KainRogueProtocol CHS EN
GTFO roguelite card system with integrated Chinese and English language support.
By KainKondraki
CHANGELOG
Changelog
1.0.2
- Balance update for Rapid Execution, Stable Formation, Settlement Protocol, Soul Siphon Strike, Field Rescue, Backstab Protocol, Data Backflow, Stress Response, Mutual Supply, Buffer Padding, Neural Overclock, and Chronic Therapy.
- Reduced Etherealization runtime search cost and fixed Stress Response triggering for client-side incoming damage paths.
- Neural Overclock now raises PlayerData healthRegenRelMax from its base value by 100%, normally 0.2 to 0.4.
1.0.1
- Combined Chinese and English package release.
- Added integrated bilingual card data and updated visual assets.
1.0.0
- Fully refreshed UI and card art assets.
0.1.5
- Active cards can be viewed at the top of the map screen.
- Trigger, conditional, and stacking cards show current status on the left side of the screen.
- Corruption cards are drawn after entering the lobby and revealed to the team after elevator landing.
- Player cards and corruption effects reset after run end, exit, or interruption.
- Buffer Padding cooldown adjusted to 3 seconds.
0.1.0
- Initial roguelite card gameplay prototype.