ASCENDANCE
Vanila + gimics. 4 levels for now. Playtesting and feedback much appreciated! :)0.2.0
MINOR:
- B2: added a warning about fog rising and reduced fog rising speed
- B2: generally less ammo
- B2: more fog reppelers
- B2: reworked some scans, made them harder
- B2: increased extraction scan speed and made the exiting error wave harder
- Generally made almost all alarms have a higher distance between scans (was too low before, now closer to vanilla)
- Was upset for 2 hours and 31 minutes because no-one plays this rundown
- Added the local progression plugin
- C2: made the first two alarms harder
- C2: made the entrances to cell zones blood doors and removed scouts inside them
- C2: removed one fog turbine
- C2: Added an alarm scan on the last zone in main
- C2: removed the ability to run custom commands after the main objective was complete
0.1.2
MAJOR:
- Added B2 and C2
MINOR:
- B1: Slightly less ammo, slightly harder survival wave.
- B1: Slightly less time until survival waves start.
- C1: Main: more ammo, removed some respawn zones, removed scouts in all respawn zones.
- C1: Secondary: rebalanced wave difficulty, ammo and scan speed.
- C1: Overload: changed where the reactor codes are sent.
