GTFO
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Date Uploaded
3 years ago
Downloads
2.4K
Size
8.5MB

TLDR

  • Have you ever thought about it: Oh damn! Enemies here is so few to kill! This is what you're looking for.

  • Everything is the same as the original game but enemies in zone is DOUBLED.

  • Enemies in zone is DOUBLED.

  • Disabled the stamina mechanism.

  • Now I am talking about increase the difficulty of base levels.

  • All weapon base ammo is increased by about 50% and base resupply efficiency increased by about 50%.

  • Thanks for ConfigurableGlobalWaveSettings,scout wave now work perfectly.(It means Tank will be spawned in R5E1 scout wave.)

  • Maybe there will be some balance patch in future.Maybe not.

  • For test,and for the doubled enemy,you gain 5% health after MELEE killing any enemy.

Weapon

  • All weapons are callbacked to the strongest version in history. Especially Sniper Sentry Gun.

  • Some weapon is buffed.(Try snpier with Piercing Bullets)

  • Buffed the C-form lanucher.

  • Melee weapon get half charge time to get max damage.

  • A special weapon is added for the supporter of this rundown.

  • R4重置版怪太少辣!不够不够不够不够!!再多点再多点!

  • R5重置版怪太少辣!不够不够不够不够!!再多点再多点!

  • R8的怪太少辣!不够不够不够不够!!再多点再多点!

Note

Hit me at KainKondraki#1997 if you like this work or you have some idea to make it better. QQ:499928583 群:861074297

Credit

Thanks for Lost 乡 for supporting this rundown. Thanks for Hikaria for re-programing Kain_Core_H.

============ Change Log ============

v2.0.0

  • Updated with R8.
  • Rewrite the whole Rundown.

v1.0.5

  • All E-Tier has been set as hell.
  • Slightly reduced weight of ganits in surge alarm.

v1.0.3

  • Increased special weapon resupply efficiency about 25%.
  • Increased all alram.(R7A1 got all Surge now.)
  • Increased max enemy population point to 40.(Increased from 25)

v1.0.1

  • Detail up.

v1.0.0

  • Initial Release
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