CHANGELOG
1.2.1
Weapon Changes
- Fixed Heavy ARs max ammo not being the intended amount.
- Short Rifle: Max Ammo: 116->100 | Further decreased fire rate
1.2.0
Level Changes:
- C1 - Grant: Slightly nerfed blood doors after a surge scan. Fixed the map to work with the new CrisGeos patch.
- C2 - Unstable: Made changes to the first zone to prevent filling up the enemy cap and having no enemy spawns for the first sequence.
Weapon Changes: Decreased the power level of weapons
Main Weapons
- Pistol: Rate of Fire: Decreased
- Autopistols: Range: 4m->3m
- SMG: Damage: 2.21->2.01 | Reload Time: Decreased
- Heavy SMG: Damage: 3.01->2.51 | Range: 7m->6m
- Carbine: Damage: 2.8->2.7 | Reload Time: Increased
- Double Tap Rifle: Mag Size: 20->18 | Reload Time: Increased | Max Ammo: 180->170
- Assault Rifle: Damage: 2.61->2.41 | Range: 20m->14m
- Burst Rifle: Damage: 3.3->3.2
- Rifle: Fire rate increased
- Hel Shotgun: Mag Size: 14->13 | Max Ammo: 97->81
- Slug Shotgun: Damage: 24->21 | Mag Size: 6->7 | Max Ammo: 36->42 | Increased Accuracy
Secondary Weapons
- Heavy Assault Rifle: Fire rate increased | Max Ammo: 210->190
- Short Rifle: Mag Size: 20->16 | Max Ammo: 140->116 | Rate of Fire: decreased | Range: 20m->13m
- Combat Shotgun: Range: 4m->5m
- Choke Mod Shotgun: Max Ammo: 32->30
- Arbalist Machinegun: Damage: 6.21->6.01 | Mag Size: 50->40 | Max Ammo: 210->190
- Veruta Machinegun: Mag Size: 70->50 | Max Ammo: 270->230 | Rate of fire: decreased
- High Caliber Pistol: Reload Time: Decreased
- Hel Rifle: Decreased mag size 6->5
Tools
- Cfoam launcher: removed
1.1.1
Level Changes:
- B3 - Decode: Decreased the number of enemies in the 3rd zone as it accidentally had twice as many enemies as intended.
1.1.0
New map released
- C2 - Unstable
Level Changes:
-
A1 - Download: Placed a marker on the deactivate terminal.
-
B3 - Decode: Moved one of the uplink terminals to a more engaging spot. Fixed a displaced marker.
-
C1 - Grant: Slightly nerfed the second error section, added a command to the terminal in Zone 126 to prevent a not fun way of losing the mission
-
Overall changes: Added lots of texts to make the preparation for upcoming parts more fair, and to make them less of a knowledge check. The number of big chargers in zones are now set to a fixed number.
Weapon Changes:
- Shotgun sentry: removed.
New Dependencies:
- randomuserhi - GTFOSilentShotFix
- Amorously - DoubleSidedDoors
- Localia - ResourceHelper
1.0.0
Initial release, 5 expeditions.
- A1 - Download
- B1 - Energize
- B2 - Cave of Giants
- B3 - Decode
- C1 - Grant