismatched! (CFG: {overrideData.AreaSeeds.Length} != AREA: {((Il2CppArrayBase<LG_Area>)(object)__result.m_areas).Length}) Area seed will not be applied!"); } } } [HarmonyPatch(typeof(LG_BuildPlugBaseJob), "SpawnPlug")] internal static class Inject_BuildPlug { private static void Prefix(LG_Plug plug, ref GameObject prefab) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Expected I4, but got Unknown //IL_0253: Unknown result type (might be due to invalid IL or missing references) Logger.Info($"found plug for zone: {((LG_ZoneExpander)plug).m_linksFrom.m_zone.LocalIndex}{((Object)((LG_ZoneExpander)plug).m_linksFrom).name}->{((LG_ZoneExpander)plug).m_linksTo.m_zone.LocalIndex}{((Object)((LG_ZoneExpander)plug).m_linksTo).name}"); if (!BuilderInfo.TryGetConfig(((LG_ZoneExpander)plug).m_linksFrom.m_zone, out LayoutConfig config)) { return; } LG_GridPosition normal = ((LG_ZoneExpander)plug).m_linksFrom.m_geomorph.m_tile.m_shape.m_gridPosition.GetNormal(config.GridSize); if (!config.TryGetTileData(normal, out TileOverrideData overrideData)) { return; } ZoneOverrideData zoneData = overrideData.ZoneData; if (zoneData != null && zoneData.OverridePlugs && TryGetPlugPrefab(overrideData.ZoneData.GetNextPlug(), out GameObject prefab2)) { Logger.Info(" - Prefab Replaced by Zone OverridePlugs! " + ((Object)prefab2).name); prefab = prefab2; } LG_PlugDir dir = plug.m_dir; GameObject prefab3; switch (dir - 2) { case 0: if (TryGetPlugPrefab(overrideData.BackwardPlug, out prefab3)) { Logger.Info(" - Prefab Replaced by BackwardPlug setting! " + ((Object)prefab3).name); prefab = prefab3; return; } break; case 2: if (TryGetPlugPrefab(overrideData.ForwardPlug, out prefab3)) { Logger.Info(" - Prefab Replaced by ForwardPlug setting! " + ((Object)prefab3).name); prefab = prefab3; return; } break; case 3: if (TryGetPlugPrefab(overrideData.LeftPlug, out prefab3)) { Logger.Info(" - Prefab Replaced by LeftPlug setting! " + ((Object)prefab3).name); prefab = prefab3; return; } break; case 1: if (TryGetPlugPrefab(overrideData.RightPlug, out prefab3)) { Logger.Info(" - Prefab Replaced by RightPlug setting! " + ((Object)prefab3).name); prefab = prefab3; return; } break; } if (overrideData.OverridePlugWithNoGateChance) { Random random = new Random(((LG_ZoneExpander)plug).m_linksFrom.AreaSeed.ToSeed()); bool withGate = ((LG_ZoneExpander)plug).m_isZoneSource || (!(overrideData.PlugWithNoGateChance >= 1f) && (overrideData.PlugWithNoGateChance <= 0f || random.NextFloat() >= overrideData.PlugWithNoGateChance)); int dropHeight = GetDropHeight(plug); GameObject randomPlug = BuilderInfo.GetRandomPlug(random.NextUint(), dropHeight, GetSubComplexOfPlug(plug), withGate); if ((Object)(object)randomPlug == (Object)null) { Logger.Error($"Plug was null! - Height: {dropHeight}"); } else { prefab = randomPlug; } } } private static SubComplex GetSubComplexOfPlug(LG_Plug plug) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) SubComplex result = ((LG_ZoneExpander)plug).m_subComplex; if (((LG_ZoneExpander)plug).m_subComplex != ((LG_ZoneExpander)plug.m_pariedWith).m_subComplex) { result = (SubComplex)8; } return result; } private static bool TryGetPlugPrefab(string prefabPath, out GameObject prefab) { if (string.IsNullOrEmpty(prefabPath)) { prefab = null; return false; } prefab = ((Il2CppObjectBase)AssetAPI.GetLoadedAsset(prefabPath)).Cast<GameObject>(); return (Object)(object)prefab != (Object)null; } private static int GetDropHeight(LG_Plug plug) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) return Mathf.RoundToInt(Mathf.Abs(((Component)plug).transform.position.y - ((Component)plug.m_pariedWith).transform.position.y) / BuilderInfo.AltitudeOffset); } } [HarmonyPatch(typeof(LG_BuildPlugJob), "Build")] internal class Inject_BuildPlugJob { [HarmonyWrapSafe] private static bool Prefix(LG_BuildPlugJob __instance) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Invalid comparison between Unknown and I4 //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Expected I4, but got Unknown //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) GameObject val = null; LG_Plug plug = __instance.m_plug; Logger.Info($"buildplugjob plug in complex {((LG_ZoneExpander)plug).m_subComplex} plug status {((LG_ZoneExpander)plug).ExpanderStatus} plug direction {plug.m_dir} .."); if ((int)((LG_ZoneExpander)plug).ExpanderStatus == 1) { return true; } if (((LG_ZoneExpander)plug).m_isZoneSource) { return true; } if (!BuilderInfo.TryGetConfig(((LG_ZoneExpander)plug).m_linksFrom.m_zone, out LayoutConfig config)) { return true; } LG_GridPosition normal = ((LG_ZoneExpander)plug).m_linksFrom.m_geomorph.m_tile.m_shape.m_gridPosition.GetNormal(config.GridSize); if (!config.TryGetTileData(normal, out TileOverrideData overrideData)) { return true; } LG_PlugDir dir = plug.m_dir; GameObject prefab; switch (dir - 2) { case 0: if (TryGetPlugPrefab(overrideData.BackwardPlug, out prefab)) { Logger.Info(" - Prefab Replaced by BackwardPlug setting! " + ((Object)prefab).name); val = prefab; } break; case 2: if (TryGetPlugPrefab(overrideData.ForwardPlug, out prefab)) { Logger.Info(" - Prefab Replaced by ForwardPlug setting! " + ((Object)prefab).name); val = prefab; } break; case 3: if (TryGetPlugPrefab(overrideData.LeftPlug, out prefab)) { Logger.Info(" - Prefab Replaced by LeftPlug setting! " + ((Object)prefab).name); val = prefab; } break; case 1: if (TryGetPlugPrefab(overrideData.RightPlug, out prefab)) { Logger.Info(" - Prefab Replaced by RightPlug setting! " + ((Object)prefab).name); val = prefab; } break; } if ((Object)(object)val != (Object)null) { Logger.Info($"we shall replace a cap going {plug.m_dir}"); Vector3 position = ((Component)plug).transform.position; Quaternion rotation = ((Component)plug).transform.rotation; GameObject val2 = Object.Instantiate<GameObject>(val, position, rotation); val2.transform.SetParent(((Component)plug).transform, true); LG_Factory.FindAndBuildSelectorsAndSpawners(val2, RandomExtensions.NextSubSeed(__instance.m_rnd.Random), false); __instance.ProcessDivider(plug, val2, false, RandomExtensions.NextSubSeed(__instance.m_rnd.Random)); ((LG_ZoneExpander)plug).m_wasProcessed = true; } return true; } private static bool TryGetPlugPrefab(string prefabPath, out GameObject prefab) { if (string.IsNullOrEmpty(prefabPath)) { prefab = null; return false; } prefab = ((Il2CppObjectBase)AssetAPI.GetLoadedAsset(prefabPath)).Cast<GameObject>(); return (Object)(object)prefab != (Object)null; } } [HarmonyPatch(typeof(LG_Floor), "CreateDimension")] internal static class Inject_CreateDimension { [HarmonyPrefix] private static bool Prefix(LG_Floor __instance, uint seed, eDimensionIndex dimensionIndex, bool arenaDimension, DimensionData dimensionData, Vector3 position, ref int __result, int gridSize = 10, float cellSize = 64f) { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Expected O, but got Unknown //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_0266: Unknown result type (might be due to invalid IL or missing references) //IL_02c5: Unknown result type (might be due to invalid IL or missing references) //IL_033d: Unknown result type (might be due to invalid IL or missing references) //IL_034b: Unknown result type (might be due to invalid IL or missing references) //IL_046a: Unknown result type (might be due to invalid IL or missing references) //IL_0381: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) if (dimensionData.IsStaticDimension) { return true; } LayoutConfig config = null; LevelLayoutDataBlock block = GameDataBlockBase<LevelLayoutDataBlock>.GetBlock(dimensionData.LevelLayoutData); ConfigManager.TryGetConfig(((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).persistentID, out config); if (config == null) { return true; } if (config.TileOverrides.Length == 0) { return true; } gridSize = 10; cellSize = 64f; GameObject val = null; XXHashSequence val2 = default(XXHashSequence); ((XXHashSequence)(ref val2))..ctor(seed, true); Vector3 val3 = position - new Vector3(cellSize, 0f, cellSize) * (float)gridSize * 0.5f; LG_TileShape val4 = __instance.CreateTileShape((LG_TileShapeType)1, cellSize, ref val3); LG_Grid val5 = CellGridBase<LG_Grid, LG_Tile, LG_Cell>.Create(cellSize, val3); ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)val5).SetupCells(gridSize, gridSize); ((CellGridBase<LG_Grid, LG_Tile, LG_Cell>)(object)val5).InititalizeCells(); int count = __instance.m_dimensions.Count; Dimension val6 = new Dimension(val5, dimensionIndex, count, dimensionData, position, arenaDimension); DebugLog.LogPrefix((Object)(object)__instance, $"Created Dimension (Index: {dimensionIndex}, gridSize: {gridSize}, cellSize: {cellSize})."); val = val6.ResourceData.GetCustomGeomorph(dimensionData.DimensionGeomorph); if (block != null && config.TileOverrides[0].X == 0 && config.TileOverrides[0].Z == 0 && !string.IsNullOrEmpty(config.TileOverrides[0].Geomorph)) { Object loadedAsset = AssetAPI.GetLoadedAsset(config.TileOverrides[0].Geomorph); val = ((loadedAsset != null) ? ((Il2CppObjectBase)loadedAsset).Cast<GameObject>() : null); Logger.Info($" - dim {dimensionIndex} elevator overriden! {((Object)val).name}"); } if ((Object)(object)val == (Object)null) { DebugLog.LogPrefixError((Object)(object)__instance, $"<b><color=red>NULL ERROR</color></b> Could not get the Dimension Geomorph prefab for dimension {dimensionIndex}, are you using a resource set in the DimensionDataBlock that contains the Dimension Geomorph prefab under the \"Custom Geomorphs_Objective_1x1\" header?"); __result = count; return false; } LG_FloorTransition val7 = __instance.CreateFloorTransition(((XXHashSequence)(ref val2)).NextSubSeed(), val6, position, Quaternion.identity, val, val6.DimensionData.IsStaticDimension); if ((Object)(object)val7 == (Object)null) { DebugLog.LogPrefixError((Object)(object)__instance, $"<b><color=red>NULL ERROR</color></b> The LG_FloorTransition of dimension {dimensionIndex} was null! Does the dimension prefab have a LG_FloorTransition component on its root?"); __result = count; return false; } LG_Dimension val8 = ((Component)val7).GetComponent<LG_Dimension>(); if ((Object)(object)val8 == (Object)null) { val8 = ((Component)val7).gameObject.AddComponent<LG_Dimension>(); DebugLog.LogPrefixError((Object)(object)__instance, $"<b><color=red>NULL ERROR</color></b> The dimension {dimensionIndex} had no {typeof(LG_Dimension).Name} component, so added one automatically!"); } val6.DimensionLevel = val8; if (val7.m_spawnPoints != null && ((Il2CppArrayBase<Transform>)(object)val7.m_spawnPoints).Length != 0) { val8.AddSpawnPoints(val7.m_spawnPoints); } val4.m_gridPosition = new LG_GridPosition(gridSize / 2, gridSize / 2); val4.m_type = val7.m_shapeType; AIG_GeomorphNodeVolume component = ((Component)val7).GetComponent<AIG_GeomorphNodeVolume>(); if ((Object)(object)component == (Object)null) { DebugLog.LogPrefixError((Object)(object)__instance, $"<b><color=red>NULL ERROR</color></b> The Dimension Geomorph for {dimensionIndex} did not have a {typeof(AIG_GeomorphNodeVolume).Name} component on it!"); __result = count; return false; } ((LG_Geomorph)val7).m_nodeVolume = (AIG_NodeVolume)(object)component; ((AIG_NodeVolume)component).ConstructVoxelNodeVolume(); ((LG_Geomorph)val7).ScanChildrenAreas(); val6.m_startTile = LG_Tile.Create(val5, val4); val6.m_startTile.m_geoRoot = (LG_Geomorph)(object)val7; val6.m_startTile.m_geoRoot.m_tile = val6.m_startTile; ((Component)val7).transform.SetParent(((Component)val6.DimensionRootTemp).transform); ((LG_Geomorph)val7).m_tile = val6.m_startTile; val6.m_startTransition = val7; val6.Tiles.Add(val6.m_startTile); __instance.m_dimensions.Add(val6); __instance.m_indexToDimensionMap[dimensionIndex] = val6; __result = count; return false; } } [HarmonyPatch(typeof(LG_LoadComplexDataSetResourcesJob), "Build")] internal static class Inject_LoadComplexShard { private static int _waitingShared; private static void Prefix(LG_LoadComplexDataSetResourcesJob __instance) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected I4, but got Unknown //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) if (__instance.m_loadingStarted) { return; } foreach (Complex item in BuilderInfo.ExtraComplexResourceToLoad) { AssetBundleName val = (AssetBundleName)((int)item switch { 0 => 2, 1 => 4, 2 => 3, _ => 0, }); if ((int)val != 0) { AssetShardManager.LoadAllShardsForBundleAsync(val, Action.op_Implicit((Action)Loaded), 1, (LoadSceneMode)1); _waitingShared++; } } } private static void Loaded() { _waitingShared--; } [HarmonyWrapSafe] private static void Postfix(LG_LoadComplexDataSetResourcesJob __instance, ref bool __result) { if (_waitingShared >= 1) { __result = false; } } } [HarmonyPatch(typeof(LG_SetupFloor), "Build")] internal static class Inject_SetupFloor { private static LayoutConfig _configContext; [HarmonyPrefix] private static bool Prefix(LG_SetupFloor __instance, ref bool __result) { //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Expected O, but got Unknown LayoutConfig config = null; Debug.Log(Object.op_Implicit(Deb.LG("LG_SetupFloor.Build", 0f))); GameObject val = null; uint num = 0u; if (Builder.LayerBuildDatas[0].m_zoneBuildDatas != null && Builder.LayerBuildDatas[0].m_zoneBuildDatas.Count > 0) { _ = Builder.LayerBuildDatas[0].m_zoneBuildDatas[0].SubComplex; num = (uint)Builder.LayerBuildDatas[0].m_zoneBuildDatas[0].SubSeed; } XXHashSeed seed = __instance.m_rnd.Seed; XXHashSequence val2 = default(XXHashSequence); ((XXHashSequence)(ref val2))..ctor(((XXHashSeed)(ref seed)).SubSeed(num), true); ConfigManager.TryGetConfig(RundownManager.ActiveExpedition.LevelLayoutData, out config); if (config == null) { return true; } LG_GridPosition val3 = default(LG_GridPosition); val3.x = 0; val3.z = 0; if (config.TileOverrides.Length == 0) { return true; } if (config.TileOverrides[0].X != 0 || config.TileOverrides[0].Z != 0) { return true; } if (!string.IsNullOrEmpty(config.TileOverrides[0].Geomorph)) { Object loadedAsset = AssetAPI.GetLoadedAsset(config.TileOverrides[0].Geomorph); val = ((loadedAsset != null) ? ((Il2CppObjectBase)loadedAsset).Cast<GameObject>() : null); if ((Object)(object)val == (Object)null) { Logger.Info("LGTuner failed to override elevator!"); return true; } Logger.Info(" - elevator overriden! " + ((Object)val).name); LG_FloorTransition val4 = GOUtil.SpawnChildAndGetComp<LG_FloorTransition>(val, __instance.m_position, __instance.m_rotation); ((LG_Geomorph)val4).m_geoPrefab = val; ((LG_Geomorph)val4).SetupAreas(((XXHashSequence)(ref val2)).NextSubSeed()); ((LG_Geomorph)val4).SetPlaced(); __instance.m_floor.Setup(((XXHashSequence)(ref val2)).NextSubSeed(), (LG_FloorType)0, Builder.ComplexResourceSetBlock.LevelGenConfig.TransitionDirection, val4); for (int i = 0; i < __instance.m_floor.m_dimensions.Count; i++) { __instance.m_floor.InjectJobs(__instance.m_floor.m_dimensions[i].DimensionIndex); } LG_Factory.InjectJob((LG_FactoryJob)new LG_BuildFloorJob(__instance.m_floor), (BatchName)7); __result = true; return false; } return true; } } } namespace LGTuner.Configs { public sealed class LayoutConfig { private TileOverrideData[,] _builtTileOverrides = new TileOverrideData[0, 0]; public uint LevelLayoutID { get; set; } public Complex[] ExtraComplexResourceToLoad { get; set; } = Array.Empty<Complex>(); public ZoneOverrideData[] ZoneOverrides { get; set; } = Array.Empty<ZoneOverrideData>(); public TileOverrideData[] TileOverrides { get; set; } = Array.Empty<TileOverrideData>(); [JsonIgnore] public int GridSize { get; private set; } [JsonIgnore] public int GridSizeHalf { get; private set; } public void Reset(int gridSize) { Array.ForEach(ZoneOverrides, delegate(ZoneOverrideData item) { item.Clear(); }); Array.Clear(_builtTileOverrides, 0, _builtTileOverrides.Length); GridSize = gridSize; GridSizeHalf = gridSize / 2; _builtTileOverrides = new TileOverrideData[GridSize, GridSize]; TileOverrideData[] tileOverrides = TileOverrides; foreach (TileOverrideData tileOverrideData in tileOverrides) { if (_builtTileOverrides[tileOverrideData.X + GridSizeHalf, tileOverrideData.Z + GridSizeHalf] == null) { PutOverrideData(tileOverrideData); continue; } Logger.Error($"Duplicate tile data in layout: {LevelLayoutID}, ({tileOverrideData.X}, {tileOverrideData.Z})!"); } } public bool TryGetTileData(LG_GridPosition normalGridPosition, out TileOverrideData overrideData) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) int num = normalGridPosition.x + GridSizeHalf; if (num >= GridSize) { Logger.Error($"TryGetTileData grid x was out of range! {num}:{GridSize}"); overrideData = null; return false; } int num2 = normalGridPosition.z + GridSizeHalf; if (num2 >= GridSize) { Logger.Error($"TryGetTileData grid Z was out of range! {num2}:{GridSize}"); overrideData = null; return false; } overrideData = _builtTileOverrides[num, num2]; return overrideData != null; } public void PutOverrideData(TileOverrideData data) { _builtTileOverrides[data.X + GridSizeHalf, data.Z + GridSizeHalf] = data; } public TileOverrideData PopulateTileOverrideForZone(LG_Zone zone, LG_GridPosition normalGridPosition) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) if (!TryGetZoneOverride(zone.LocalIndex, out ZoneOverrideData data)) { return null; } if (TryGetTileData(normalGridPosition, out TileOverrideData overrideData)) { overrideData.ZoneData = data; TryApplyOverrides(data, overrideData); return overrideData; } TileOverrideData tileOverrideData = new TileOverrideData { ZoneData = data, X = normalGridPosition.x, Z = normalGridPosition.z, OverridePlugWithNoGateChance = data.OverridePlugWithNoGateChance, PlugWithNoGateChance = data.PlugWithNoGateChance }; TryApplyOverrides(data, tileOverrideData); PutOverrideData(tileOverrideData); return tileOverrideData; } private void TryApplyOverrides(ZoneOverrideData zoneOverrideData, TileOverrideData tileOverrideData) { if (zoneOverrideData.OverrideGeomorphs && string.IsNullOrEmpty(tileOverrideData.Geomorph)) { ZoneOverrideData.GeomorphData? nextGeo = zoneOverrideData.GetNextGeo(); if (nextGeo.HasValue) { tileOverrideData.Geomorph = nextGeo.Value.Geomorph; if (tileOverrideData.Rotation == RotateType.None) { tileOverrideData.Rotation = ZoneOverrideData.DirectionToRotate(nextGeo.Value.Direction); } } } if (zoneOverrideData.OverrideAltitudes && !tileOverrideData.OverrideAltitude) { int? nextAltitude = zoneOverrideData.GetNextAltitude(); if (nextAltitude.HasValue) { tileOverrideData.OverrideAltitude = true; tileOverrideData.Altitude = nextAltitude.Value; } } } public bool TryGetZoneOverride(eLocalZoneIndex localIndex, out ZoneOverrideData data) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) data = ZoneOverrides.SingleOrDefault((ZoneOverrideData z) => z.LocalIndex == localIndex); return data != null; } } public sealed class TileOverrideData { public int X { get; set; } public int Z { get; set; } public bool OverrideAreaSeeds { get; set; } public uint[] AreaSeeds { get; set; } = Array.Empty<uint>(); public RotateType Rotation { get; set; } public string Geomorph { get; set; } = string.Empty; public bool OverrideAltitude { get; set; } public int Altitude { get; set; } public string ForwardPlug { get; set; } = string.Empty; public string BackwardPlug { get; set; } = string.Empty; public string LeftPlug { get; set; } = string.Empty; public string RightPlug { get; set; } = string.Empty; public bool OverridePlugWithNoGateChance { get; set; } public float PlugWithNoGateChance { get; set; } = 0.5f; [JsonIgnore] public ZoneOverrideData ZoneData { get; set; } } public sealed class ZoneOverrideData { public enum Direction { Unchanged, Random, Forward, Backward, Left, Right } public struct GeomorphData { public string Geomorph { get; set; } public Direction Direction { get; set; } } private int _curGeomorphIndex; private int _curAltitudeIndex; private int _curPlugIndex; public eLocalZoneIndex LocalIndex { get; set; } public bool OverrideGeomorphs { get; set; } public GeomorphData[] Geomorphs { get; set; } = Array.Empty<GeomorphData>(); public bool OverrideAltitudes { get; set; } public int[] Altitudes { get; set; } = Array.Empty<int>(); public bool OverridePlugs { get; set; } public string[] Plugs { get; set; } = Array.Empty<string>(); public bool OverridePlugWithNoGateChance { get; set; } public float PlugWithNoGateChance { get; set; } = 0.5f; public void Clear() { _curGeomorphIndex = 0; _curAltitudeIndex = 0; _curPlugIndex = 0; } public GeomorphData? GetNextGeo() { if (Geomorphs == null || Geomorphs.Length == 0) { return null; } return Geomorphs[_curGeomorphIndex++ % Geomorphs.Length]; } public int? GetNextAltitude() { if (Altitudes == null || Altitudes.Length == 0) { return null; } return Altitudes[_curAltitudeIndex++ % Altitudes.Length]; } public string GetNextPlug() { if (Plugs == null || Plugs.Length == 0) { return string.Empty; } return Plugs[_curPlugIndex++ % Plugs.Length]; } public static RotateType DirectionToRotate(Direction direction) { return direction switch { Direction.Unchanged => RotateType.None, Direction.Random => RotateType.Towards_Random, Direction.Forward => RotateType.Towards_Forward, Direction.Backward => RotateType.Towards_Backward, Direction.Left => RotateType.Towards_Left, Direction.Right => RotateType.Towards_Right, _ => throw new NotImplementedException($"DirectionType: {direction} is not supported"), }; } } } namespace GTFR { public class Datablock : MonoBehaviour { public static LevelLayoutDataBlock[] data = (LevelLayoutDataBlock[])(object)new LevelLayoutDataBlock[3]; public static Datablock current; public static LevelLayoutDataBlock[] originalData; public static LevelLayoutDataBlock[] refData; public static string playerName; public static ComplexResourceSetDataBlock newComplexResource; public static Dictionary<string, Resource>[] complexDicts; public static float originalEnemyTotalCost; private Layout layOutRandomizer = new Layout(); public Datablock() { current = this; originalEnemyTotalCost = EnemyCostManager.AllowedTotalCost; refData = Il2CppArrayBase<LevelLayoutDataBlock>.op_Implicit(GameDataBlockBase<LevelLayoutDataBlock>.GetAllBlocks()); originalData = (LevelLayoutDataBlock[])(object)new LevelLayoutDataBlock[refData.Length]; for (int i = 0; i < originalData.Length; i++) { try { originalData[i] = GameDataBlockBase<LevelLayoutDataBlock>.CreateNewCopy(refData[i]); LevelLayoutDataBlock obj = originalData[i]; string name = ((GameDataBlockBase<LevelLayoutDataBlock>)(object)originalData[i]).name; ((GameDataBlockBase<LevelLayoutDataBlock>)(object)obj).name = name.Substring(0, name.Length - 5); } catch { EntryPoint.LogIt("An original Datablock was Null so we're skipping"); } } WeaponSwap(); List<float> resourcePackSizes; List<float> obj3 = (resourcePackSizes = GameDataBlockBase<ExpeditionBalanceDataBlock>.GetBlock(1u).ResourcePackSizes); resourcePackSizes[0] = resourcePackSizes[0] * 2f; resourcePackSizes = obj3; resourcePackSizes[1] = resourcePackSizes[1] * 2f; resourcePackSizes = obj3; resourcePackSizes[2] = resourcePackSizes[2] * 2f; obj3.Add(2.4f); obj3.Add(3f); obj3.Add(3.2f); obj3.Add(4f); } public void Build() { layOutRandomizer.GetBlockAndBuild(); } public static T[] Blocks<T>() where T : GameDataBlockBase<T> { return Il2CppArrayBase<T>.op_Implicit(GameDataBlockBase<T>.GetAllBlocks()); } public static T Block<T>(uint id) where T : GameDataBlockBase<T> { return GameDataBlockBase<T>.GetBlock(id); } public static T Block<T>(string name) where T : GameDataBlockBase<T> { return GameDataBlockBase<T>.GetBlock(name); } public static T Copy<T>(T block) where T : GameDataBlockBase<T> { return GameDataBlockBase<T>.CreateNewCopy(block); } public static LevelLayoutDataBlock GetOrignalLevelLayout(string name) { for (int i = 0; i < originalData.Length; i++) { if (originalData[i] != null && ((GameDataBlockBase<LevelLayoutDataBlock>)(object)originalData[i]).name.Contains(name)) { return originalData[i]; } } return null; } public static void WeaponSwap() { Dictionary<string, WeaponCate> dictionary = new Dictionary<string, WeaponCate>(); foreach (GearCategoryDataBlock allBlock in GameDataBlockBase<GearCategoryDataBlock>.GetAllBlocks()) { uint baseItem = allBlock.BaseItem; if ((baseItem - 108 <= 2 || baseItem == 156) ? true : false) { GearCategoryDataBlock val2 = GameDataBlockBase<GearCategoryDataBlock>.CreateNewCopy(allBlock); switch (val2.BaseItem) { case 108u: val2.BaseItem = 109u; break; case 109u: val2.BaseItem = 108u; break; case 110u: val2.BaseItem = 156u; break; case 156u: val2.BaseItem = 110u; break; } dictionary[((GameDataBlockBase<GearCategoryDataBlock>)(object)allBlock).persistentID.ToString()] = new WeaponCate { id = ((GameDataBlockBase<GearCategoryDataBlock>)(object)val2).persistentID.ToString(), baseItem = val2.BaseItem.ToString(), toReplace = allBlock.BaseItem.ToString() }; } } foreach (PlayerOfflineGearDataBlock allBlock2 in GameDataBlockBase<PlayerOfflineGearDataBlock>.GetAllBlocks()) { string[] array = allBlock2.GearJSON.Split(':'); int num = -1; string text = "0"; for (int i = 0; i < array.Length; i++) { if (array[i].Contains("108") || array[i].Contains("109") || array[i].Contains("110") || array[i].Contains("156")) { num = i; break; } } if (num != -1) { PlayerOfflineGearDataBlock obj = GameDataBlockBase<PlayerOfflineGearDataBlock>.CreateNewCopy(allBlock2); string text2 = array[num - 3]; WeaponCate weaponCate = dictionary[text2.Substring(0, text2.Length - 5)]; int num2 = num - 3; string obj2 = array[num - 3]; text2 = array[num - 3]; array[num2] = obj2.Replace(text2.Substring(0, text2.Length - 5), weaponCate.id); array[num] = array[num].Replace(weaponCate.toReplace, weaponCate.baseItem); if (num == 14) { text2 = array[num - 6]; text = text2.Substring(0, text2.Length - 5); } obj.GearJSON = string.Join(':', array); GearCategoryDataBlock block = GameDataBlockBase<GearCategoryDataBlock>.GetBlock(uint.Parse(weaponCate.id)); ArchetypeDataBlock val4 = GameDataBlockBase<ArchetypeDataBlock>.CreateNewCopy(GameDataBlockBase<ArchetypeDataBlock>.GetBlock(text switch { "0" => block.SemiArchetype, "1" => block.BurstArchetype, "2" => block.AutoArchetype, _ => block.SemiBurstArchetype, })); if (weaponCate.toReplace.Equals("108") || weaponCate.toReplace.Equals("156")) { val4.CostOfBullet *= 0.5f; } else if (weaponCate.toReplace.Equals("109") || weaponCate.toReplace.Equals("110")) { val4.CostOfBullet *= 1.5f; } switch (text) { case "0": block.SemiArchetype = ((GameDataBlockBase<ArchetypeDataBlock>)(object)val4).persistentID; break; case "1": block.BurstArchetype = ((GameDataBlockBase<ArchetypeDataBlock>)(object)val4).persistentID; break; case "2": block.AutoArchetype = ((GameDataBlockBase<ArchetypeDataBlock>)(object)val4).persistentID; break; default: block.SemiBurstArchetype = ((GameDataBlockBase<ArchetypeDataBlock>)(object)val4).persistentID; break; } } } } public static void ComplexResource() { newComplexResource = Datablock.Copy<ComplexResourceSetDataBlock>(Datablock.Block<ComplexResourceSetDataBlock>(92u)); ComplexResourceSetDataBlock[] array = Datablock.Blocks<ComplexResourceSetDataBlock>(); complexDicts = new Dictionary<string, Resource>[50]; for (int i = 0; i < 50; i++) { complexDicts[i] = new Dictionary<string, Resource>(); } int num = 0; ComplexResourceSetDataBlock[] array2 = array; foreach (ComplexResourceSetDataBlock obj in array2) { num = 0; PopulateComplexDate(obj.GeomorphTiles_1x1, ref complexDicts, ref num); PopulateComplexDate(obj.GeomorphTiles_2x1, ref complexDicts, ref num); PopulateComplexDate(obj.GeomorphTiles_2x2, ref complexDicts, ref num); PopulateComplexDate(obj.SmallWeakGates, ref complexDicts, ref num); PopulateComplexDate(obj.SmallSecurityGates, ref complexDicts, ref num); PopulateComplexDate(obj.SmallApexGates, ref complexDicts, ref num); PopulateComplexDate(obj.SmallBulkheadGates, ref complexDicts, ref num); PopulateComplexDate(obj.SmallMainPathBulkheadGates, ref complexDicts, ref num); PopulateComplexDate(obj.SmallWallCaps, ref complexDicts, ref num); PopulateComplexDate(obj.SmallDestroyedCaps, ref complexDicts, ref num); PopulateComplexDate(obj.SmallWallAndDestroyedCaps, ref complexDicts, ref num); PopulateComplexDate(obj.MediumWeakGates, ref complexDicts, ref num); PopulateComplexDate(obj.MediumSecurityGates, ref complexDicts, ref num); PopulateComplexDate(obj.MediumApexGates, ref complexDicts, ref num); PopulateComplexDate(obj.MediumBulkheadGates, ref complexDicts, ref num); PopulateComplexDate(obj.MediumMainPathBulkheadGates, ref complexDicts, ref num); PopulateComplexDate(obj.MediumWallCaps, ref complexDicts, ref num); PopulateComplexDate(obj.MediumDestroyedCaps, ref complexDicts, ref num); PopulateComplexDate(obj.MediumWallAndDestroyedCaps, ref complexDicts, ref num); PopulateComplexDate(obj.LargeWeakGates, ref complexDicts, ref num); PopulateComplexDate(obj.LargeSecurityGates, ref complexDicts, ref num); PopulateComplexDate(obj.LargeApexGates, ref complexDicts, ref num); PopulateComplexDate(obj.LargeBulkheadGates, ref complexDicts, ref num); PopulateComplexDate(obj.LargeMainPathBulkheadGates, ref complexDicts, ref num); PopulateComplexDate(obj.LargeWallCaps, ref complexDicts, ref num); PopulateComplexDate(obj.LargeDestroyedCaps, ref complexDicts, ref num); PopulateComplexDate(obj.LargeWallAndDestroyedCaps, ref complexDicts, ref num); PopulateComplexDate(obj.StraightPlugsNoGates, ref complexDicts, ref num); PopulateComplexDate(obj.StraightPlugsWithGates, ref complexDicts, ref num); PopulateComplexDate(obj.SingleDropPlugsNoGates, ref complexDicts, ref num); PopulateComplexDate(obj.SingleDropPlugsWithGates, ref complexDicts, ref num); PopulateComplexDate(obj.DoubleDropPlugsNoGates, ref complexDicts, ref num); PopulateComplexDate(obj.DoubleDropPlugsWithGates, ref complexDicts, ref num); PopulateComplexDate(obj.PlugCaps, ref complexDicts, ref num); PopulateComplexDate(obj.ElevatorShafts_1x1, ref complexDicts, ref num); PopulateComplexDate(obj.CustomGeomorphs_Exit_1x1, ref complexDicts, ref num); PopulateComplexDate(obj.CustomGeomorphs_Objective_1x1, ref complexDicts, ref num); PopulateComplexDate(obj.CustomGeomorphs_Challenge_1x1, ref complexDicts, ref num); PopulateComplexDate(obj.Ladders_4m, ref complexDicts, ref num); PopulateComplexDate(obj.Ladders_2m, ref complexDicts, ref num); PopulateComplexDate(obj.Ladders_1m, ref complexDicts, ref num); PopulateComplexDate(obj.Ladders_05m, ref complexDicts, ref num); PopulateComplexDate(obj.Ladders_Bottom, ref complexDicts, ref num); PopulateComplexDate(obj.Ladders_Top, ref complexDicts, ref num); } num = 0; newComplexResource.GeomorphTiles_1x1 = PopulateNewComplex(newComplexResource.GeomorphTiles_1x1, ref complexDicts, ref num); newComplexResource.GeomorphTiles_2x1 = PopulateNewComplex(newComplexResource.GeomorphTiles_2x1, ref complexDicts, ref num); newComplexResource.GeomorphTiles_2x2 = PopulateNewComplex(newComplexResource.GeomorphTiles_2x2, ref complexDicts, ref num); newComplexResource.SmallWeakGates = PopulateNewComplex(newComplexResource.SmallWeakGates, ref complexDicts, ref num); newComplexResource.SmallSecurityGates = PopulateNewComplex(newComplexResource.SmallSecurityGates, ref complexDicts, ref num); newComplexResource.SmallApexGates = PopulateNewComplex(newComplexResource.SmallApexGates, ref complexDicts, ref num); newComplexResource.SmallBulkheadGates = PopulateNewComplex(newComplexResource.SmallBulkheadGates, ref complexDicts, ref num); newComplexResource.SmallMainPathBulkheadGates = PopulateNewComplex(newComplexResource.SmallMainPathBulkheadGates, ref complexDicts, ref num); newComplexResource.SmallWallCaps = PopulateNewComplex(newComplexResource.SmallWallCaps, ref complexDicts, ref num); newComplexResource.SmallDestroyedCaps = PopulateNewComplex(newComplexResource.SmallDestroyedCaps, ref complexDicts, ref num); newComplexResource.SmallWallAndDestroyedCaps = PopulateNewComplex(newComplexResource.SmallWallAndDestroyedCaps, ref complexDicts, ref num); newComplexResource.MediumWeakGates = PopulateNewComplex(newComplexResource.MediumWeakGates, ref complexDicts, ref num); newComplexResource.MediumSecurityGates = PopulateNewComplex(newComplexResource.MediumSecurityGates, ref complexDicts, ref num); newComplexResource.MediumApexGates = PopulateNewComplex(newComplexResource.MediumApexGates, ref complexDicts, ref num); newComplexResource.MediumBulkheadGates = PopulateNewComplex(newComplexResource.MediumBulkheadGates, ref complexDicts, ref num); newComplexResource.MediumMainPathBulkheadGates = PopulateNewComplex(newComplexResource.MediumMainPathBulkheadGates, ref complexDicts, ref num); newComplexResource.MediumWallCaps = PopulateNewComplex(newComplexResource.MediumWallCaps, ref complexDicts, ref num); newComplexResource.MediumDestroyedCaps = PopulateNewComplex(newComplexResource.MediumDestroyedCaps, ref complexDicts, ref num); newComplexResource.MediumWallAndDestroyedCaps = PopulateNewComplex(newComplexResource.MediumWallAndDestroyedCaps, ref complexDicts, ref num); newComplexResource.LargeWeakGates = PopulateNewComplex(newComplexResource.LargeWeakGates, ref complexDicts, ref num); newComplexResource.LargeSecurityGates = PopulateNewComplex(newComplexResource.LargeSecurityGates, ref complexDicts, ref num); newComplexResource.LargeApexGates = PopulateNewComplex(newComplexResource.LargeApexGates, ref complexDicts, ref num); newComplexResource.LargeBulkheadGates = PopulateNewComplex(newComplexResource.LargeBulkheadGates, ref complexDicts, ref num); newComplexResource.LargeMainPathBulkheadGates = PopulateNewComplex(newComplexResource.LargeMainPathBulkheadGates, ref complexDicts, ref num); newComplexResource.LargeWallCaps = PopulateNewComplex(newComplexResource.LargeWallCaps, ref complexDicts, ref num); newComplexResource.LargeDestroyedCaps = PopulateNewComplex(newComplexResource.LargeDestroyedCaps, ref complexDicts, ref num); newComplexResource.LargeWallAndDestroyedCaps = PopulateNewComplex(newComplexResource.LargeWallAndDestroyedCaps, ref complexDicts, ref num); newComplexResource.StraightPlugsNoGates = PopulateNewComplex(newComplexResource.StraightPlugsNoGates, ref complexDicts, ref num); newComplexResource.StraightPlugsWithGates = PopulateNewComplex(newComplexResource.StraightPlugsWithGates, ref complexDicts, ref num); newComplexResource.SingleDropPlugsNoGates = PopulateNewComplex(newComplexResource.SingleDropPlugsNoGates, ref complexDicts, ref num); newComplexResource.SingleDropPlugsWithGates = PopulateNewComplex(newComplexResource.SingleDropPlugsWithGates, ref complexDicts, ref num); newComplexResource.DoubleDropPlugsNoGates = PopulateNewComplex(newComplexResource.DoubleDropPlugsNoGates, ref complexDicts, ref num); newComplexResource.DoubleDropPlugsWithGates = PopulateNewComplex(newComplexResource.DoubleDropPlugsWithGates, ref complexDicts, ref num); newComplexResource.PlugCaps = PopulateNewComplex(newComplexResource.PlugCaps, ref complexDicts, ref num); newComplexResource.ElevatorShafts_1x1 = PopulateNewComplex(newComplexResource.ElevatorShafts_1x1, ref complexDicts, ref num); newComplexResource.CustomGeomorphs_Exit_1x1 = PopulateNewComplex(newComplexResource.CustomGeomorphs_Exit_1x1, ref complexDicts, ref num); newComplexResource.CustomGeomorphs_Objective_1x1 = PopulateNewComplex(newComplexResource.CustomGeomorphs_Objective_1x1, ref complexDicts, ref num); newComplexResource.CustomGeomorphs_Challenge_1x1 = PopulateNewComplex(newComplexResource.CustomGeomorphs_Challenge_1x1, ref complexDicts, ref num); newComplexResource.Ladders_4m = PopulateNewComplex(newComplexResource.Ladders_4m, ref complexDicts, ref num); newComplexResource.Ladders_2m = PopulateNewComplex(newComplexResource.Ladders_2m, ref complexDicts, ref num); newComplexResource.Ladders_1m = PopulateNewComplex(newComplexResource.Ladders_1m, ref complexDicts, ref num); newComplexResource.Ladders_05m = PopulateNewComplex(newComplexResource.Ladders_05m, ref complexDicts, ref num); newComplexResource.Ladders_Bottom = PopulateNewComplex(newComplexResource.Ladders_Bottom, ref complexDicts, ref num); newComplexResource.Ladders_Top = PopulateNewComplex(newComplexResource.Ladders_Top, ref complexDicts, ref num); } public static void PopulateComplexDate(List<ResourceData> datas, ref Dictionary<string, Resource>[] dict, ref int index) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected I4, but got Unknown //IL_0032: Expected I4, but got Unknown Enumerator<ResourceData> enumerator = datas.GetEnumerator(); while (enumerator.MoveNext()) { ResourceData val = enumerator.Current; dict[index][val.Prefab] = new Resource(val.Prefab, (int)val.SubComplex, (int)val.Shard); } index++; } public static List<ResourceData> PopulateNewComplex(List<ResourceData> datas, ref Dictionary<string, Resource>[] dict, ref int index) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Expected O, but got Unknown datas.Clear(); foreach (string key in dict[index].Keys) { ResourceData val = new ResourceData(); val.Prefab = dict[index][key].prefab; val.SubComplex = (SubComplex)dict[index][key].subcomplex; val.Shard = (AssetBundleShard)dict[index][key].shard; datas.Add(val); } index++; return datas; } } public struct Resource { public string prefab; public int subcomplex; public int shard; public Resource(string prefab, int subcomplex, int shard) { this.prefab = prefab; this.subcomplex = 5; this.shard = shard; } } internal struct WeaponCate { public string id; public string baseItem; public string toReplace; public WeaponCate(string id, string baseItem, string toReplace) { this.id = id; this.baseItem = baseItem; this.toReplace = toReplace; } } public static class Detour { public unsafe delegate void StaticVoidDelegate(Il2CppMethodInfo* methodInfo); public unsafe delegate void InstanceVoidDelegate(IntPtr instance, Il2CppMethodInfo* methodInfo); public static bool TryCreate<T>(DetourDescription description, T to, out T originalCall, out INativeDetour detourInstance) where T : Delegate { try { detourInstance = INativeDetour.CreateAndApply<T>((IntPtr)description.GetMethodPointer(), to, ref originalCall); return detourInstance != null; } catch { } originalCall = null; detourInstance = null; return false; } } public struct DetourDescription { public Type Type; public Type ReturnType; public Type[] ArgTypes; public string MethodName; public bool IsGeneric; public unsafe nint GetMethodPointer() { if (Type == null) { throw new MissingFieldException("Field Type is not set!"); } if (ReturnType == null) { throw new MissingFieldException("Field ReturnType is not set! If you mean 'void' do typeof(void)"); } if (string.IsNullOrEmpty(MethodName)) { throw new MissingFieldException("Field MethodName is not set or valid!"); } Il2CppType.From(Type, true); IntPtr nativeClassPointer = Il2CppClassPointerStore.GetNativeClassPointer(Type); Type val = Il2CppType.From(ReturnType, true); Type[] array; if (ArgTypes == null || ArgTypes.Length == 0) { array = Array.Empty<Type>(); } else { int num = ArgTypes.Length; array = (Type[])(object)new Type[num]; for (int i = 0; i < num; i++) { Type type = ArgTypes[i]; array[i] = Il2CppType.From(type, true); } } string[] array2 = array.Select((Type t) => t.FullName).ToArray(); void** ptr = (void**)IL2CPP.GetIl2CppMethod(nativeClassPointer, IsGeneric, MethodName, val.FullName, array2).ToPointer(); if (ptr == null) { return (nint)ptr; } return (nint)(*ptr); } } [BepInPlugin("JishWasha.GTFR", "GTFR", "0.2.3")] public class EntryPoint : BasePlugin { public static ConfigEntry<bool> GeosRandom; public static ConfigEntry<bool> bioScans; public static ConfigEntry<bool> movingScans; public static ConfigEntry<bool> BloodDoors; public static ConfigEntry<bool> Enemy; public static ConfigEntry<bool> EnemyScale; public static ConfigEntry<bool> EnemyBirth; public static ConfigEntry<bool> chaosRando; public static ConfigEntry<bool> spittersRando; public static ConfigEntry<bool> itemsRando; public static ConfigEntry<bool> eventRando; public static int configLevel; public static ConfigFile configFile; public static EntryPoint e; public override void Load() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) e = this; Harmony val = new Harmony("JishWasha.GTFR"); ClassInjector.RegisterTypeInIl2Cpp<Datablock>(); ClassInjector.RegisterTypeInIl2Cpp<MovingScanAI>(); Action<ulong, pScanPos> action = delegate(ulong _, pScanPos data) { ScansReplicator.UpdateScanPosition(data); }; NetworkAPI.RegisterEvent<pScanPos>("UpdateScanPosition", action); LogIt("Scans setting up to be synced"); LogIt("Levels are ready to be EvilWasha"); GetTheSettings(); ResourcePack.CreateDetour(); val.PatchAll(); } public static void GetTheSettings() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown configFile = new ConfigFile(Path.Combine(Paths.ConfigPath, "JishWasha.GTFR.cfg"), true); GeosRandom = configFile.Bind<bool>("Setup", "GeosRandom", true, "Toggle for Geomorphs --- Everyone must have the same config in order to drop"); bioScans = configFile.Bind<bool>("Setup", "bioScans", true, "Bioscans Rando"); movingScans = configFile.Bind<bool>("Setup", "movingScans", true, "Bioscans Rando"); BloodDoors = configFile.Bind<bool>("Setup", "BloodDoors", true, "Toggle for Blood Doors"); Enemy = configFile.Bind<bool>("Setup", "Enemy", false, "Toggle for enemies spawning"); EnemyScale = configFile.Bind<bool>("Setup", "EnemyScale", true, "Toggle for enemies Scale"); EnemyBirth = configFile.Bind<bool>("Setup", "EnemyBirth", true, "Toggle for Mom and scout random wave"); chaosRando = configFile.Bind<bool>("Setup", "chaosRando", false, "Chaos Jish rando >__<"); spittersRando = configFile.Bind<bool>("Setup", "spittersRando", false, "evil Spitters being random"); itemsRando = configFile.Bind<bool>("Setup", "itemsRando", false, "Toggle for da babies that are not yours"); eventRando = configFile.Bind<bool>("Setup", "eventRando", false, "Toggle to take the red pills and randomize events"); Geos.randomize = GeosRandom.Value; BioScans.randomize = bioScans.Value; ScanPatch.randomize = movingScans.Value; Enemies.randoBloodDoors = BloodDoors.Value; Enemies.randoEnemy = Enemy.Value; EnemyPatch.random = EnemyBirth.Value; EnemySpawnPatch.random = EnemyScale.Value; Spitters.randomize = spittersRando.Value; ItemsRandomizer.randomize = itemsRando.Value; LevelDesignRando.randomize = chaosRando.Value; Events.randomize = eventRando.Value; } public static int ConfigToBinary() { string text = ""; configLevel = 0; text += "1"; text += (GeosRandom.Value ? "1" : "0"); text += (bioScans.Value ? "1" : "0"); text += (movingScans.Value ? "1" : "0"); text += (BloodDoors.Value ? "1" : "0"); text += (Enemy.Value ? "1" : "0"); text += (EnemyBirth.Value ? "1" : "0"); text += (EnemyScale.Value ? "1" : "0"); text += (chaosRando.Value ? "1" : "0"); text += (spittersRando.Value ? "1" : "0"); text += (itemsRando.Value ? "1" : "0"); text += (eventRando.Value ? "1" : "0"); text += "1"; string text2 = text; foreach (char c in text2) { configLevel += (int)char.GetNumericValue(c); } LogIt("HostID: " + (int)Convert.ToInt64(text, 2)); return (int)Convert.ToInt64(text, 2); } public static void BinaryToConfig(int num) { string text = Convert.ToString(num, 2); LogIt("Config is: " + text); Geos.randomize = text[1] == '1'; BioScans.randomize = text[2] == '1'; ScanPatch.randomize = text[3] == '1'; Enemies.randoBloodDoors = text[4] == '1'; Enemies.randoEnemy = text[5] == '1'; EnemyPatch.random = text[6] == '1'; EnemySpawnPatch.random = text[7] == '1'; LevelDesignRando.randomize = text[8] == '1'; Spitters.randomize = text[9] == '1'; ItemsRandomizer.randomize = text[10] == '1'; Events.randomize = text[11] == '1'; } public static void LogIt(object data) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown ManualLogSource log = ((BasePlugin)e).Log; bool flag = default(bool); BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(0, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<object>(data); } log.LogInfo(val); } public override bool Unload() { return ((BasePlugin)this).Unload(); } } public static class PluginInfo { public const string PLUGIN_GUID = "JishWasha.GTFR"; public const string PLUGIN_NAME = "GTFR"; public const string PLUGIN_VERSION = "0.2.3"; public const string AUTHOR = "time1pm/Jish/microchips-n-dips"; public const string BRANCH = "OpenBeta"; public const string INTERNAL_VERSION = "002346"; } [HarmonyPatch] public class Initializer { public static int hostID; [HarmonyPostfix] [HarmonyPatch(typeof(StartMainGame), "Start")] private static void StartData(StartMainGame __instance) { ((Component)__instance).gameObject.AddComponent<Datablock>(); ScansReplicator.scans = new List<MovingScanAI>(); EntryPoint.LogIt("datablock is LOADED"); } [HarmonyPrefix] [HarmonyPatch(typeof(RundownManager), "SetActiveExpedition")] public static void SetActiveExp(ref pActiveExpedition expPackage, ref ExpeditionInTierData expTierData) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected I4, but got Unknown Layout.tierLevel = (int)expPackage.tier; expTierData.MainLayerData.ArtifactData.ArtifactAmountMulti = 0f; EntryPoint.GetTheSettings(); expTierData.Seeds.BuildSeed = new Random(expPackage.sessionSeed).Next(100000000, int.MaxValue); if (SNet.IsMaster) { expPackage.hostIDSeed = EntryPoint.ConfigToBinary(); hostID = expPackage.hostIDSeed; } } [HarmonyPostfix] [HarmonyPatch(typeof(RundownManager), "SetActiveExpedition")] public static void GetSeeds(ref pActiveExpedition expPackage, ref ExpeditionInTierData expTierData) { BigPickUpPatch.seed = expPackage.sessionSeed; EntryPoint.LogIt("Session: " + expTierData.SessionSeed + " HostID: " + expTierData.HostIDSeed); BuildPatch.offSeed = 0u; } [HarmonyPostfix] [HarmonyPatch(typeof(ExpeditionInTierData), "SetSeeds")] public static void SetHostSeed(ref int hostIDSeed) { if (!SNet.IsMaster) { hostID = hostIDSeed; } BuildPatch.offSeed = 0u; } [HarmonyPrefix] [HarmonyPatch(typeof(Builder), "Build")] public static void BuildNewLevel() { EntryPoint.BinaryToConfig(hostID); ScansReplicator.scans.Clear(); Datablock.current.Build(); } } } namespace GTFR.Structs { internal struct Danger { private float danger; private float enenmyDanger; private float costDanger; private static Danger current; public Danger() { danger = 0f; enenmyDanger = 0f; costDanger = 0f; current = this; } public static void Add(float amount) { current.danger += amount; } public static float Level() { current.costDanger = (EnemyCostManager.AllowedTotalCost - Datablock.originalEnemyTotalCost) / 100f * 3f; current.enenmyDanger = current.danger / 100f * 2f; return current.costDanger + current.enenmyDanger; } public static float ResMulti() { return 1f + Level() * 1.1f; } } public struct EnemyPop { public float cost; public float health; public EnemyPop(float cost, float health) { this.cost = cost; this.health = health; } } public enum EnemyRandomConfig { Normal, Rando, Evil, Jish } public enum TrueRandoConfig { Normal, EvilRando } public enum SpitterConfig { Normal, DecentAmount, ALOT } public enum BioScansConfig { Normal, Rando, HardRando } public struct LRandom { private Random random; private static LRandom current; public LRandom() { random = new Random(RundownManager.ActiveExpedition.SessionSeed); current = this; } public static int Next(int max) { return current.random.Next(max); } public static int Next(int min, int max) { return current.random.Next(min, max); } } public struct pScanPos { public int m_index; public Vector3 m_position; } public struct Rando { private Random random; private static Rando current; public Rando() { random = new Random(RundownManager.ActiveExpedition.SessionSeed + (int)BuildPatch.offSeed); current = this; } public static int Next(int max) { return current.random.Next(max); } public static int Next(int min, int max) { return current.random.Next(min, max); } } } namespace GTFR.Randomizers { internal class Balance : Randomizer { public void Finalize(List<ExpeditionZoneData> zones, List<ExpeditionZoneData> ogZones) { CuratedException(); RebalanceBoxes(); } private void RebalanceBoxes() { int tierLevel = Layout.tierLevel; EnemyCostManager.AllowedTotalCost = Datablock.originalEnemyTotalCost + (float)(41 - 40 / tierLevel); EntryPoint.LogIt("Danger Level: " + (1f + Danger.Level()) * 100f + "%"); LevelLayoutDataBlock[] data = Datablock.data; foreach (LevelLayoutDataBlock val in data) { if (val == null) { continue; } Enumerator<ExpeditionZoneData> enumerator = val.Zones.GetEnumerator(); while (enumerator.MoveNext()) { ExpeditionZoneData current = enumerator.Current; if (current.BigPickupDistributionInZone == 10 || current.EventsOnPortalWarp.Count > 0) { EntryPoint.LogIt("There's MWP, we're skipping"); continue; } float num = 0.2f * (float)tierLevel; current.ToolAmmoMulti = Mathf.Clamp(current.ToolAmmoMulti, num, 100f); current.WeaponAmmoMulti = Mathf.Clamp(current.WeaponAmmoMulti, num, 100f); current.HealthMulti = Mathf.Clamp(current.HealthMulti, num, 100f); current.DisinfectionMulti = Mathf.Clamp(current.DisinfectionMulti, 0.2f, 100f); float num2 = Danger.ResMulti(); current.ToolAmmoMulti *= num2; current.WeaponAmmoMulti *= num2; current.HealthMulti *= num2; current.DisinfectionMulti *= num2; if (tierLevel > 2) { current.ToolAmmoMulti += (float)tierLevel; current.WeaponAmmoMulti += (float)tierLevel; current.HealthMulti += (float)tierLevel; current.DisinfectionMulti += (float)tierLevel; } } } } private void CuratedException() { LevelLayoutDataBlock val = Datablock.Block<LevelLayoutDataBlock>(RundownManager.ActiveExpedition.LevelLayoutData); if (((GameDataBlockBase<LevelLayoutDataBlock>)(object)val).name.Contains("R7_D2_MainframeRush")) { val.Zones[11].AltitudeData.AllowedZoneAltitude = (eWantedZoneHeighs)9; val.Zones[11].AltitudeData.ChanceToChange = 0f; val.Zones[11].ForbidTerminalsInZone = true; } } } internal struct BioScan { public uint id; public int numScans; public float difficulty; public BioScan(ChainedPuzzleDataBlock puzzle) { id = ((GameDataBlockBase<ChainedPuzzleDataBlock>)(object)puzzle).persistentID; numScans = puzzle.ChainedPuzzle.Count; if (numScans == 0) { numScans = 1; } difficulty = PuzzleDifficulty(puzzle); } public static float ScanDifficulty(uint scanType) { switch (scanType) { case 3u: return -0.5f; case 5u: case 8u: case 14u: return 0.25f; case 6u: case 20u: return 0.5f; case 25u: case 26u: case 27u: case 28u: case 29u: return 0.75f; case 13u: case 16u: case 32u: return 1f; case 15u: return 1.5f; case 33u: case 34u: case 35u: case 36u: case 37u: return 2f; case 17u: case 18u: return 2f; case 40u: case 44u: return 2f; default: return 0f; } } public static float PuzzleDifficulty(ChainedPuzzleDataBlock puzzle) { float num = 0f; Enumerator<ChainedPuzzleComponent> enumerator = puzzle.ChainedPuzzle.GetEnumerator(); while (enumerator.MoveNext()) { ChainedPuzzleComponent current = enumerator.Current; num += ScanDifficulty(current.PuzzleType); } return num; } public static bool IsInvalid(ChainedPuzzleDataBlock puzzle) { Enumerator<ChainedPuzzleComponent> enumerator = puzzle.ChainedPuzzle.GetEnumerator(); while (enumerator.MoveNext()) { bool flag; switch (enumerator.Current.PuzzleType) { case 10u: case 11u: case 12u: case 21u: case 22u: case 24u: case 31u: case 38u: case 42u: case 43u: flag = true; break; default: flag = false; break; } if (flag) { return true; } } return false; } } internal class BioScans : Randomizer { public static List<BioScan>[] bioscans = new List<BioScan>[15]; private Dictionary<uint, int> scanCounts = new Dictionary<uint, int>(); public static bool randomize = true; public BioScans() { for (int i = 0; i < bioscans.Length; i++) { bioscans[i] = new List<BioScan>(); } scanCounts[0u] = 1; ChainedPuzzleDataBlock[] array = Datablock.Blocks<ChainedPuzzleDataBlock>(); foreach (ChainedPuzzleDataBlock puzzle in array) { if (!BioScan.IsInvalid(puzzle)) { BioScan item = new BioScan(puzzle); bioscans[item.numScans].Add(item); scanCounts[item.id] = item.numScans; } } } public void Randomize(ExpeditionZoneData zone, ExpeditionZoneData original, int index) { if (randomize) { CreateScanInZone(zone); } } public void CreateScanInZone(ExpeditionZoneData zone) { int num; try { num = Math.Clamp(scanCounts[zone.ChainedPuzzleToEnter] + Rando.Next(5) - 2, 1, 14); } catch { return; } while (bioscans[num].Count == 0) { num--; } BioScan bioScan = bioscans[num][Rando.Next(bioscans[num].Count)]; zone.ChainedPuzzleToEnter = bioScan.id; Danger.Add(bioScan.difficulty); if (ScanPatch.randomize) { Danger.Add(0.1f); } EntryPoint.LogI