


Rebalancing deleting or adding vanilla weapons All weapons are currently set to over spec so be careful.
Current handguns have no merit compared to other weapons.
Damage : 5.64 StaggerDamageMulti : 1.5, PrecisionDamageMulti : 0.9 DefaultClipSize : 20, DefaultReloadTime : 1.3, CostOfBullet : 3.0, ShotDelay : 0.1,
This weapon is no good? Try it yourself!
Damage : 3.38 PrecisionDamageMulti : 0.9 DefaultClipSize : 27 DefaultReloadTime : 1.25 CostOfBullet : 1.9 ShotDelay : 0.05 BurstDelay : 0.1 BurstShotCount : 3
The HEL revolver obviously needs to be able to use a 6-round clip, but currently it can use an 8-round clip. Therefore, instead of increasing the basic specifications, we lowered the total number of clips by 2.
Clip : 6 Damage : 10.1 DefaultReloadTime : 2.0 Full ammo : 102 ShotDelay : 0.175 PiercingDamageCountLimit : 3
The HEL automatic pistol can also perfectly perform the role of a machine pistol. Accordingly, the stats of the two weapons were unified and some stats were increased.
Damage : 1.91 x : 5.0 StaggerDamageMulti : 3.0 DefaultClipSize : 60 DefaultReloadTime : 1.3 CostOfBullet : 0.9 ShotDelay : 0.058 PiercingDamageCountLimit : 2
Sorry, I can't think of anything to write here ;D
The bullpup rifle is a very beautiful primary weapon. There are no weaknesses anymore.
Damage : 2.6 DefaultClipSize : 50 DefaultReloadTime : 1.4 CostOfBullet : 1.5
SMGs must be small, agile, and lethal. The specifications have been increased to better suit the role.
Damage : 2.3 x : 7.0 PrecisionDamageMulti : 0.9
Don't worry, it's just a little sharper.
x : 7.0 DefaultClipSize : 40 PiercingDamageCountLimit : 2
Of course, the current carbine is a great weapon, but we changed it to a weapon that allows for a slightly more unique experience!
DefaultClipSize : 50 CostOfBullet : 1.3 ShotDelay : 0.032 BurstShotCount : 5
It's a designated marksman rifle, but isn't it too much to not die in one shot even if you hit the head?
Damage : 8.01 PrecisionDamageMulti : 0.9 DefaultClipSize : 14 CostOfBullet : 3.5 ShotDelay : 0.2 HipFireSpread : 1.875
This is too great a loss to keep this attractive weapon in your primary weapon.
Main weapon -> Special weapon Damage : 15.26 DefaultClipSize : 16 DefaultReloadTime : 2.6 CostOfBullet : 3.75 ShotDelay : 0.08 HipFireSpread : 3.5
This is a very ideal hexagonal weapon. But isn’t that hexagon a bit small?
Damage : 2.91 PrecisionDamageMulti : 0.9 DefaultClipSize : 40 DefaultReloadTime : 1.75 CostOfBullet : 1.5 ShotDelay : 0.05 HipFireSpread : 1.5
A bug has been found and is currently being fixed. See you again soon :D
To be honest, I had no idea what this weapon did. So they created a new role for me XD
Damage : 5.65 StaggerDamageMulti : 1.3 PrecisionDamageMulti : 0.9 DefaultClipSize : 24 CostOfBullet : 2.0 ShotDelay : 0.15 HipFireSpread : 1.0
The sawed-off shotgun is a very special weapon. We've slightly adjusted the specs to fit what this weapon looks like without compromising its unique features.
DefaultClipSize : 3 CostOfBullet : 10.0 ShotgunBulletCount : 10
The HEL shotgun is the ideal primary weapon. I didn't feel the need to modify the specs of this weapon, but I did upgrade some of the specs!
StaggerDamageMulti : 2.5 ShotDelay : 0.2
Does anyone use this??
x : 10.0 DefaultClipSize : 8 DefaultReloadTime : 2.2 CostOfBullet : 9.0 ShotDelay : 0.35