Performance Traffic Control
Adaptive performance pressure, shared work budgets, enemy visual load shedding, and WindVolume capacity protection.Changelog
0.1.0
- Added adaptive machine-specific FPS baseline learning.
- Added Normal, High, and Critical performance pressure levels.
- Added shared physics, visual-spawn, audio, and UI work budgets.
- Added pressure-based enemy shadow, corpse decay, and ragdoll control.
- Added WindVolume native-capacity protection.
