GTFR.dll

Decompiled 3 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using AIGraph;
using AK;
using Agents;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BoosterImplants;
using CellMenu;
using ChainedPuzzles;
using CullingSystem;
using Enemies;
using Expedition;
using GTFO.API;
using GTFR.Patches;
using GTFR.Randomizers;
using GTFR.Structs;
using GameData;
using GameEvent;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
using LevelGeneration;
using Microsoft.CodeAnalysis;
using Player;
using SNetwork;
using StateMachines;
using TMPro;
using UnityEngine;
using UnityEngine.AI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("GTFR")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("GTFR")]
[assembly: AssemblyTitle("GTFR")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace GTFR
{
	public class Datablock : MonoBehaviour
	{
		public static LevelLayoutDataBlock[] data = (LevelLayoutDataBlock[])(object)new LevelLayoutDataBlock[3];

		public static Datablock current;

		public static LevelLayoutDataBlock[] originalData;

		public static LevelLayoutDataBlock[] refData;

		public static string playerName;

		public static float originalEnemyTotalCost;

		private Layout layOutRandomizer = new Layout();

		public Datablock()
		{
			current = this;
			originalEnemyTotalCost = EnemyCostManager.AllowedTotalCost;
			refData = Il2CppArrayBase<LevelLayoutDataBlock>.op_Implicit(GameDataBlockBase<LevelLayoutDataBlock>.GetAllBlocks());
			originalData = (LevelLayoutDataBlock[])(object)new LevelLayoutDataBlock[refData.Length];
			for (int i = 0; i < originalData.Length; i++)
			{
				try
				{
					originalData[i] = GameDataBlockBase<LevelLayoutDataBlock>.CreateNewCopy(refData[i]);
					LevelLayoutDataBlock obj = originalData[i];
					string name = ((GameDataBlockBase<LevelLayoutDataBlock>)(object)originalData[i]).name;
					((GameDataBlockBase<LevelLayoutDataBlock>)(object)obj).name = name.Substring(0, name.Length - 5);
				}
				catch
				{
					EntryPoint.LogIt("An original Datablock was Null so we're skipping");
				}
			}
			List<float> resourcePackSizes = GameDataBlockBase<ExpeditionBalanceDataBlock>.GetBlock(1u).ResourcePackSizes;
			List<float> val = resourcePackSizes;
			val[0] = val[0] * 2f;
			val = resourcePackSizes;
			val[1] = val[1] * 2f;
			val = resourcePackSizes;
			val[2] = val[2] * 2f;
			resourcePackSizes.Add(2.4f);
			resourcePackSizes.Add(3f);
			resourcePackSizes.Add(3.2f);
			resourcePackSizes.Add(4f);
		}

		public void Build()
		{
			layOutRandomizer.GetBlockAndBuild();
		}

		public static T[] Blocks<T>() where T : GameDataBlockBase<T>
		{
			return Il2CppArrayBase<T>.op_Implicit(GameDataBlockBase<T>.GetAllBlocks());
		}

		public static T Block<T>(uint id) where T : GameDataBlockBase<T>
		{
			return GameDataBlockBase<T>.GetBlock(id);
		}

		public static T Block<T>(string name) where T : GameDataBlockBase<T>
		{
			return GameDataBlockBase<T>.GetBlock(name);
		}

		public static T Copy<T>(T block) where T : GameDataBlockBase<T>
		{
			return GameDataBlockBase<T>.CreateNewCopy(block);
		}

		public static LevelLayoutDataBlock GetOrignalLevelLayout(string name)
		{
			for (int i = 0; i < originalData.Length; i++)
			{
				if (originalData[i] != null && ((GameDataBlockBase<LevelLayoutDataBlock>)(object)originalData[i]).name.Contains(name))
				{
					return originalData[i];
				}
			}
			return null;
		}
	}
	[BepInPlugin("JishWasha.GTFR", "GTFR", "0.1.8")]
	public class EntryPoint : BasePlugin
	{
		public static ConfigEntry<bool> GeosRandom;

		public static ConfigEntry<bool> bioScans;

		public static ConfigEntry<bool> movingScans;

		public static ConfigEntry<bool> BloodDoors;

		public static ConfigEntry<bool> Enemy;

		public static ConfigEntry<bool> EnemyScale;

		public static ConfigEntry<bool> EnemyBirth;

		public static ConfigEntry<bool> chaosRando;

		public static ConfigEntry<bool> spittersRando;

		public static ConfigEntry<bool> itemsRando;

		public static ConfigEntry<bool> eventRando;

		public static int configLevel;

		public static ConfigFile configFile;

		public static EntryPoint e;

		public override void Load()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			e = this;
			Harmony val = new Harmony("JishWasha.GTFR");
			ClassInjector.RegisterTypeInIl2Cpp<Datablock>();
			ClassInjector.RegisterTypeInIl2Cpp<MovingScanAI>();
			Action<ulong, pScanPos> action = delegate(ulong _, pScanPos data)
			{
				ScansReplicator.UpdateScanPosition(data);
			};
			NetworkAPI.RegisterEvent<pScanPos>("UpdateScanPosition", action);
			LogIt("Scans setting up to be synced");
			LogIt("Levels are ready to be EvilWasha");
			GetTheSettings();
			val.PatchAll();
		}

		public static void GetTheSettings()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			configFile = new ConfigFile(Path.Combine(Paths.ConfigPath, "JishWasha.GTFR.cfg"), true);
			GeosRandom = configFile.Bind<bool>("Setup", "GeosRandom", true, "Toggle for Geomorphs --- Everyone must have the same config in order to drop");
			bioScans = configFile.Bind<bool>("Setup", "bioScans", true, "Bioscans Rando");
			movingScans = configFile.Bind<bool>("Setup", "movingScans", true, "Bioscans Rando");
			BloodDoors = configFile.Bind<bool>("Setup", "BloodDoors", true, "Toggle for Blood Doors");
			Enemy = configFile.Bind<bool>("Setup", "Enemy", false, "Toggle for enemies spawning");
			EnemyScale = configFile.Bind<bool>("Setup", "EnemyScale", true, "Toggle for enemies Scale");
			EnemyBirth = configFile.Bind<bool>("Setup", "EnemyBirth", true, "Toggle for Mom and scout random wave");
			chaosRando = configFile.Bind<bool>("Setup", "chaosRando", false, "Chaos Jish rando >__<");
			spittersRando = configFile.Bind<bool>("Setup", "spittersRando", false, "evil Spitters being random");
			itemsRando = configFile.Bind<bool>("Setup", "itemsRando", false, "Toggle for da babies that are not yours");
			eventRando = configFile.Bind<bool>("Setup", "eventRando", false, "Toggle to take the red pills and randomize events");
			Geos.randomize = GeosRandom.Value;
			BioScans.randomize = bioScans.Value;
			ScanPatch.randomize = movingScans.Value;
			Enemies.randoBloodDoors = BloodDoors.Value;
			Enemies.randoEnemy = Enemy.Value;
			EnemyPatch.random = Enemy.Value;
			EnemySpawnPatch.random = EnemyScale.Value;
			Spitters.randomize = spittersRando.Value;
			ItemsRandomizer.randomize = itemsRando.Value;
			LevelDesignRando.randomize = chaosRando.Value;
			Events.randomize = eventRando.Value;
		}

		public static int ConfigToBinary()
		{
			string text = "";
			configLevel = 0;
			text += "1";
			text += (GeosRandom.Value ? "1" : "0");
			text += (bioScans.Value ? "1" : "0");
			text += (movingScans.Value ? "1" : "0");
			text += (BloodDoors.Value ? "1" : "0");
			text += (Enemy.Value ? "1" : "0");
			text += (EnemyScale.Value ? "1" : "0");
			text += (EnemyBirth.Value ? "1" : "0");
			text += (chaosRando.Value ? "1" : "0");
			text += (spittersRando.Value ? "1" : "0");
			text += (itemsRando.Value ? "1" : "0");
			text += (eventRando.Value ? "1" : "0");
			text += "1";
			string text2 = text;
			foreach (char c in text2)
			{
				configLevel += (int)char.GetNumericValue(c);
			}
			LogIt("HostID: " + (int)Convert.ToInt64(text, 2));
			return (int)Convert.ToInt64(text, 2);
		}

		public static void BinaryToConfig(int num)
		{
			string text = Convert.ToString(num, 2);
			LogIt("Config is: " + text);
			Geos.randomize = text[1] == '1';
			BioScans.randomize = text[2] == '1';
			ScanPatch.randomize = text[3] == '1';
			Enemies.randoBloodDoors = text[4] == '1';
			Enemies.randoEnemy = text[5] == '1';
			EnemyPatch.random = text[6] == '1';
			EnemySpawnPatch.random = text[7] == '1';
			LevelDesignRando.randomize = text[8] == '1';
			Spitters.randomize = text[9] == '1';
			ItemsRandomizer.randomize = text[10] == '1';
			Events.randomize = text[11] == '1';
		}

		public static void LogIt(object data)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Expected O, but got Unknown
			ManualLogSource log = ((BasePlugin)e).Log;
			bool flag = default(bool);
			BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(0, 1, ref flag);
			if (flag)
			{
				((BepInExLogInterpolatedStringHandler)val).AppendFormatted<object>(data);
			}
			log.LogInfo(val);
		}

		public override bool Unload()
		{
			return ((BasePlugin)this).Unload();
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "JishWasha.GTFR";

		public const string PLUGIN_NAME = "GTFR";

		public const string PLUGIN_VERSION = "0.1.8";

		public const string AUTHOR = "time1pm/Jish/microchips-n-dips";

		public const string BRANCH = "OpenBeta";

		public const string INTERNAL_VERSION = "002346";
	}
	[HarmonyPatch]
	public class Initializer
	{
		public static int hostID;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(StartMainGame), "Start")]
		private static void StartData(StartMainGame __instance)
		{
			((Component)__instance).gameObject.AddComponent<Datablock>();
			ScansReplicator.scans = new List<MovingScanAI>();
			EntryPoint.LogIt("datablock is LOADED");
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(RundownManager), "SetActiveExpedition")]
		public static void SetActiveExp(ref pActiveExpedition expPackage, ref ExpeditionInTierData expTierData)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Expected I4, but got Unknown
			Layout.tierLevel = (int)expPackage.tier;
			expTierData.MainLayerData.ArtifactData.ArtifactAmountMulti = 0f;
			EntryPoint.GetTheSettings();
			expTierData.Seeds.BuildSeed = new Random(expPackage.sessionSeed).Next(100000000, int.MaxValue);
			if (SNet.IsMaster)
			{
				expPackage.hostIDSeed = EntryPoint.ConfigToBinary();
				hostID = expPackage.hostIDSeed;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(RundownManager), "SetActiveExpedition")]
		public static void GetSeeds(ref pActiveExpedition expPackage, ref ExpeditionInTierData expTierData)
		{
			EntryPoint.LogIt("Session: " + expTierData.SessionSeed + " HostID: " + expTierData.HostIDSeed);
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(ExpeditionInTierData), "SetSeeds")]
		public static void SetHostSeed(ref int hostIDSeed)
		{
			if (!SNet.IsMaster)
			{
				hostID = hostIDSeed;
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Builder), "Build")]
		private static void BuildNewLevel()
		{
			EntryPoint.BinaryToConfig(hostID);
			ScansReplicator.scans.Clear();
			Datablock.current.Build();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(LG_ZoneJob_CreateExpandFromData), "Build")]
		public static void Fix(LG_ZoneJob_CreateExpandFromData __instance)
		{
			LG_Zone zone = __instance.m_zone;
			uint subSeed = zone.m_subSeed;
			zone.m_subSeed = subSeed + 1;
		}
	}
}
namespace GTFR.Structs
{
	internal struct Danger
	{
		private float danger;

		private float enenmyDanger;

		private float costDanger;

		private static Danger current;

		public Danger()
		{
			danger = 0f;
			enenmyDanger = 0f;
			costDanger = 0f;
			current = this;
		}

		public static void Add(float amount)
		{
			current.danger += amount;
		}

		public static float Level()
		{
			current.costDanger = (EnemyCostManager.AllowedTotalCost - Datablock.originalEnemyTotalCost) / 100f * 3f;
			current.enenmyDanger = current.danger / 100f * 2f;
			return current.costDanger + current.enenmyDanger;
		}

		public static float ResMulti()
		{
			return 1f + Level() * 1.1f;
		}
	}
	public struct pScanPos
	{
		public int m_index;

		public Vector3 m_position;
	}
	public struct Rando
	{
		private Random random;

		private static Rando current;

		public Rando()
		{
			random = new Random(RundownManager.ActiveExpedition.SessionSeed);
			current = this;
		}

		public static int Next(int max)
		{
			return current.random.Next(max);
		}

		public static int Next(int min, int max)
		{
			return current.random.Next(min, max);
		}
	}
}
namespace GTFR.Randomizers
{
	internal class Balance : Randomizer
	{
		public void Finalize(List<ExpeditionZoneData> zones, List<ExpeditionZoneData> ogZones)
		{
			CuratedException();
			RebalanceBoxes();
		}

		private void RebalanceBoxes()
		{
			int tierLevel = Layout.tierLevel;
			EnemyCostManager.AllowedTotalCost = Datablock.originalEnemyTotalCost + (float)Rando.Next(tierLevel - 1, 35 - 34 / tierLevel);
			EntryPoint.LogIt("Danger Level: " + (1f + Danger.Level()) * 100f + "%");
			LevelLayoutDataBlock[] data = Datablock.data;
			foreach (LevelLayoutDataBlock val in data)
			{
				if (val != null)
				{
					Enumerator<ExpeditionZoneData> enumerator = val.Zones.GetEnumerator();
					while (enumerator.MoveNext())
					{
						ExpeditionZoneData current = enumerator.Current;
						float num = 0.2f * (float)tierLevel;
						current.ToolAmmoMulti = Mathf.Clamp(current.ToolAmmoMulti, num, 100f);
						current.WeaponAmmoMulti = Mathf.Clamp(current.WeaponAmmoMulti, num, 100f);
						current.HealthMulti = Mathf.Clamp(current.HealthMulti, num, 100f);
						current.DisinfectionMulti = Mathf.Clamp(current.DisinfectionMulti, 0.2f, 100f);
						current.ToolAmmoMulti *= Danger.ResMulti();
						current.WeaponAmmoMulti *= Danger.ResMulti();
						current.HealthMulti *= Danger.ResMulti();
						current.DisinfectionMulti *= Danger.ResMulti();
					}
				}
			}
		}

		private void CuratedException()
		{
			LevelLayoutDataBlock val = Datablock.Block<LevelLayoutDataBlock>(RundownManager.ActiveExpedition.LevelLayoutData);
			if (((GameDataBlockBase<LevelLayoutDataBlock>)(object)val).name.Contains("R7_D2_MainframeRush"))
			{
				val.Zones[11].AltitudeData.AllowedZoneAltitude = (eWantedZoneHeighs)9;
				val.Zones[11].AltitudeData.ChanceToChange = 0f;
				val.Zones[11].ForbidTerminalsInZone = true;
			}
		}
	}
	internal struct BioScan
	{
		public uint id;

		public int numScans;

		public float difficulty;

		public BioScan(ChainedPuzzleDataBlock puzzle)
		{
			id = ((GameDataBlockBase<ChainedPuzzleDataBlock>)(object)puzzle).persistentID;
			numScans = puzzle.ChainedPuzzle.Count;
			if (numScans == 0)
			{
				numScans = 1;
			}
			difficulty = PuzzleDifficulty(puzzle);
		}

		public static float ScanDifficulty(uint scanType)
		{
			switch (scanType)
			{
			case 3u:
				return -0.5f;
			case 5u:
			case 8u:
			case 14u:
				return 0.25f;
			case 6u:
			case 20u:
				return 0.5f;
			case 25u:
			case 26u:
			case 27u:
			case 28u:
			case 29u:
				return 0.75f;
			case 13u:
			case 16u:
			case 32u:
				return 1f;
			case 15u:
				return 1.5f;
			case 33u:
			case 34u:
			case 35u:
			case 36u:
			case 37u:
				return 2f;
			case 17u:
			case 18u:
				return 2f;
			case 40u:
			case 44u:
				return 2f;
			default:
				return 0f;
			}
		}

		public static float PuzzleDifficulty(ChainedPuzzleDataBlock puzzle)
		{
			float num = 0f;
			Enumerator<ChainedPuzzleComponent> enumerator = puzzle.ChainedPuzzle.GetEnumerator();
			while (enumerator.MoveNext())
			{
				ChainedPuzzleComponent current = enumerator.Current;
				num += ScanDifficulty(current.PuzzleType);
			}
			return num;
		}

		public static bool IsInvalid(ChainedPuzzleDataBlock puzzle)
		{
			Enumerator<ChainedPuzzleComponent> enumerator = puzzle.ChainedPuzzle.GetEnumerator();
			while (enumerator.MoveNext())
			{
				ChainedPuzzleComponent current = enumerator.Current;
				bool flag;
				switch (current.PuzzleType)
				{
				case 10u:
				case 11u:
				case 12u:
				case 21u:
				case 22u:
				case 24u:
				case 31u:
				case 38u:
				case 42u:
				case 43u:
					flag = true;
					break;
				default:
					flag = false;
					break;
				}
				if (flag)
				{
					return true;
				}
			}
			return false;
		}
	}
	internal class BioScans : Randomizer
	{
		public static List<BioScan>[] bioscans = new List<BioScan>[15];

		private Dictionary<uint, int> scanCounts = new Dictionary<uint, int>();

		public static bool randomize = true;

		public BioScans()
		{
			for (int i = 0; i < bioscans.Length; i++)
			{
				bioscans[i] = new List<BioScan>();
			}
			scanCounts[0u] = 1;
			ChainedPuzzleDataBlock[] array = Datablock.Blocks<ChainedPuzzleDataBlock>();
			foreach (ChainedPuzzleDataBlock puzzle in array)
			{
				if (!BioScan.IsInvalid(puzzle))
				{
					BioScan item = new BioScan(puzzle);
					bioscans[item.numScans].Add(item);
					scanCounts[item.id] = item.numScans;
				}
			}
		}

		public void Randomize(ExpeditionZoneData zone, ExpeditionZoneData original, int index)
		{
			if (randomize)
			{
				CreateScanInZone(zone);
			}
		}

		public void CreateScanInZone(ExpeditionZoneData zone)
		{
			int num;
			try
			{
				num = Math.Clamp(scanCounts[zone.ChainedPuzzleToEnter] + Rando.Next(5) - 2, 1, 14);
			}
			catch
			{
				return;
			}
			while (bioscans[num].Count == 0)
			{
				num--;
			}
			BioScan bioScan = bioscans[num][Rando.Next(bioscans[num].Count)];
			zone.ChainedPuzzleToEnter = bioScan.id;
			Danger.Add(bioScan.difficulty);
			EntryPoint.LogIt("Added scan with difficulty " + num);
		}
	}
	internal class Enemies : Randomizer
	{
		private Dictionary<uint, float> enemyDict;

		private Dictionary<uint, EnemyPop> enemyPopDict;

		private Dictionary<uint, int> enemyGroupDiff;

		private static List<EnemyGroupDataBlock>[] huntersByDiff;

		private static List<EnemyGroupDataBlock>[] othersByDiff;

		private List<uint> WaveSettings;

		private List<uint> WavePopulations;

		private int tierLevel;

		private static Enemies current;

		public static bool randoEnemy = true;

		public static bool randoBloodDoors = true;

		public Enemies()
		{
			//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fa: Expected I4, but got Unknown
			//IL_019f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a9: Expected I4, but got Unknown
			//IL_024a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0254: Expected I4, but got Unknown
			//IL_0270: Unknown result type (might be due to invalid IL or missing references)
			//IL_0365: Unknown result type (might be due to invalid IL or missing references)
			//IL_036b: Invalid comparison between Unknown and I4
			//IL_0387: Unknown result type (might be due to invalid IL or missing references)
			//IL_038d: Invalid comparison between Unknown and I4
			current = this;
			huntersByDiff = new List<EnemyGroupDataBlock>[8];
			othersByDiff = new List<EnemyGroupDataBlock>[8];
			enemyDict = new Dictionary<uint, float>();
			enemyPopDict = new Dictionary<uint, EnemyPop>();
			enemyGroupDiff = new Dictionary<uint, int>();
			WaveSettings = new List<uint>();
			WavePopulations = new List<uint>();
			SurvivalWavePopulationDataBlock[] array = Datablock.Blocks<SurvivalWavePopulationDataBlock>();
			foreach (SurvivalWavePopulationDataBlock val in array)
			{
				WavePopulations.Add(((GameDataBlockBase<SurvivalWavePopulationDataBlock>)(object)val).persistentID);
			}
			SurvivalWaveSettingsDataBlock[] array2 = Datablock.Blocks<SurvivalWaveSettingsDataBlock>();
			foreach (SurvivalWaveSettingsDataBlock val2 in array2)
			{
				WaveSettings.Add(((GameDataBlockBase<SurvivalWaveSettingsDataBlock>)(object)val2).persistentID);
			}
			for (int k = 0; k < huntersByDiff.Length; k++)
			{
				huntersByDiff[k] = new List<EnemyGroupDataBlock>();
			}
			for (int l = 0; l < othersByDiff.Length; l++)
			{
				othersByDiff[l] = new List<EnemyGroupDataBlock>();
			}
			EnemyDataBlock[] array3 = Datablock.Blocks<EnemyDataBlock>();
			foreach (EnemyDataBlock val3 in array3)
			{
				try
				{
					enemyDict[((GameDataBlockBase<EnemyDataBlock>)(object)val3).persistentID] = Datablock.Block<EnemyBalancingDataBlock>(val3.BalancingDataId).Health.HealthMax;
				}
				catch
				{
					EntryPoint.LogIt("Couldn't find Balancing Data for " + ((GameDataBlockBase<EnemyDataBlock>)(object)val3).name);
				}
			}
			Enumerator<EnemyRoleData> enumerator = Datablock.Block<EnemyPopulationDataBlock>(1u).RoleDatas.GetEnumerator();
			while (enumerator.MoveNext())
			{
				EnemyRoleData val4 = enumerator.Current;
				try
				{
					enemyPopDict[(uint)(int)val4.Role].AddHealth(enemyDict[val4.Enemy]);
				}
				catch
				{
					enemyPopDict[(uint)(int)val4.Role] = new EnemyPop(val4.Cost, enemyDict[val4.Enemy]);
				}
			}
			EnemyGroupDataBlock[] array4 = Datablock.Blocks<EnemyGroupDataBlock>();
			foreach (EnemyGroupDataBlock val5 in array4)
			{
				float num = 0f;
				Enumerator<EnemyGroupCompositionData> enumerator2 = val5.Roles.GetEnumerator();
				while (enumerator2.MoveNext())
				{
					EnemyGroupCompositionData val6 = enumerator2.Current;
					EnemyPop enemyPop = enemyPopDict[(uint)(int)val6.Role];
					num += enemyPop.health * val5.MaxScore / (enemyPop.cost * DisIndex(val6.Distribution));
				}
				uint persistentID = ((GameDataBlockBase<EnemyGroupDataBlock>)(object)val5).persistentID;
				if (persistentID == 75)
				{
					num *= 100f;
				}
				int num2 = DifficultyTranslateFromHealth(num);
				enemyGroupDiff[persistentID] = num2;
				bool flag;
				switch (persistentID)
				{
				case 40u:
				case 41u:
				case 46u:
				case 69u:
				case 79u:
				case 85u:
					flag = true;
					break;
				default:
					flag = false;
					break;
				}
				if (!flag && num2 != 6)
				{
					if ((persistentID == 63 || persistentID == 70 || persistentID == 73) ? true : false)
					{
						huntersByDiff[num2].Add(val5);
						othersByDiff[num2].Add(val5);
					}
					else if ((int)val5.Type == 6)
					{
						huntersByDiff[num2].Add(val5);
					}
					else if ((int)val5.Type != 4)
					{
						othersByDiff[num2].Add(val5);
					}
				}
			}
		}

		public void Preparation(List<ExpeditionZoneData> zones, List<ExpeditionZoneData> ogZones)
		{
			tierLevel = Layout.tierLevel;
			EntryPoint.LogIt("Tier Level:" + tierLevel);
		}

		public void Randomize(ExpeditionZoneData zone, ExpeditionZoneData original, int index)
		{
			if (randoBloodDoors)
			{
				CreateBloodDoorInZone(zone);
			}
			if (randoEnemy)
			{
				SpawnEnemiesInZone(zone, 10 + tierLevel);
			}
		}

		public void SpawnEnemiesInZone(ExpeditionZoneData zone, int cap = 11)
		{
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Expected O, but got Unknown
			if (zone.EnemySpawningInZone == null && Rando.Next(7) == 0)
			{
				return;
			}
			int num = Rando.Next(tierLevel, cap);
			List<EnemySpawningData> val = new List<EnemySpawningData>();
			EntryPoint.LogIt("Zone has " + num + " litres of gas");
			while (num > 0)
			{
				EnemyGroupDataBlock val2 = RandomGroup(othersByDiff);
				int num2 = enemyGroupDiff[((GameDataBlockBase<EnemyGroupDataBlock>)(object)val2).persistentID];
				int num3 = num2 + 1;
				if (num3 <= num)
				{
					if (num > 2 && num3 < 3 * num / 4)
					{
						num--;
						continue;
					}
					num -= num3;
					EntryPoint.LogIt("Created group with difficulty " + num2 + "--ID: " + ((GameDataBlockBase<EnemyGroupDataBlock>)(object)val2).persistentID);
					Danger.Add((float)num2 / 2.5f);
					val.Add(new EnemySpawningData
					{
						Difficulty = val2.Difficulty,
						GroupType = val2.Type,
						Distribution = (eEnemyZoneDistribution)3,
						DistributionValue = 1f
					});
				}
			}
			zone.EnemySpawningInZone = val;
			zone.EnemyRespawning = Rando.Next(7) == 0;
			EntryPoint.LogIt("Created " + zone.EnemySpawningInZone.Count + " sleeper groups");
		}

		public void CreateBloodDoorInZone(ExpeditionZoneData zone)
		{
			EnemyGroupDataBlock val = RandomGroup(huntersByDiff);
			EnemyGroupDataBlock val2 = RandomGroup(huntersByDiff);
			if (Rando.Next(6 - tierLevel) == 0)
			{
				ActiveEnemyWaveData activeEnemyWave = zone.ActiveEnemyWave;
				activeEnemyWave.HasActiveEnemyWave = true;
				activeEnemyWave.EnemyGroupInfrontOfDoor = ((GameDataBlockBase<EnemyGroupDataBlock>)(object)val).persistentID;
				activeEnemyWave.EnemyGroupInArea = ((GameDataBlockBase<EnemyGroupDataBlock>)(object)val2).persistentID;
				int num = enemyGroupDiff[((GameDataBlockBase<EnemyGroupDataBlock>)(object)val).persistentID];
				int num2 = enemyGroupDiff[((GameDataBlockBase<EnemyGroupDataBlock>)(object)val2).persistentID];
				EntryPoint.LogIt("Front wave difficulty: " + num);
				EntryPoint.LogIt("Rear wave difficulty: " + num2);
				int num3 = 4 - (2 + num2 + num) / 4 + (tierLevel * 2 - 2);
				int num5 = (activeEnemyWave.EnemyGroupsInArea = 1 + ((num3 != 0) ? Rando.Next(num3) : 0));
				Danger.Add((float)(num5 * (num + num2)) * 1.2f);
				EntryPoint.LogIt("Rolled for " + num5 + " groups");
			}
		}

		private static EnemyGroupDataBlock RandomGroup(List<EnemyGroupDataBlock>[] group)
		{
			int num = 0;
			while (Rando.Next(5) >= 3 && num != 7)
			{
				num++;
			}
			while (group[num].Count == 0)
			{
				num--;
			}
			return group[num][Rando.Next(group[num].Count)];
		}

		public static EnemyGroupDataBlock RandomHunterGroupStatic()
		{
			return RandomGroup(huntersByDiff);
		}

		public static uint ReturnPopulation()
		{
			return current.WavePopulations[Rando.Next(current.WavePopulations.Count)];
		}

		public static uint ReturnSettings()
		{
			return current.WaveSettings[Rando.Next(current.WaveSettings.Count)];
		}

		public int DifficultyTranslateFromHealth(float health)
		{
			if (!(health < 50f))
			{
				if (!(health < 150f))
				{
					if (!(health < 250f))
					{
						if (!(health < 500f))
						{
							if (!(health <= 1000f))
							{
								if (health <= 2500f)
								{
									return 5;
								}
								return 6;
							}
							return 4;
						}
						return 3;
					}
					return 2;
				}
				return 1;
			}
			return 0;
		}

		public static float DisIndex(eEnemyRoleDistribution dis)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected I4, but got Unknown
			return (int)dis switch
			{
				0 => 0f, 
				1 => 1f, 
				8 => 0.05f, 
				7 => 0.1f, 
				6 => 0.15f, 
				2 => 0.25f, 
				3 => 0.5f, 
				4 => 0.75f, 
				5 => 1f, 
				_ => 0f, 
			};
		}
	}
	internal struct EnemyPop
	{
		public float cost;

		public float health;

		public EnemyPop(float cost, float health)
		{
			this.cost = cost;
			this.health = health;
		}

		public void AddHealth(float addedHealth)
		{
			health += addedHealth;
			health /= 2f;
		}
	}
	internal class Events : Randomizer
	{
		private int waves = 0;

		private int eventLightCounter = 8;

		private FogSettingsDataBlock[] fogSettings = Datablock.Blocks<FogSettingsDataBlock>();

		public static bool randomize;

		public void Randomize(ExpeditionZoneData zone, ExpeditionZoneData original, int index)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			if (randomize)
			{
				WardenObjectiveEventData eventData = new WardenObjectiveEventData
				{
					Delay = 5f
				};
				switch (Rando.Next(eventLightCounter))
				{
				case 0:
					EventTurnOnLights(ref eventData);
					break;
				case 1:
					EventTurnOffLights(ref eventData);
					break;
				case 2:
					SpawnWavesEvents(ref eventData);
					break;
				case 3:
					UnlockDoor(ref eventData, index);
					break;
				case 4:
					OpenDoor(ref eventData, index);
					break;
				case 5:
					ChainPuzzelStart(ref eventData);
					break;
				case 6:
					FogEvent(ref eventData);
					break;
				case 7:
					PlaySound(ref eventData);
					break;
				}
				switch (Rando.Next(5))
				{
				case 0:
					zone.EventsOnApproachDoor.Add(eventData);
					break;
				case 1:
					zone.EventsOnDoorScanDone.Add(eventData);
					break;
				case 2:
					zone.EventsOnDoorScanStart.Add(eventData);
					break;
				case 3:
					zone.EventsOnOpenDoor.Add(eventData);
					break;
				case 4:
					zone.EventsOnUnlockDoor.Add(eventData);
					break;
				}
				eventLightCounter--;
			}
		}

		private void EventTurnOffLights(ref WardenObjectiveEventData eventData)
		{
			eventData.Type = (eWardenObjectiveEventType)3;
		}

		private void EventTurnOnLights(ref WardenObjectiveEventData eventData)
		{
			eventData.Type = (eWardenObjectiveEventType)4;
			eventLightCounter = 7;
		}

		private void FogEvent(ref WardenObjectiveEventData eventData)
		{
			eventData.Type = (eWardenObjectiveEventType)6;
			eventData.FogSetting = ((GameDataBlockBase<FogSettingsDataBlock>)(object)fogSettings[Rando.Next(fogSettings.Length)]).persistentID;
			eventData.FogTransitionDuration = Rando.Next(300);
		}

		private void SpawnWavesEvents(ref WardenObjectiveEventData eventData)
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Expected O, but got Unknown
			if (waves > 2)
			{
				eventData.Type = (eWardenObjectiveEventType)10;
				waves = 0;
				return;
			}
			eventData.Type = (eWardenObjectiveEventType)9;
			GenericEnemyWaveData val = new GenericEnemyWaveData
			{
				WavePopulation = Enemies.ReturnPopulation(),
				TriggerAlarm = true,
				SpawnDelay = 4f
			};
			if (Rando.Next(2) == 0)
			{
				Danger.Add(0.02f);
				val.WaveSettings = 54u;
			}
			else
			{
				Danger.Add(0.1f);
				val.WaveSettings = 229u;
				waves++;
			}
			eventData.EnemyWaveData = val;
			EntryPoint.LogIt("Wave settings:" + val.WaveSettings + "--Population:" + val.WavePopulation);
		}

		private void ChainPuzzelStart(ref WardenObjectiveEventData eventData)
		{
			eventData.Type = (eWardenObjectiveEventType)22;
			List<BioScan>[] bioscans = BioScans.bioscans;
			int num = Rando.Next(bioscans.Length);
			eventData.ChainPuzzle = bioscans[num][Rando.Next(bioscans[num].Count)].id;
		}

		private void OpenDoor(ref WardenObjectiveEventData eventData, int i)
		{
			eventData.Type = (eWardenObjectiveEventType)1;
			eventData.LocalIndex = (eLocalZoneIndex)(i + 1);
		}

		private void UnlockDoor(ref WardenObjectiveEventData eventData, int i)
		{
			eventData.Type = (eWardenObjectiveEventType)2;
			eventData.LocalIndex = (eLocalZoneIndex)(i + 1);
		}

		private void PlaySound(ref WardenObjectiveEventData eventData)
		{
			eventData.Type = (eWardenObjectiveEventType)5;
			eventData.SoundID = 4217976462u;
		}
	}
	internal class Geos : Randomizer
	{
		private LightSettingsDataBlock[] lights = Il2CppArrayBase<LightSettingsDataBlock>.op_Implicit(GameDataBlockBase<LightSettingsDataBlock>.GetAllBlocks());

		private List<string> geosToRandom = new List<string>();

		private List<string> reactors = new List<string>();

		private List<string> blackList = new List<string>();

		private List<string> availGeos = new List<string>();

		public static bool randomize;

		public Geos()
		{
			PopulateGeoRandomTo();
			PopulateBlackList();
		}

		public void Preparation(List<ExpeditionZoneData> zones, List<ExpeditionZoneData> ogZones)
		{
			availGeos = new List<string>();
			Enumerator<ResourceData> enumerator = Datablock.Block<ComplexResourceSetDataBlock>(RundownManager.ActiveExpedition.Expedition.ComplexResourceData).CustomGeomorphs_Objective_1x1.GetEnumerator();
			while (enumerator.MoveNext())
			{
				ResourceData current = enumerator.Current;
				availGeos.Add(current.Prefab);
			}
			availGeos = CullAvailableGeo(availGeos);
		}

		public void Randomize(ExpeditionZoneData zones, ExpeditionZoneData ogZones, int index)
		{
			if (!randomize)
			{
				return;
			}
			try
			{
				if (ogZones.CustomGeomorph.Contains("reactor") && !ogZones.CustomGeomorph.Contains("geo_64x64_mining_reactor_HA_02"))
				{
					zones.CustomGeomorph = reactors[Rando.Next(reactors.Count)];
				}
				else
				{
					string customGeomorph = ogZones.CustomGeomorph;
					bool flag = ((customGeomorph == "" || customGeomorph == null) ? true : false);
					if (!flag && !CheckBlackList(zones.CustomGeomorph))
					{
						zones.CustomGeomorph = availGeos[Rando.Next(availGeos.Count)];
					}
				}
			}
			catch
			{
				zones.CustomGeomorph = ogZones.CustomGeomorph;
			}
			zones.SubComplex = (SubComplex)5;
			zones.AltitudeData.AllowedZoneAltitude = (eWantedZoneHeighs)0;
			zones.AltitudeData.ChanceToChange = Rando.Next(10) / 2;
			zones.LightSettings = ((GameDataBlockBase<LightSettingsDataBlock>)(object)lights[Rando.Next(lights.Length)]).persistentID;
			EntryPoint.LogIt("Geo:" + zones.CustomGeomorph + " ---- Lights: " + zones.LightSettings);
		}

		private List<string> CullAvailableGeo(List<string> availGeos)
		{
			List<string> list = new List<string>();
			foreach (string availGeo in availGeos)
			{
				if (CheckWhiteList(availGeo))
				{
					list.Add(availGeo);
					if (availGeo.Contains("reactor") && !availGeo.Contains("tunnel"))
					{
						reactors.Add(availGeo);
					}
				}
			}
			return list;
		}

		private bool CheckWhiteList(string currentGeo)
		{
			foreach (string item in geosToRandom)
			{
				if (currentGeo.Contains(item))
				{
					return true;
				}
			}
			return false;
		}

		private bool CheckBlackList(string currentGeo)
		{
			foreach (string black in blackList)
			{
				if (currentGeo.ToLower().Contains(black.ToLower()))
				{
					return true;
				}
			}
			return false;
		}

		private void PopulateGeoRandomTo()
		{
			geosToRandom.Add("geo_64x64_service_gardens_HA_01");
			geosToRandom.Add("geo_64x64_service_gardens_HA_02");
			geosToRandom.Add("geo_64x64_service_gardens_SF_01");
			geosToRandom.Add("geo_64x64_service_gardens_AW_01");
			geosToRandom.Add("geo_64x64_service_gardens_JG_01");
			geosToRandom.Add("geo_64x64_service_gardens_JG_02");
			geosToRandom.Add("geo_64x64_service_gardens_HA_03");
			geosToRandom.Add("geo_64x64_service_gardens_I_01");
			geosToRandom.Add("geo_64x64_service_gardens_X_01");
			geosToRandom.Add("geo_64x64_service_gardens_Lab_HSU_Womb");
			geosToRandom.Add("geo_64x64_service_gardens_Lab_HSU_Prep");
			geosToRandom.Add("geo_64x64_service_gardens_Lab_HSU_Prep_TestingFunc");
			geosToRandom.Add("geo_64x64_service_gardens_Lab_HSU_Prep_Timur");
			geosToRandom.Add("geo_64x64_service_gardens_hub_SF_01");
			geosToRandom.Add("geo_64x64_service_gardens_I_02_SF");
			geosToRandom.Add("geo_64x64_service_gardens_dead_end_SF");
			geosToRandom.Add("geo_64x64_service_gardens_VS_01");
			geosToRandom.Add("geo_64x64_service_gardens_bridge_R8D1");
			geosToRandom.Add("geo_64x64_service_gardens_SF_01_R8D1");
			geosToRandom.Add("geo_64x64_service_gardens_VS_01_R8A2");
			geosToRandom.Add("geo_64x64_service_gardens_HA_01_R8A2");
			geosToRandom.Add("geo_64x64_service_gardens_AW_01_R8D1");
			geosToRandom.Add("geo_64x64_service_gardens_dead_end_SF_R8D1");
			geosToRandom.Add("geo_64x64_service_gardens_HA_01_R7D1_01");
			geosToRandom.Add("geo_64x64_mining_dig_site_AS_04");
			geosToRandom.Add("geo_64x64_mining_dig_site_AS_02");
			geosToRandom.Add("geo_64x64_mining_dig_site_AS_01");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_01");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_02");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_03");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_04");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_05");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_06");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_07");
			geosToRandom.Add("geo_64x64_mining_refinery_HA_01");
			geosToRandom.Add("geo_64x64_mining_refinery_HA_02");
			geosToRandom.Add("geo_64x64_mining_refinery_HA_03");
			geosToRandom.Add("geo_64x64_mining_refinery_HA_04");
			geosToRandom.Add("geo_64x64_mining_refinery_HA_05");
			geosToRandom.Add("geo_64x64_mining_refinery_HA_06");
			geosToRandom.Add("geo_64x64_mining_refinery_HA_07");
			geosToRandom.Add("geo_64x64_mining_storage_HA_05");
			geosToRandom.Add("geo_64x64_mining_storage_HA_06");
			geosToRandom.Add("geo_64x64_mining_storage_HA_01");
			geosToRandom.Add("geo_64x64_mining_storage_HA_02");
			geosToRandom.Add("geo_64x64_mining_storage_HA_03");
			geosToRandom.Add("geo_64x64_mining_storage_HA_04");
			geosToRandom.Add("geo_64x64_mining_storage_HA_07");
			geosToRandom.Add("geo_64x64_mining_storage_HA_08");
			geosToRandom.Add("geo_64x64_mining_refinery_JG_01");
			geosToRandom.Add("geo_64x64_mining_refinery_JG_02");
			geosToRandom.Add("geo_64x64_mining_exit_01");
			geosToRandom.Add("geo_64x64_mining_reactor_open_HA_01");
			geosToRandom.Add("geo_64x64_mining_reactor_HA_02");
			geosToRandom.Add("geo_64x64_mining_storage_hub_HA_01");
			geosToRandom.Add("geo_64x64_mining_storage_hub_HA_02");
			geosToRandom.Add("geo_64x64_mining_storage_hub_HA_03");
			geosToRandom.Add("geo_64x64_mining_storage_hub_HA_04");
			geosToRandom.Add("geo_64x64_mining_storage_hub_HA_05");
			geosToRandom.Add("geo_64x64_mining_storage_vault_HA_01");
			geosToRandom.Add("geo_64x64_mining_storage_I_HA_01");
			geosToRandom.Add("geo_64x64_mining_refinery_X_HA_01");
			geosToRandom.Add("geo_64x64_mining_refinery_X_HA_02");
			geosToRandom.Add("geo_64x64_mining_refinery_X_HA_03");
			geosToRandom.Add("geo_64x64_mining_refinery_X_HA_04");
			geosToRandom.Add("geo_64x64_mining_refinery_X_HA_05");
			geosToRandom.Add("geo_64x64_mining_refinery_X_HA_06");
			geosToRandom.Add("geo_64x64_mining_refinery_I_HA_01");
			geosToRandom.Add("geo_64x64_mining_refinery_I_HA_02");
			geosToRandom.Add("geo_64x64_mining_refinery_I_HA_03");
			geosToRandom.Add("geo_64x64_mining_refinery_I_HA_04");
			geosToRandom.Add("geo_64x64_mining_refinery_I_HA_05");
			geosToRandom.Add("geo_64x64_mining_refinery_L_HA_01");
			geosToRandom.Add("geo_64x64_mining_refinery_dead_end_HA_01");
			geosToRandom.Add("geo_64x64_mining_dig_site_hub_HA_01");
			geosToRandom.Add("geo_64x64_mining_dig_site_hub_HA_02");
			geosToRandom.Add("geo_64x64_mining_dig_site_hub_HA_03");
			geosToRandom.Add("geo_64x64_mining_dig_site_I_HA_01");
			geosToRandom.Add("geo_64x64_mining_dig_site_reactor_tunnel_I_HA_01");
			geosToRandom.Add("geo_64x64_mining_dig_site_hub_SF_01");
			geosToRandom.Add("geo_64x64_mining_refinery_I_HA_06");
			geosToRandom.Add("geo_64x64_mining_dig_site_hub_SF_02");
			geosToRandom.Add("geo_64x64_mining_storage_vault_v2_HA_01");
			geosToRandom.Add("geo_64x64_mining_storage_hub_VS_01");
			geosToRandom.Add("geo_64x64_mining_storage_vault_v3_HA_01");
			geosToRandom.Add("geo_64x64_mining_refinery_I_HA_01_v2");
			geosToRandom.Add("geo_64x64_mining_refinery_X_HA_07");
			geosToRandom.Add("geo_64x64_mining_portal_HA_01");
			geosToRandom.Add("geo_64x64_mining_HSU_exit_02");
			geosToRandom.Add("geo_64x64_mining_HSU_exit_03");
			geosToRandom.Add("geo_64x64_mining_refinery_I_HA_06_AW");
			geosToRandom.Add("geo_64x64_mining_refinery_I_HA_03_R8E2");
			geosToRandom.Add("geo_64x64_mining_refinery_I_HA_01_v2_R8E2");
			geosToRandom.Add("geo_64x64_mining_dig_site_reactor_tunnel_I_HA_01_R8E2");
			geosToRandom.Add("geo_64x64_mining_reactor_open_HA_01_R8E2");
			geosToRandom.Add("geo_64x64_mining_refinery_I_HA_07");
			geosToRandom.Add("geo_64x64_mining_refinery_X_HA_04_R8B3");
			geosToRandom.Add("geo_64x64_mining_refinery_X_HA_04_test");
			geosToRandom.Add("geo_64x64_mining_refinery_dead_end_HA_01_R8B3");
			geosToRandom.Add("geo_64x64_mining_dig_site_hub_HA_03_v2");
			geosToRandom.Add("geo_64x64_mining_refinery_I_HA_05_v3");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_02_R8B3");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_07_v2");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_02_v2");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_02_v3");
			geosToRandom.Add("geo_64x64_mining_dig_site_AS_02_v2");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_01_v2");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_03_v2");
			geosToRandom.Add("geo_64x64_mining_dig_site_AS_04_v2");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_05_v2");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_03_v3");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_07_v3");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_02_v4");
			geosToRandom.Add("geo_64x64_mining_dig_site_hub_HA_01.R4E1");
			geosToRandom.Add("geo_64x64_mining_dig_site_hub_SF_01_AW");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_04_AW");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_03_AW");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_01_AW");
			geosToRandom.Add("geo_64x64_mining_storage_I_HA_AW");
			geosToRandom.Add("geo_64x64_mining_storage_HA_03_AW");
			geosToRandom.Add("geo_64x64_mining_storage_SF_AW");
			geosToRandom.Add("geo_64x64_mining_storage_HA_08_AW");
			geosToRandom.Add("geo_64x64_mining_storage_HA_06_AW");
			geosToRandom.Add("geo_64x64_mining_storage_HA_01_AW");
			geosToRandom.Add("geo_64x64_mining_refinery_I_HA_02_AW");
			geosToRandom.Add("geo_64x64_mining_refinery_I_HA_03_AW");
			geosToRandom.Add("geo_64x64_mining_refinery_I_HA_05_AW");
			geosToRandom.Add("geo_64x64_mining_HSU_exit_R8E1");
			geosToRandom.Add("geo_64x64_mining_refinery_HA_04_v2");
			geosToRandom.Add("geo_64x64_mining_refinery_HA_05_v2");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_04_v2");
			geosToRandom.Add("geo_64x64_mining_storage_hub_HA_04_R3B1");
			geosToRandom.Add("geo_64x64_mining_refinery_X_HA_06_R3B2");
			geosToRandom.Add("geo_64x64_mining_exit_01_tutorial");
			geosToRandom.Add("geo_64x64_mining_storage_tutorial_VS_01");
			geosToRandom.Add("geo_64x64_mining_storage_tutorial_VS_02");
			geosToRandom.Add("geo_64x64_mining_storage_tutorial_VS_03");
			geosToRandom.Add("geo_64x64_mining_storage_tutorial_VS_04");
			geosToRandom.Add("geo_64x64_mining_storage_I_HA_01_tutorial");
			geosToRandom.Add("geo_64x64_tech_data_center_HA_01");
			geosToRandom.Add("geo_64x64_tech_data_center_HA_02");
			geosToRandom.Add("geo_64x64_tech_data_center_HA_03");
			geosToRandom.Add("geo_64x64_tech_data_center_HA_04");
			geosToRandom.Add("geo_64x64_tech_data_center_HA_05");
			geosToRandom.Add("geo_64x64_tech_data_center_HA_06");
			geosToRandom.Add("geo_64x64_tech_data_center_HA_07");
			geosToRandom.Add("geo_64x64_tech_data_center_HA_08");
			geosToRandom.Add("geo_64x64_tech_data_center_HA_09");
			geosToRandom.Add("geo_64x64_tech_lab_HA_05");
			geosToRandom.Add("geo_64x64_tech_lab_HA_02");
			geosToRandom.Add("geo_64x64_tech_lab_HA_03");
			geosToRandom.Add("geo_64x64_tech_lab_HA_04");
			geosToRandom.Add("geo_64x64_tech_lab_HA_01");
			geosToRandom.Add("geo_64x64_tech_lab_HA_06");
			geosToRandom.Add("geo_64x64_tech_lab_HA_07");
			geosToRandom.Add("geo_64x64_tech_lab_HA_08");
			geosToRandom.Add("geo_64x64_tech_lab_HA_09");
			geosToRandom.Add("geo_64x64_tech_lab_HA_10");
			geosToRandom.Add("geo_64x64_Lab_dead_end_room_01");
			geosToRandom.Add("geo_64x64_Lab_dead_end_room_02");
			geosToRandom.Add("geo_64x64_tech_lab_hub_HA_01");
			geosToRandom.Add("geo_64x64_tech_lab_hub_HA_02");
			geosToRandom.Add("geo_64x64_tech_destroyed_HA_01");
			geosToRandom.Add("geo_64x64_lab_reactor_HA_01");
			geosToRandom.Add("geo_64x64_lab_I_HA_01");
			geosToRandom.Add("geo_64x64_lab_I_HA_02");
			geosToRandom.Add("geo_64x64_tech_lab_hub_HA_03");
			geosToRandom.Add("geo_64x64_tech_lab_hub_HA_04");
			geosToRandom.Add("geo_64x64_tech_destroyed_HA_02");
			geosToRandom.Add("geo_64x64_tech_data_center_dead_end_HA_01");
			geosToRandom.Add("geo_64x64_lab_dead_end_HA_03");
			geosToRandom.Add("geo_64x64_tech_lab_hub_HA_01_V2");
			geosToRandom.Add("geo_64x64_lab_reactor_HA_02");
			geosToRandom.Add("geo_64x64_lab_I_HA_03");
			geosToRandom.Add("geo_64x64_tech_data_center_hub_SF_01");
			geosToRandom.Add("geo_64x64_tech_data_center_hub_JG_01");
			geosToRandom.Add("geo_64x64_tech_lab_hub_HA_03_V2");
			geosToRandom.Add("geo_64x64_tech_destroyed_HA_03");
			geosToRandom.Add("geo_64x64_tech_data_center_hub_SF_ConduitVersion");
			geosToRandom.Add("geo_64x64_tech_lab_hub_HA_04_V3");
			geosToRandom.Add("geo_64x64_lab_dead_end_HA_03_R7E1_01");
			geosToRandom.Add("geo_64x64_lab_dead_end_HA_03_R7E1_02");
			geosToRandom.Add("geo_64x64_tech_node_transition_02_JG");
			geosToRandom.Add("geo_64x64_tech_node_transition_03_JG");
			geosToRandom.Add("geo_64x64_tech_node_transition_04_JG");
			geosToRandom.Add("geo_64x64_tech_node_transition_05_JG");
			geosToRandom.Add("geo_64x64_tech_node_transition_06_JG");
			geosToRandom.Add("geo_64x64_portal_HA_01_Spawn");
			geosToRandom.Add("geo_64x64_lab_dead_end_HA_03_R7E1_03");
			geosToRandom.Add("geo_64x64_tech_lab_hub_HA_02_V2");
			geosToRandom.Add("geo_64x64_tech_lab_hub_SF_02");
			geosToRandom.Add("geo_64x64_Lab_dead_end_room_03");
			geosToRandom.Add("geo_64x64_tech_data_center_MainframeRoom_01");
			geosToRandom.Add("geo_64x64_lab_dead_end_HA_03_R7E1_04");
			geosToRandom.Add("geo_64x64_tech_lab_hub_LF_01");
			geosToRandom.Add("geo_64x64_tech_data_center_hub_JG_02");
			geosToRandom.Add("geo_64x64_tech_data_center_hub_JG_02_v2");
			geosToRandom.Add("geo_64x64_tech_lab_hub_HA_04_V4_LF");
			geosToRandom.Add("geo_64x64_tech_lab_hub_HA_01_V3_LF");
			geosToRandom.Add("geo_64x64_tech_node_transition_07_JG");
			geosToRandom.Add("geo_64x64_Lab_dead_end_room_02_R5C3");
			geosToRandom.Add("geo_64x64_Lab_dead_end_room_02_R8C2");
			geosToRandom.Add("geo_64x64_tech_lab_LF_01_R8C2");
			geosToRandom.Add("geo_64x64_tech_node_transition_07_LF");
			geosToRandom.Add("geo_64x64_tech_lab_hub_LF_03_R8C2");
			geosToRandom.Add("geo_64x64_lab_I_HA_03_v2");
			geosToRandom.Add("geo_64x64_portal_HA_01");
			geosToRandom.Add("geo_64x64_tech_lab_hub_HA_04_V2");
			geosToRandom.Add("geo_64x64_portal_HA_03");
			geosToRandom.Add("geo_64x64_tech_lab_hub_HA_03_R8B1");
			geosToRandom.Add("geo_64x64_tech_lab_HA_10_R8B1");
			geosToRandom.Add("geo_64x64_tech_lab_hub_HA_01_R8B1");
			geosToRandom.Add("geo_64x64_tech_lab_HA_06_R8B1");
			geosToRandom.Add("geo_64x64_tech_lab_HA_06_R8B1_v2");
			geosToRandom.Add("geo_64x64_tech_lab_hub_HA_02_R8B1");
			geosToRandom.Add("geo_64x64_Lab_dead_end_room_04");
			geosToRandom.Add("geo_64x64_Lab_dead_end_room_01_Gamescom");
			geosToRandom.Add("geo_64x64_Lab_dead_end_room_02_R4C1");
			geosToRandom.Add("geo_64x64_tech_lab_hub_HA_02_R5C2");
			geosToRandom.Add("geo_64x64_tech_lab_HA_08_v2_R5B2");
			geosToRandom.Add("geo_64x64_tech_lab_HA_09_v2_R5B2");
			geosToRandom.Add("geo_64x64_tech_data_center_HA_05_V2_R5B2");
			geosToRandom.Add("geo_64x64_tech_data_center_HA_05_v3_R5B2");
			geosToRandom.Add("geo_64x64_tech_data_center_HA_04_V2_R5B2");
			geosToRandom.Add("geo_64x64_tech_data_center_HA_07_v2_R5B2");
			geosToRandom.Add("geo_64x64_tech_data_center_HA_09_v2_R5B2");
			geosToRandom.Add("geo_64x64_tech_data_center_HA_01_v2_R5B2");
			geosToRandom.Add("geo_64x64_Lab_dead_end_room_02_R3D1");
			geosToRandom.Add("geo_64x64_tech_lab_hub_HA_01_R3D1");
			geosToRandom.Add("geo_64x64_Lab_dead_end_room_01_R3A1");
			geosToRandom.Add("geo_64x64_lab_dead_end_HA_03_Spawn");
			geosToRandom.Add("geo_64x64_Lab_dead_end_HSU");
			geosToRandom.Add("geo_64x64_tech_lab_HA_05_R5D2");
			geosToRandom.Add("geo_64x64_tech_lab_HA_02_R5D2");
			geosToRandom.Add("geo_64x64_service_floodways_HA_01");
			geosToRandom.Add("geo_64x64_service_floodways_HA_02");
			geosToRandom.Add("geo_64x64_service_floodways_HA_03");
			geosToRandom.Add("geo_64x64_service_floodways_HA_04");
			geosToRandom.Add("geo_64x64_service_floodways_HA_05");
			geosToRandom.Add("geo_64x64_service_floodways_HA_06");
			geosToRandom.Add("geo_64x64_service_floodways_HA_07");
			geosToRandom.Add("geo_64x64_service_floodways_HA_08");
			geosToRandom.Add("geo_64x64_service_floodways_HA_09");
			geosToRandom.Add("geo_64x64_service_floodways_SF_01");
			geosToRandom.Add("geo_64x64_service_floodways_hub_HA_01");
			geosToRandom.Add("geo_64x64_service_floodways_I_HA_01");
			geosToRandom.Add("geo_64x64_service_floodways_I_HA_02");
			geosToRandom.Add("geo_64x64_service_floodways_hub_HA_02");
			geosToRandom.Add("geo_64x64_service_floodways_hub_HA_03");
			geosToRandom.Add("geo_64x64_service_floodways_dead_end_HA_01");
			geosToRandom.Add("geo_64x64_service_floodways_hub_SF_01");
			geosToRandom.Add("geo_64x64_service_floodways_hub_SF_02");
			geosToRandom.Add("geo_64x64_service_floodways_hub_AW_01");
			geosToRandom.Add("geo_64x64_service_floodways_hub_AW_01_V2");
			geosToRandom.Add("geo_64x64_service_floodways_I_HA_01_R7D1");
			geosToRandom.Add("geo_64x64_mining_refinery_X_VS_01_v2");
			geosToRandom.Add("geo_64x64_service_floodways_VS_01");
			geosToRandom.Add("geo_64x64_service_floodways_hub_SF_01_R8D1");
			geosToRandom.Add("geo_64x64_mining_refinery_X_VS_01");
			geosToRandom.Add("geo_64x64_mining_storage_VS_TestSounds");
			geosToRandom.Add("geo_64x64_mining_refinery_HA_08");
			geosToRandom.Add("geo_64x64_mining_exit_02");
			geosToRandom.Add("geo_64x64_mining_refinery_X_HA_06_v2");
			geosToRandom.Add("geo_64x64_mining_refinery_I_HA_05_v2");
			geosToRandom.Add("geo_64x64_tech_data_center_hub_JG");
			geosToRandom.Add("geo_64x64_service_floodways_HA_08_V2");
			geosToRandom.Add("geo_64x64_service_floodways_HA_07_V2");
			geosToRandom.Add("geo_64x64_service_floodways_HA_03_V2");
			geosToRandom.Add("geo_64x64_service_floodways_HA_05_V2");
			geosToRandom.Add("geo_64x64_service_floodways_dead_end_HA_02");
			geosToRandom.Add("geo_64x64_service_floodways_I_HA_03");
			geosToRandom.Add("geo_64x64_service_floodways_hub_HA_03_V2");
			geosToRandom.Add("geo_64x64_service_floodways_I_HA_04");
			geosToRandom.Add("geo_64x64_service_floodways_I_HA_03_v2");
			geosToRandom.Add("geo_64x64_service_floodways_VS_03_ControlRoom");
			geosToRandom.Add("geo_64x64_service_floodways_VS_02_ControlRoom");
			geosToRandom.Add("geo_64x64_service_floodways_hub_SF_02_R8A2");
			geosToRandom.Add("geo_64x64_service_floodways_hub_HA_03_R8A2");
			geosToRandom.Add("geo_64x64_mining_storage_tutorial_VS_01_v2");
			geosToRandom.Add("geo_64x64_mining_storage_tutorial_VS_02_v2");
			geosToRandom.Add("geo_64x64_mining_storage_tutorial_VS_03_v2");
			geosToRandom.Add("geo_64x64_mining_storage_tutorial_VS_04_v2");
			geosToRandom.Add("geo_64x64_mining_storage_tutorial_VS_05_v2");
			geosToRandom.Add("geo_64x64_mining_storage_I_HA_01_tutorial_v2");
			geosToRandom.Add("geo_64x64_mining_exit_01_tutorial_v2");
			geosToRandom.Add("geo_64x64_service_floodways_dead_end_HA_01_R8A2");
			geosToRandom.Add("geo_64x64_mining_node_transition_01");
			geosToRandom.Add("geo_64x64_mining_node_transition_R8A2_01");
			geosToRandom.Add("geo_64x64_mining_node_transition_R8A2_02");
			geosToRandom.Add("geo_64x64_service_floodways_dead_end_HA_01_R8A2_v2");
			geosToRandom.Add("geo_64x64_service_floodways_dead_end_HA_01_v2");
			geosToRandom.Add("geo_64x64_service_floodways_hub_HA_01_R7D1");
			geosToRandom.Add("geo_64x64_service_floodways_dead_end_HA_01_R7D1");
			geosToRandom.Add("geo_64x64_tech_lab_HA_08_rot_90");
			geosToRandom.Add("geo_64x64_tech_data_center_hub_SF_02_CreativeDesign");
			geosToRandom.Add("geo_64x64_mining_HSU_exit_01");
			geosToRandom.Add("geo_64x64_service_floodways_HA_03_R5A1_1");
			geosToRandom.Add("geo_64x64_service_floodways_HA_01_R5A1_1");
			geosToRandom.Add("geo_64x64_service_floodways_HA_05_R5A1_1");
			geosToRandom.Add("geo_64x64_service_floodways_HA_06_R5A1_1");
			geosToRandom.Add("geo_64x64_service_floodways_HA_03_R5A1_2");
			geosToRandom.Add("geo_64x64_service_floodways_HA_03_R5A1_3");
			geosToRandom.Add("geo_64x64_service_floodways_HA_05_R5A1_2");
			geosToRandom.Add("geo_64x64_service_floodways_HA_06_R5A1_2");
			geosToRandom.Add("geo_64x64_service_floodways_HA_01_R5A1_2");
			geosToRandom.Add("geo_64x64_mining_storage_HA_06b");
			geosToRandom.Add("geo_64x64_mining_challenge_01");
			geosToRandom.Add("geo_64x64_mining_dig_site_HA_02_R2A1");
		}

		private void PopulateBlackList()
		{
			blackList.Add("Mainframe");
			blackList.Add("dead_end");
			blackList.Add("reactor");
			blackList.Add("geo_64x64_Lab_dead_end_room");
			blackList.Add("geo_64x64_mining_refinery_X");
			blackList.Add("portal");
			blackList.Add("exit");
			blackList.Add("geo_64x64_tech_lab_hub_HA_02");
			blackList.Add("geo_64x64_service_gardens_Lab_HSU_Prep_TestingFunc");
			blackList.Add("geo_64x64_service_gardens_X_01");
			blackList.Add("geo_64x64_service_gardens_I_01");
			blackList.Add("geo_64x64_service_gardens");
		}
	}
	internal class ItemsRandomizer : Randomizer
	{
		private ConsumableDistributionDataBlock[] smallItems = Datablock.Blocks<ConsumableDistributionDataBlock>();

		private BigPickupDistributionDataBlock[] bigitem = Datablock.Blocks<BigPickupDistributionDataBlock>();

		public static bool randomize;

		public void Randomize(ExpeditionZoneData zone, ExpeditionZoneData original, int index)
		{
			if (randomize)
			{
				if (zone.ConsumableDistributionInZone != 39)
				{
					zone.ConsumableDistributionInZone = ((GameDataBlockBase<ConsumableDistributionDataBlock>)(object)smallItems[Rando.Next(smallItems.Length)]).persistentID;
				}
				uint num = zone.BigPickupDistributionInZone;
				if (Rando.Next(3) == 0 && num == 0)
				{
					num = ((GameDataBlockBase<BigPickupDistributionDataBlock>)(object)bigitem[Rando.Next(bigitem.Length)]).persistentID;
				}
				zone.BigPickupDistributionInZone = num;
				EntryPoint.LogIt("Small pickups: " + zone.ConsumableDistributionInZone);
				EntryPoint.LogIt("Big pickups: " + zone.BigPickupDistributionInZone);
			}
		}
	}
	internal class Layout
	{
		private List<Randomizer> randomizers = new List<Randomizer>();

		public static int tierLevel;

		public Layout()
		{
			randomizers.Add(new Balance());
			randomizers.Add(new Geos());
			randomizers.Add(new ItemsRandomizer());
			randomizers.Add(new BioScans());
			randomizers.Add(new Enemies());
			randomizers.Add(new LevelDesignRando());
			randomizers.Add(new Spitters());
			randomizers.Add(new Events());
			tierLevel = 0;
		}

		public void GetBlockAndBuild()
		{
			Rando rando = new Rando();
			Danger danger = new Danger();
			ExpeditionInTierData activeExpedition = RundownManager.ActiveExpedition;
			LevelLayoutDataBlock val = Datablock.Block<LevelLayoutDataBlock>(activeExpedition.LevelLayoutData);
			Datablock.data[0] = val;
			RandomizeLayout(val);
			if (activeExpedition.SecondaryLayerEnabled && activeExpedition.SecondaryLayout != 0)
			{
				LevelLayoutDataBlock val2 = Datablock.Block<LevelLayoutDataBlock>(activeExpedition.SecondaryLayout);
				if (val2 != null)
				{
					Datablock.data[1] = val2;
					RandomizeLayout(val2);
				}
			}
			if (activeExpedition.ThirdLayerEnabled && activeExpedition.ThirdLayout != 0)
			{
				LevelLayoutDataBlock val3 = Datablock.Block<LevelLayoutDataBlock>(activeExpedition.ThirdLayout);
				if (val3 != null)
				{
					Datablock.data[2] = val3;
					RandomizeLayout(val3);
				}
			}
		}

		public void RandomizeLayout(LevelLayoutDataBlock block)
		{
			EntryPoint.LogIt("GTFO ----> EvilJish-like: " + ((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).name);
			List<ExpeditionZoneData> zones = block.Zones;
			List<ExpeditionZoneData> zones2 = Datablock.GetOrignalLevelLayout(((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).name).Zones;
			for (int i = 0; i < zones.Count; i++)
			{
				ResetZoneData(zones[i], zones2[i]);
			}
			for (int j = 0; j < randomizers.Count; j++)
			{
				randomizers[j].Preparation(zones, zones2);
			}
			for (int k = 0; k < zones.Count; k++)
			{
				for (int l = 0; l < randomizers.Count; l++)
				{
					randomizers[l].EarlyRandomize(zones[k], zones2[k], k);
				}
			}
			for (int m = 0; m < zones.Count; m++)
			{
				for (int n = 0; n < randomizers.Count; n++)
				{
					randomizers[n].Randomize(zones[m], zones2[m], m);
				}
			}
			for (int num = 0; num < zones.Count; num++)
			{
				for (int num2 = 0; num2 < randomizers.Count; num2++)
				{
					randomizers[num2].LateRandomize(zones[num], zones2[num], num);
				}
			}
			for (int num3 = 0; num3 < randomizers.Count; num3++)
			{
				randomizers[num3].Finalize(zones, zones2);
			}
			EntryPoint.LogIt("We're done here folks for " + ((GameDataBlockBase<LevelLayoutDataBlock>)(object)block).name);
		}

		public static void ResetZoneData(ExpeditionZoneData zones, ExpeditionZoneData ogZones)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_011c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			zones.CustomGeomorph = ogZones.CustomGeomorph;
			zones.SubComplex = ogZones.SubComplex;
			zones.LightSettings = ogZones.LightSettings;
			zones.AltitudeData.AllowedZoneAltitude = ogZones.AltitudeData.AllowedZoneAltitude;
			zones.AltitudeData.ChanceToChange = ogZones.AltitudeData.ChanceToChange;
			zones.ConsumableDistributionInZone = ogZones.ConsumableDistributionInZone;
			zones.BigPickupDistributionInZone = ogZones.BigPickupDistributionInZone;
			zones.ChainedPuzzleToEnter = ogZones.ChainedPuzzleToEnter;
			zones.ActiveEnemyWave.HasActiveEnemyWave = ogZones.ActiveEnemyWave.HasActiveEnemyWave;
			zones.ActiveEnemyWave.EnemyGroupInfrontOfDoor = ogZones.ActiveEnemyWave.EnemyGroupInfrontOfDoor;
			zones.ActiveEnemyWave.EnemyGroupsInArea = ogZones.ActiveEnemyWave.EnemyGroupsInArea;
			zones.ActiveEnemyWave.EnemyGroupInArea = ogZones.ActiveEnemyWave.EnemyGroupInArea;
			zones.EnemyRespawning = ogZones.EnemyRespawning;
			zones.EnemySpawningInZone = ogZones.EnemySpawningInZone;
			zones.Alias = ogZones.Alias;
			zones.AliasOverride = ogZones.AliasOverride;
			zones.LocalIndex = ogZones.LocalIndex;
			zones.StartExpansion = ogZones.StartExpansion;
			zones.StartPosition = ogZones.StartPosition;
			zones.ZoneExpansion = ogZones.ZoneExpansion;
			zones.StartPosition_IndexWeight = ogZones.StartPosition_IndexWeight;
			zones.BuildFromLocalIndex = ogZones.BuildFromLocalIndex;
			zones.BuildFromZoneAlias = ogZones.BuildFromZoneAlias;
			zones.ProgressionPuzzleToEnter = ogZones.ProgressionPuzzleToEnter;
			zones.StaticSpawnDataContainers.Clear();
			zones.StaticSpawnDataContainers = ResetStaticSpawn(ogZones.StaticSpawnDataContainers);
			zones.GroundSpawnersInZone = ogZones.GroundSpawnersInZone;
			zones.EventsOnDoorScanDone = ResetEvents(ogZones.EventsOnDoorScanDone);
			zones.EventsOnApproachDoor = ResetEvents(ogZones.EventsOnApproachDoor);
			zones.EventsOnOpenDoor = ResetEvents(ogZones.EventsOnOpenDoor);
			zones.EventsOnUnlockDoor = ResetEvents(ogZones.EventsOnUnlockDoor);
			zones.EventsOnBossDeath = ResetEvents(ogZones.EventsOnBossDeath);
			zones.EventsOnDoorScanStart = ResetEvents(ogZones.EventsOnDoorScanStart);
			zones.EventsOnPortalWarp = ResetEvents(ogZones.EventsOnPortalWarp);
			zones.EventsOnTerminalDeactivateAlarm = ResetEvents(ogZones.EventsOnTerminalDeactivateAlarm);
			zones.HealthMulti = ogZones.HealthMulti;
			zones.ToolAmmoMulti = ogZones.ToolAmmoMulti;
			zones.WeaponAmmoMulti = ogZones.WeaponAmmoMulti;
			zones.DisinfectionMulti = ogZones.DisinfectionMulti;
		}

		public static List<WardenObjectiveEventData> ResetEvents(List<WardenObjectiveEventData> ogEvents)
		{
			if (ogEvents == null)
			{
				return null;
			}
			List<WardenObjectiveEventData> val = new List<WardenObjectiveEventData>();
			for (int i = 0; i < ogEvents.Count; i++)
			{
				val.Add(ogEvents[i]);
			}
			return val;
		}

		public static List<StaticSpawnDataContainer> ResetStaticSpawn(List<StaticSpawnDataContainer> ogStatics)
		{
			if (ogStatics == null)
			{
				return null;
			}
			List<StaticSpawnDataContainer> val = new List<StaticSpawnDataContainer>();
			for (int i = 0; i < ogStatics.Count; i++)
			{
				val.Add(ogStatics[i]);
			}
			return val;
		}
	}
	public class LevelDesignRando : Randomizer
	{
		private List<int> connectionCounts;

		public static bool randomize;

		public void Preparation(List<ExpeditionZoneData> zones, List<ExpeditionZoneData> ogZones)
		{
			connectionCounts = new List<int>();
			Enumerator<ExpeditionZoneData> enumerator = zones.GetEnumerator();
			while (enumerator.MoveNext())
			{
				ExpeditionZoneData current = enumerator.Current;
				connectionCounts.Add(0);
			}
		}

		public void EarlyRandomize(ExpeditionZoneData zone, ExpeditionZoneData original, int i)
		{
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Expected O, but got Unknown
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Expected O, but got Unknown
			if (!randomize && i == 0)
			{
				return;
			}
			int num = ((i >= 3) ? Rando.Next(i - 2, i) : Rando.Next(i));
			if (connectionCounts[num] < 2)
			{
				connectionCounts[num]++;
				zone.BuildFromLocalIndex = (eLocalZoneIndex)num;
				int num2 = ((i >= 3) ? Rando.Next(i) : Rando.Next(i - 3, i));
				ProgressionPuzzleData val = new ProgressionPuzzleData
				{
					PlacementCount = 1
				};
				if (Rando.Next(4) == 0)
				{
					val.PuzzleType = (eProgressionPuzzleType)1;
				}
				else if (Rando.Next(4) == 1)
				{
					val.PuzzleType = (eProgressionPuzzleType)2;
				}
				val.ZonePlacementData.Add(new ZonePlacementData
				{
					LocalIndex = (eLocalZoneIndex)num2,
					DimensionIndex = (eDimensionIndex)0
				});
				zone.ProgressionPuzzleToEnter = val;
				zone.StartPosition = (eZoneBuildFromType)5;
				zone.StartPosition_IndexWeight = (float)Rando.Next(25, 100) / 100f;
			}
		}

		public void LateRandomize(ExpeditionZoneData zone, ExpeditionZoneData original, int index)
		{
			if (randomize)
			{
				zone.AliasOverride = Rando.Next(50, 450);
			}
		}
	}
	public interface Randomizer
	{
		void Preparation(List<ExpeditionZoneData> zones, List<ExpeditionZoneData> ogZones)
		{
		}

		void EarlyRandomize(ExpeditionZoneData zone, ExpeditionZoneData original, int index)
		{
		}

		void Randomize(ExpeditionZoneData zone, ExpeditionZoneData original, int index)
		{
		}

		void LateRandomize(ExpeditionZoneData zone, ExpeditionZoneData original, int index)
		{
		}

		void Finalize(List<ExpeditionZoneData> zones, List<ExpeditionZoneData> ogZones)
		{
		}
	}
	internal class Spitters : Randomizer
	{
		public static bool randomize;

		public void Randomize(ExpeditionZoneData zone, ExpeditionZoneData original, int index)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Expected O, but got Unknown
			if (randomize)
			{
				StaticSpawnDataContainer val = new StaticSpawnDataContainer
				{
					Count = Rando.Next(30, 50)
				};
				switch (Rando.Next(9))
				{
				case 0:
					val.StaticSpawnDataId = 1u;
					break;
				case 1:
					val.StaticSpawnDataId = 3u;
					break;
				}
				zone.StaticSpawnDataContainers.Add(val);
			}
		}
	}
}
namespace GTFR.Patches
{
	[HarmonyPatch]
	internal class BoosterPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(DropServerGameSession), "ConsumeBoosters")]
		public static bool KeepBooster()
		{
			return false;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(ArtifactInventory), "GetArtifactCount")]
		public static void BoosterFarm(ref int __result)
		{
			__result = 1000;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(DropServerManager), "NewGameSession")]
		public static bool BoosterSessionPatch(ref uint[] boosterIds)
		{
			boosterIds = null;
			return true;
		}
	}
	[HarmonyPatch]
	internal class ConfigButtonPatch
	{
		private static eRundownKey type;

		private static eRundownTier tier;

		private static int expIndex;

		private static string customRundownKey;

		private static uint customRundownID;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(CM_PageLoadout), "Setup")]
		public static void NewButton(CM_PageLoadout __instance)
		{
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Object.Instantiate<GameObject>(((Component)((Component)__instance).gameObject.transform.GetChild(2).GetChild(1).GetChild(1)).gameObject, ((Component)((Component)__instance).gameObject.transform.GetChild(2).GetChild(1)).gameObject.transform);
			val.transform.localPosition = new Vector3(-450f, 0f, 0f);
			val.SetActive(true);
			Action<int> action = delegate
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				RundownManager.MasterSelectActiveExpedition(type, tier, expIndex, customRundownKey, customRundownID);
			};
			((CM_Item)val.GetComponent<CM_TimedButton>()).OnBtnPressCallback = Action<int>.op_Implicit(action);
			((TMP_Text)val.GetComponentInChildren<TextMeshPro>()).SetText("Apply Config", true);
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayerChatManager), "PostMessage")]
		private static void ManualReset(PlayerChatManager __instance)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			if (__instance.m_currentValue.ToLower().Contains("/applyconfig"))
			{
				RundownManager.MasterSelectActiveExpedition(type, tier, expIndex, customRundownKey, customRundownID);
				__instance.m_currentValue = "MANUALLY APPLYING CONFIG";
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(RundownManager), "MasterSelectActiveExpedition")]
		private static void CustomCommand(ref eRundownKey type, ref eRundownTier tier, ref int expIndex, ref string customRundownKey, ref uint customRundownID)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			ConfigButtonPatch.type = type;
			ConfigButtonPatch.tier = tier;
			ConfigButtonPatch.expIndex = expIndex;
			ConfigButtonPatch.customRundownKey = customRundownKey;
			ConfigButtonPatch.customRundownID = customRundownID;
		}
	}
	[HarmonyPatch]
	internal class EnemyPatch
	{
		public static bool random;

		public static void ScoutWaveSpawn(AIG_CourseNode course, uint settings = 3u, uint population = 72u)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			population = Enemies.ReturnPopulation();
			ushort num = default(ushort);
			Mastermind.Current.TriggerSurvivalWave(course, settings, population, ref num, (SurvivalWaveSpawnType)0, 0f, 2f, true, false, default(Vector3), "");
		}

		public static void MomBirthSpawn(EAB_Birthing __instance)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			__instance.m_groupDataBlock = Enemies.RandomHunterGroupStatic();
			Mastermind.Current.SpawnGroup(((EnemyAbility)__instance).m_owner.Position, ((Agent)((EnemyAbility)__instance).m_owner).CourseNode, (EnemyGroupType)2, (eEnemyGroupSpawnType)4, __instance.m_groupDataBlock, __instance.m_childrenAllowedSpawn * __instance.m_childrenCost, ((EnemyAbility)__instance).m_owner.Position, ((Il2CppObjectBase)((Agent)((EnemyAbility)__instance).m_owner).m_replicator).TryCast<IReplicator>());
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(EAB_Birthing), "DoTrigger")]
		public static bool SpawnBirthPatch(ref EAB_Birthing __instance)
		{
			if (!random)
			{
				return true;
			}
			__instance.m_lastSpawnedRel = __instance.m_childrenAllowedSpawn / (float)__instance.m_childrenPerBirth;
			if (!SNet.IsMaster)
			{
				return false;
			}
			MomBirthSpawn(__instance);
			((Behaviour)__instance).enabled = true;
			__instance.m_state = (BirthingState)1;
			return false;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(ES_ScoutScream), "CommonUpdate")]
		[HarmonyWrapSafe]
		public static bool ScoutScreamPatch(ES_ScoutScream __instance)
		{
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected I4, but got Unknown
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_0352: Unknown result type (might be due to invalid IL or missing references)
			//IL_0400: Unknown result type (might be due to invalid IL or missing references)
			//IL_0247: Unknown result type (might be due to invalid IL or missing references)
			//IL_0251: Expected O, but got Unknown
			//IL_0253: Unknown result type (might be due to invalid IL or missing references)
			//IL_025d: Expected O, but got Unknown
			//IL_0265: Unknown result type (might be due to invalid IL or missing references)
			//IL_0467: Unknown result type (might be due to invalid IL or missing references)
			//IL_0289: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02da: Unknown result type (might be due to invalid IL or missing references)
			//IL_0301: Unknown result type (might be due to invalid IL or missing references)
			if (!random)
			{
				return true;
			}
			ScoutScreamState state = __instance.m_state;
			ScoutScreamState val = state;
			switch ((int)val)
			{
			case 0:
				((ES_Base)__instance).m_enemyAgent.Appearance.InterpolateGlow(ES_ScoutScream.s_screamChargeupColor, ES_ScoutScream.s_glowLocation, 4f);
				((ES_Base)__instance).m_locomotion.m_animator.applyRootMotion = true;
				((ES_Base)__instance).m_locomotion.m_animator.CrossFadeInFixedTime(((Il2CppArrayBase<int>)(object)EnemyLocomotion.s_hashAbilityUse)[__instance.m_animIndex], 0.15f);
				((ES_Base)__instance).m_enemyAgent.Voice.PlayVoiceEvent(EVENTS.SCOUT_DETECT_SCREAM_CHARGE);
				__instance.m_stateDoneTimer = Clock.Time + 4f;
				__instance.m_state = (ScoutScreamState)1;
				break;
			case 1:
				if ((double)__instance.m_stateDoneTimer >= (double)Clock.Time)
				{
					break;
				}
				((ES_Base)__instance).m_enemyAgent.Voice.PlayVoiceEvent(EVENTS.SCOUT_DETECT_SCREAM);
				((ES_Base)__instance).m_enemyAgent.Appearance.InterpolateGlow(ES_ScoutScream.s_screamPopColor, ES_ScoutScream.s_glowLocation, 0.05f);
				if (SNet.IsMaster && (Object)(object)((ES_Base)__instance).m_ai.m_group != (Object)null)
				{
					Agent val2 = null;
					PlayerAgent val3 = default(PlayerAgent);
					if (((AgentAI)((ES_Base)__instance).m_ai).Target != null && (Object)(object)((AgentAI)((ES_Base)__instance).m_ai).Target.m_agent != (Object)null && ((AgentAI)((ES_Base)__instance).m_ai).Target.m_agent.Alive)
					{
						val2 = ((AgentAI)((ES_Base)__instance).m_ai).Target.m_agent;
					}
					else if (((Agent)((ES_Base)__instance).m_enemyAgent).CourseNode != null && PlayerManager.TryGetClosestAlivePlayerAgent(((Agent)((ES_Base)__instance).m_enemyAgent).CourseNode, ref val3))
					{
						val2 = (Agent)(object)val3;
					}
					if ((Object)(object)val2 != (Object)null)
					{
						((ES_Base)__instance).m_enemyAgent.PropagateTargetFull(val2);
						if (((AgentAI)((ES_Base)__instance).m_ai).Target != null)
						{
							((AgentAI)((ES_Base)__instance).m_ai).Target.m_propagation = (AgentTargetPropagationType)0;
						}
					}
				}
				GameEventManager.PostEvent((eGameEvent)44, (PlayerAgent)null, 0f, "", (Dictionary<string, string>)null);
				((ES_Base)__instance).m_locomotion.m_animator.CrossFadeInFixedTime(((Il2CppArrayBase<int>)(object)EnemyLocomotion.s_hashAbilityUseOut)[__instance.m_animIndex], 0.15f);
				__instance.m_fogSphereAdd = new FogSphereAllocator();
				__instance.m_fogSphereSub = new FogSphereAllocator();
				__instance.m_fogPos = ((Agent)((ES_Base)__instance).m_enemyAgent).EyePosition;
				if (__instance.m_fogSphereAdd.TryAllocate())
				{
					__instance.m_fogSphereAdd.SetPositionRange(__instance.m_fogPos, 2f);
					__instance.m_fogSphereAdd.SetDensity(1f);
					__instance.m_fogSphereAdd.SetRadiance(ES_ScoutScream.s_screamPopColor, 1f);
				}
				if (__instance.m_fogSphereSub.TryAllocate())
				{
					__instance.m_fogSphereSub.SetPositionRange(__instance.m_fogPos, 1f);
					__instance.m_fogSphereSub.SetDensity(-10f);
					__instance.m_fogSphereSub.SetRadiance(Color.black, 0f);
				}
				__instance.m_stateDoneTimer = Clock.Time + 1.5f;
				__instance.m_state = (ScoutScreamState)2;
				break;
			case 2:
				try
				{
					if (__instance.m_stateDoneTimer < Clock.Time)
					{
						((ES_Base)__instance).m_enemyAgent.Appearance.InterpolateGlow(ES_ScoutScream.s_screamCalmdownColor, 0.5f);
						if (__instance.m_fogSphereAdd.IsAllocated)
						{
							__instance.m_fogSphereAdd.Deallocate();
						}
						if (__instance.m_fogSphereSub.IsAllocated)
						{
							__instance.m_fogSphereSub.Deallocate();
						}
						__instance.m_stateDoneTimer = Clock.Time + 3f;
						__instance.m_state = (ScoutScreamState)3;
					}
					else if (__instance.m_fogSphereAdd.IsAllocated)
					{
						float num = (float)(1.0 - ((double)__instance.m_stateDoneTimer - (double)Clock.Time) / 1.5);
						__instance.m_fogSphereAdd.SetPositionRange(__instance.m_fogPos, Mathf.Lerp(2f, 130f, num));
						float num2 = Mathf.Pow(num, 32f);
						__instance.m_fogSphereAdd.SetDensity(Mathf.Lerp(1f, 0f, num2));
						if (__instance.m_fogSphereSub.IsAllocated)
						{
							__instance.m_fogSphereSub.SetPositionRange(__instance.m_fogPos, Mathf.Lerp(0f, 90f, num));
							__instance.m_fogSphereSub.SetDensity(Mathf.Lerp(-10f, 0f, num2));
						}
					}
				}
				catch
				{
					__instance.m_state = (ScoutScreamState)3;
				}
				break;
			case 3:
				if ((double)__instance.m_stateDoneTimer >= (double)Clock.Time)
				{
					break;
				}
				if (SNet.IsMaster)
				{
					if (((Agent)((ES_Base)__instance).m_enemyAgent).CourseNode != null && RundownManager.ActiveExpedition.Expedition.ScoutWaveSettings != 0 && RundownManager.ActiveExpedition.Expedition.ScoutWavePopulation != 0)
					{
						ScoutWaveSpawn(((Agent)((ES_Base)__instance).m_enemyAgent).CourseNode);
					}
					((ES_Base)__instance).m_enemyAgent.AI.m_behaviour.ChangeState((EB_States)5);
				}
				((MachineState<ES_Base>)(object)__instance).m_machine.ChangeState(2);
				__instance.m_state = (ScoutScreamState)4;
				break;
			}
			return false;
		}
	}
	[HarmonyPatch]
	internal class EnemySpawnPatch
	{
		public static bool random;

		[HarmonyPrefix]
		[HarmonyPatch(typeof(EnemyAllocator), "SpawnEnemy")]
		public static void SpawnPatch(ref AgentMode mode, ref Quaternion rotation)
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			if (SNet.IsMaster && random)
			{
				if (Rando.Next(50) == 0 && (int)mode != 1)
				{
					mode = (AgentMode)3;
				}
				if (Rando.Next(500) == 0 && (int)mode == 4)
				{
					mode = (AgentMode)1;
				}
				rotation = Quaternion.identity * Quaternion.Euler(0f, (float)Rando.Next(0, 360), 0f);
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(EnemyAgent), "Setup")]
		public static void SpawnSync(ref pEnemySpawnData spawnData, EnemyAgent __instance)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			if (random)
			{
				Quaternion val = Quaternion.Inverse(Quaternion.identity) * spawnData.rotation;
				float num = default(float);
				Vector3 val2 = default(Vector3);
				((Quaternion)(ref val)).ToAngleAxis(ref num, ref val2);
				float num2 = Mathf.Clamp((8f + num / 72f) / 10f, 0.8f, 1.3f);
				Transform transform = ((Component)__instance).transform;
				transform.localScale *= num2;
				spawnData.HealthRel *= num2;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(EnemyAgent), "Setup")]
		public static void LimbScale(ref pEnemySpawnData spawnData, EnemyAgent __instance)
		{
			if (!random)
			{
				return;
			}
			foreach (Dam_EnemyDamageLimb item in (Il2CppArrayBase<Dam_EnemyDamageLimb>)(object)__instance.Damage.DamageLimbs)
			{
				item.m_healthMax *= spawnData.HealthRel;
				item.m_health = item.m_healthMax;
			}
		}
	}
	[HarmonyPatch]
	internal class LevelCleanUpPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(EnemyAgent), "OnDead")]
		public static void DeadPatch(EnemyAgent __instance)
		{
			try
			{
				ProximityManager.RemoveObject((Object)(object)__instance);
				foreach (iEnemyAgentCustomSetupComponent item in (Il2CppArrayBase<iEnemyAgentCustomSetupComponent>)(object)__instance.m_customSetupComps)
				{
					item.OnDead();
				}
				__instance.Locomotion.OnDead();
			}
			catch
			{
			}
		}
	}
	public class MovingScanAI : MonoBehaviour
	{
		public AIG_CourseNode courseNode;

		public C_Node node;

		public CP_Bioscan_Core core;

		public List<Vector3> positions;

		public NavMeshAgent agent;

		private CP_Holopath_Spline spline;

		private pScanPos dataPos;

		public Vector3 m_position;

		private int indexPoint;

		public void Awake()
		{
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			((Behaviour)this).enabled = false;
			positions = new List<Vector3>();
			((Component)this).gameObject.AddComponent<NavMeshAgent>();
			agent = ((Component)this).gameObject.GetComponent<NavMeshAgent>();
			agent.updateRotation = false;
			agent.speed = 1f;
			indexPoint = 0;
			dataPos = default(pScanPos);
			dataPos.m_position = ((Component)this).transform.position;
			ScansReplicator.scans.Add(this);
			dataPos.m_index = ScansReplicator.scans.IndexOf(this);
		}

		public void Setup(AIG_CourseNode courseNode, CP_Bioscan_Core core)
		{
			this.courseNode = courseNode;
			this.core = core;
			spline = ((Il2CppObjectBase)core.m_spline).TryCast<CP_Holopath_Spline>();
		}

		public void OnEnable()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			for (int i = 0; i < 5; i++)
			{
				positions.Add(courseNode.GetRandomPositionInside());
			}
		}

		public void LateUpdate()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Invalid comparison between Unknown and I4
			if ((int)core.State.status != 1)
			{
				((Component)spline).gameObject.active = false;
			}
		}

		public void FixedUpdate()
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Invalid comparison between Unknown and I4
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			if (SNet.IsMaster)
			{
				if (!agent.pathPending && agent.remainingDistance < 1f && (int)core.State.status != 1)
				{
					indexPoint = (indexPoint + 1) % positions.Count;
					agent.SetDestination(positions[indexPoint]);
				}
				dataPos.m_position = ((Component)this).transform.position;
				NetworkAPI.InvokeEvent<pScanPos>("UpdateScanPosition", dataPos, (SNet_ChannelType)4);
			}
		}

		public void UpdateScanPos()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			((Behaviour)agent).enabled = false;
			((Component)this).transform.position = dataPos.m_position;
			string text = dataPos.m_index.ToString();
			Vector3 position = m_position;
			EntryPoint.LogIt("Moving scan " + text + " to " + ((object)(Vector3)(ref position)).ToString());
		}
	}
	[HarmonyPatch]
	internal class ResourcePack
	{
		private static float current;

		private static InventorySlotAmmo ammo;

		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayerAmmoStorage), "UpdateBulletsInPack")]
		private static void AmmoFixPre(PlayerAmmoStorage __instance, ref AmmoType ammoType)
		{
			ammo = ((Il2CppArrayBase<InventorySlotAmmo>)(object)__instance.m_ammoStorage)[(int)ammoType];
			current = ammo.AmmoInPack;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayerAmmoStorage), "UpdateBulletsInPack")]
		private static void AmmoFixPost(PlayerAmmoStorage __instance, ref AmmoType ammoType, ref int bulletCount)
		{
			ammo = ((Il2CppArrayBase<InventorySlotAmmo>)(object)__instance.m_ammoStorage)[(int)ammoType];
			ammo.AmmoInPack = current + (float)bulletCount * ammo.CostOfBullet;
			__instance.UpdateAllAmmoUI();
		}
	}
	[HarmonyPatch]
	internal class ScanPatch
	{
		public static bool randomize;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(CP_Bioscan_Core), "Setup")]
		public static void SetUpPatch(CP_Bioscan_Core __instance, ref LG_Area sourceArea)
		{
			if (randomize)
			{
				MovingScanAI movingScanAI = ((Component)__instance).gameObject.AddComponent<MovingScanAI>();
				movingScanAI.Setup(sourceArea.m_courseNode, __instance);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(CP_Bioscan_Core), "Activate")]
		public static void ActivatePatch(CP_Bioscan_Core __instance)
		{
			if (randomize)
			{
				((Behaviour)((Component)__instance).GetComponent<MovingScanAI>()).enabled = true;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(CP_Bioscan_Core), "Deactivate")]
		public static void DeactivatePatch(CP_Bioscan_Core __instance)
		{
			if (randomize)
			{
				((Behaviour)((Component)__instance).GetComponent<MovingScanAI>()).enabled = false;
			}
		}
	}
	public static class ScansReplicator
	{
		public static List<MovingScanAI> scans;

		public static void UpdateScanPosition(pScanPos data)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			scans[data.m_index].m_position = data.m_position;
			((Component)scans[data.m_index]).transform.position = data.m_position;
			if (((Behaviour)scans[data.m_index].agent).isActiveAndEnabled)
			{
				scans[data.m_index].agent.SetDestination(data.m_position);
			}
		}
	}
	[HarmonyPatch]
	public class UI
	{
		private const string letters = "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890";

		private static string[] color = new string[7] { "red", "yellow", "blue", "purple", "white", "green", "orange" };

		[HarmonyPostfix]
		[HarmonyPatch(typeof(CM_ExpeditionIcon_New), "Setup")]
		private static void UnknownLevel(CM_ExpeditionIcon_New __instance)
		{
			if (EntryPoint.configLevel < 8)
			{
				return;
			}
			Random random = new Random(((Object)__instance).GetInstanceID());
			string text = "";
			for (int i = 0; i < 4; i++)
			{
				text += "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"[random.Next("ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890".Length)];
			}
			string text2 = "";
			string arg;
			if (EntryPoint.configLevel < 11)
			{
				arg = color[0];
				text2 = "???";
			}
			else
			{
				arg = color[random.Next(color.Length)];
				for (int j = 0; j < 7; j++)
				{
					text2 += "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890"[random.Next("ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890".Length)];
				}
			}
			string text3 = $"<color={arg}>{text2}</color>";
			__instance.SetShortName(text);
			__instance.SetPublicName(text3);
			__instance.SetFullName(text + text3);
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(CM_PageLoadout), "UpdateReadyState")]
		private static void ForceStart(CM_PageLoadout __instance)
		{
			if (SNet.IsMaster)
			{
				((Component)__instance.m_dropButton).gameObject.SetActive(true);
			}
		}
	}
}