NOVA
My first full rundown. More levels planned.NOVA
//WARNING//: RUNDOWN OVERRIDE DETECTED.
My first full rundown. More levels are planned.
Monsters and Scans were stolen from Project Zaero because he said in a voicechat that he did not care. Checkout his rundowns here -> https://gtfo.thunderstore.io/?q=Project+Zaero&ordering=last-updated
0.0.103, 0.0.104
Fixed Patch Notes.
OH BOY ANOTHER WEAPON PATCH.
- Weapons
-
Added HEL GUN
-
HEL SMG
- Nerfed Damage from 17.0 to 1.5
- Buffed Precision from 0.1 to 1.0
- Increased the ammo cost.
- Fixed Damage Falloff
-
Ambassador Revolver
- Reduced spread.
- Increased Fireing Speed.
-
Heavy Pistol
- Reverted Model and added sight.
- Increased the ammo cost.
-
Security Pistol
- Buffed Damage from 2.0 to 5.0.
- Nerfed Stagger from 50.0 to 2.0.
-
Werewolf Assault Rifle.
- Changed Model.
- Changed Name.
- Changed sound.
-
Bullpup Assault Rifle
- Changed Model.
- Gaved it a name.
- Buffed Damage from 2.0 something idk to 4.5.
- Buffed Stagger from 0.0 to 0.8.
-
Bullrush Shotgun - Attempting to end the meta without destroying the weapon.
-
Nerfed Damage form 3.6 to 2.5
-
0.0.102
-
Started work again on B-Teir.
-
Downgraded A2's Final Door alarm from a Class V to a Class III.
-
Weapons.
- Added Heavy Assault Rifle
- Added Crossbow. ('Weapon is unfinished. But im letting you use it because why not.')
-
Another Attempt to get A2's Extreme Bulkhead DC to spawn on a marker placed by Project Zaero. If this does not work then I'm not going to care anymore.
-
Dependencies.
- Added GTFO_ShootInTheAir by Fody55
- Added ShotgunCenterFire by Untilted
- DeadBodyFix by Localia
0.0.101
- Fixed Skill issue.
0.0.99, 0.0.100
-
Rundown Screen
- Moved B1 to A-Tier
- Gaved UI its color back.
- Colored the Tiers.
-
YES I KNOW THE BULKHEADS DOORS ARE LOUD I WILL FIX IT LATER.
-
Weapon Changes
-
MP5
- Made the fireing sound make more sense.
- Nerfed the Stagger Damage multi from 1.0 to 0.5
-
BMG Sniper
- Nerfed the Precision Damage Multi from 150.0 to 15.0
-
Precision rifle
- Updated Weapon Model.
- Nerfed the reload speed on it.
- Buffed Damage from 13.0 to 20.0
- Nerfed the Precision Damage Multi from 1.5 to 1.0
-
Ambassador
- Nerfed Damage from 20.0 to 7.0
- Buffed Percision Damage Multi from 1.5 to 2.0
- Nerfed Stagger Damage Multi from 10.0 to 5.0
- Reduced the time it takes to shoot.
-
Bullrush Shotgun
- DEV_NOTE: Oh boy the bullrush shotgun I knew the weapon was going to be meta.
- Nerfed the Percision Damage Multi from 1.0 to 0.5.
-
-
Scout Waves
- A1's Scout waves should be more punishing.
- A2's Scout waves should be more punishing.
- A3's Scout waves should be more punishing.
-
Another Attempt to FIX the Bulkhead_DC spawn for EXTREME in A2.
-
Dependencies
- Added ZaeroMonsters by ProjectZaero.
0.0.96, 0.0.97, 0.0.98
-
Renamed B1.
-
Level Layout Changes.
- Made A2 into a real cavern.
- Moved main's error waves to extreme.
- Chaged the survival wave population in A2's OVERLOAD reactor shutdown alarm.
- Reduced the resources in A2's reactor room.
- Removed the scan from A2's Alarm/Door Control Zone Door..
-
Attempted make hammer more skillful to use lmao.
-
Fixed Misplaced Bulkhead keys in A2.
-
Fixed A2's custom subobjective for door 77
-
Attempted to get A2's Bulkhead DC for Extreme to spawn in a marker placed by Project Zaero on my request.
-
Weapon Changes
- Changed Omneco Area Defence Gun's Sight
- Changed Heavy Pistol's FPS Animation back to something less annoying.
-
Dependencies.
- Added back EvadeFix by Untilted. (I have no idea why I removed it in the first place.)
- Added FasterHackingMinigame by Untilted.
