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KainRogueProtocol EN
A roguelite system for GTFO, the first mostly complete 1.0 version.Changelog
1.0.0
- Fully refreshed the original UI and artwork.
0.1.5
- Active cards can now be viewed at the top of the map screen.
- Trigger, condition, and stack cards now show their current state on the left side of the screen.
- Corruption cards are now rolled after entering the lobby and revealed to the team after the elevator lands.
- Player cards and corruption effects are reset together when the run ends, exits, or is interrupted.
- Buffer Padding cooldown changed to 3 seconds.
0.1.0
- Initial roguelite card gameplay prototype.
