Abyss of Hopeless
Fire at will. More ammo for more enemies. Enjoy in the abyss of killing.
Last updated | 3 months ago |
Total downloads | 6158 |
Total rating | 6 |
Categories | Rundowns |
Dependency string | KainKondraki-Abyss_of_Hopeless-5.0.0 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Localia-Trajectory_Lines_When_Placing
Show a simple direction line when placing mines or sentry guns to make it easier.
Preferred version: 3.0.0Localia-TeammatesIgnoreBullets
Turn off bullet damage to teammates. (but they can still hurt you)
Preferred version: 3.0.0Localia-SentryGunEverywhere
Now you can place the sentry gun on any surface.
Preferred version: 3.0.0Untilted-AimPunchAdjustment
Control how much getting hit throws your aim off
Preferred version: 1.0.2Fody55-GTFO_ShootInTheAir
A really tiny mod that enables you to shoot while falling/jumping (similar to old QoLFix functionality).
Preferred version: 2.0.1Extra-MyCoolPlugin3
MyCoolPlugin3 is a great plugin that allows you to manage your website's content and settings in an easy and convenient way.
Preferred version: 999.999.9999Untilted-ConfigurableGlobalWaveSettings
Makes some hardcoded wave-related settings configurable per level
Preferred version: 1.2.1AoiYuki-DamageIndicator
A Host-only plug-in that can display the total damage of you and your teammates.
Preferred version: 0.4.10Localia-ResourceHelper
Mark all the resources you and your teammates have found.Now support ExtraResourceHelper.
Preferred version: 3.0.1easternunit100-WwiseGameParameterController
This helps your connect your GAME_PARAMETERS in your wwise projects in game volume settings.
Preferred version: 0.0.1BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1Localia-PacksHelper
Make packing easier. And support to hold the LMB(Left Mouse Button) to pack yourself , RMB to pack teammates.
Preferred version: 3.1.4Localia-DoorEnemyFix
Bug fixes: Tripmines or C-Foam glue are sometimes be triggered by enemies behind doors.
Preferred version: 1.0.0Hikaria-ReceiveAmmoGiveFix
Preferred version: 1.1.0Inas07-EOSExt_SecuritySensor
Configurable vanilla Security Sensor! Now added with Movable Sensor (T-Sensor)!
Preferred version: 1.1.6Dinorush-AutoReloadPlus
Expands upon Auto Reload, adding automatic reloads and customizing the click reload behavior.
Preferred version: 1.1.1Dinorush-ExtraToolCustomization
Fixes Sentry bugs and adds customization for Sentries and Mines.
Preferred version: 1.0.0hirnukuono-EEC_H
Flowaria's EEC_I ExtraEnemyCustomization, with a few fixes, tweaks, and addons
Preferred version: 1.8.2randomuserhi-KillIndicatorFix
A client-side mod that makes kill indicators consistent when you are not host.
Preferred version: 0.1.6Dinorush-AccurateCrosshair
Calculate crosshair size for guns and improve crosshair behavior.
Preferred version: 1.4.1tru0067-PierceBugFix
Fixes piercing so that piercing shots hit the advertised number of enemies.
Preferred version: 1.2.1Dinorush-MeleeSwingCustomization
Improves Bat's hitbox and adds customization for devs.
Preferred version: 1.0.1Dinorush-ExtraWeaponCustomization
Adds several new features to customize weapons.
Preferred version: 1.8.1README
Back 4 More
- After all this time, here we are again.
TLDR
- WARNING: Totally different style of GTFO.(More like L4D2 B4B or WWZ in highest diff)
- More ammo, more enemies, Enjoy this abyss of endless slaughter.
- Not design for solo. You've been warned.
For Players
- What I am trying to make is a style like WWZ or the most difficult mode of L4D2.
- More team-work will be required,and everyone should do their job in team to defeat the rundown.
- Unlike to the original game style,I hate to make game harder by limiting player action.(such as the stamina system)So I remade it to make it have more alternation.
- As we all know,the most difficulty of the original game is come from the low capacity of mistakes. I really appreciate that and that is what I waht to keep in my rundowns. But I think team-work in the original game is not that important to other game like this.I prefer to make it more important,so I add the tag of "impossible to solo"to my rundown,and I think I am going to keep it that way.
- At last,I want thank all of you who teach and help me to do what I am doing. You're all my best teachers.
- Here is Kain, thank you for playing my rundowns.
To make weapon selection a part of team division of labor
1.Enemy Part
- The overall number of small enemies is sickly increased.
- The durability of large enemies is sickly increased.
- That is designed with weapon system. All wave clearer are weak to face large enemies, and ELITE KILLER could not stand with wave.
This should make it difficult for team members dealing with small enemies to deal with large enemies, and weapons targeting large enemies cannot effectively handle groups of small enemies.
2.Player Part
- Remade the stamina mechanism.In short,the heartbeat accumulates more slowly.Changed from slowing to speeding up and increasing melee charge speed when in high heartbeat.
- The ammunition of all weapons is increased. Main weapon ammo is infinite.
- The minimum fall damage now occurs at 50 meters.
3.The Melee
- Katana for the tank player.
4.Weapons
- Most weapon model comes from Dark Emperor.(Who is a genius to make all the sfx and audios for weapons.)
5.(Supposed to be)Impossible to Solo.
6.Fully English version is on its way.
Credits
- Thanks for Zaero for monster design.
- Dinorush for update EWC for me.
- Thanks for Inas and Memoryzl for datablock editing teaching.
- Thanks for Inas again for his Legendary plugins.
- Speacial thanks to Dark Emperor for his masterpiece weapon model.
Note
Hit me at KainKondraki#1997 if you like this work or you have some idea to make it better.
- There is a feedback page on DC https://discord.com/channels/782438773690597389/1014411336320565268. 中国玩家可以直接加入Kain的芋圆妙妙屋寻找玩伴。 群:861074297
============ Change Log ============ v5.0.0
- Repainted the abyss to make it looks more modern.
v4.0.3
- Add some more enemies in every level.
- Buffed "龙啸",the rocket launcher.
- A
newlevel based on the old abyss.(The test run.) - Nuffed the Katana range.
v4.0.2
- A new level based on R7B3.
- Tons of new enemies are stalled in abyss, find them in your exploering.
- Bold and Aggressive booster are now online, check your pack.
- Buffed the Katana by four timed its damage.
v4.0.1
- Rebalanced most weapon and enemies.
- Few known problem fixed. And remade the dimension fight of K-E2.
v4.0.0
- Repainted the abyss to make it looks more modern.
- All old levels are removed,but there is two level from Dying Hope.
v3.1.3
- Back after update.
- Canceled the Muzzle Flash of Anti-Life Laser Transmitter and Elegy.
v3.1.2
- Reduced Elegy recoil.
- Optimized the AutoAim mechanism again,now it will be more more intelligent.
- Buffed Pandora's Box,now its charge time is 0.5s and it has more ammo.
- The ammo refill efficiency has been doubled for Liquidate.Its damage has been reduced by 20% as cost.
- New model for grenade and barrier.
v3.0.8-3.1.1
- A new weapon has added.(Rocket Launcher YYYYYYYYES!!)
- Remade the mission of fisrt level,now you just run and kill,no OSIP anymore.
- Optimized the sights of most weapons,to be more comfortable to use.
- Optimized the AutoAim mechanism,now it will be more intelligent.
v3.0.1-3.0.6
- Weapon rebalanced.
- Remade Elegy.(As you wish Cheese!)
- Remade three type of enemies.
v3.0.0
- Thanks for Mccad,you can use his vanity in Abyss now!
- Thanks for Mccad again,Kain-Core has been installed to five weapons.Just notice the tag of Kain-Core.
v2.0.3
-
Removed the custom booster part.
-
Nerfed bullrushes.They were too strong and fast.
-
Nerfed birther and big birther.
v2.0.0
- English version is now release,hit me on discord if there is any omission.
v1.3.2
- Four new type of enemies are now in the deep of abyss.
- Buffed a few weapons.
- Moved the terminal of Class XXX alram to the big room instead of out of it.
- Fixed all bugs in the fifth level.
v1.2.7-1.3.0
- Rebalanced some weapons.And some enemies.
- An ultimate hybrids of Abyss playstyle level,it is hard indeed.
v1.2.6
- Buffed all weapons,and tools."罪人的祈祷"now has 4000 damage in one shot.
- Rewrite the reactor wave to make it more fun.
v1.2.4
- Fixed bugs and remade class boosters.
v1.2.3
- Replaced the 2 level mission,and make the info clearly.
v1.2.2
- Actcully go back to 1.2.0 for some bugs.
v1.2.1
- Build Class system by booster.(Powered by Endskill)
v1.2.0
- After a lot of bug fixed,the 1,3,4 level has been completed.(Mostly I believe.)
- Level 2 is remaked and come back to the rundown!
- Two new weapon has been added,one autoshotgun based on Hel Shotgun,and one devastating Chargeable Cannon.
v1.1.5
- A new level based on R7E1.Remake the Reactor fight.
- Nerfed "退魔圣焰".Buffed "开膛手".
v1.1.3
- Nerfed Glue gun and sentryguns.
- Buffed most Strikers' Glue Tolerance.And buffed the big mom's Glue Tolerance.
- Remake "火猴"to be a auto shotgun.
- Remake "反生物激光炮"to fix the sound memory break issue.
- Add a new weapon"Kain重工 电器磁轨炮"which is a semi auto special weapon.
- Buffed "龙息" to make it more useful in normal combat.
v1.1.1
- Nerfed Glue gun and sentryguns.
- Birther and big Birther can give birth as they supposed to.
- Player HP 30→50.
v1.1.0
- A serious bug fixed.Please do not use 1.0.9 ver.
- Delete all heathpacks,and set Player Hp to 30,but you can recover your heath to 100% and you can recover quicker now.
v1.0.9
- Bug fixed.
v1.0.5-1.0.8
- Disabled Level 2 for its' tons of bugs.It will be back when it's ready.
- New level that based on R7C1 but remake in Abyss-Style.It is designed carefully.I hope you guys will like it.
- Bigger head to most enemies.
- Redesigned enabled weapons.Make every single of them unique.Enjoy them.
v1.0.4
- Bug fixed in level 2.
- Removed a respawn zone in level 2.
v1.0.3
- Bug fixed in level 2.
v1.0.0
- Initial Release