CHANGELOG

1.3.0

New Levels:

  • A2 - Reboot
  • D1 - Meltdown

Level Changes:

  • B3 - Exit waves will now spawn from elevator direction.

Weapon Changes:

  • Rebalanced weapons again, hopefully for the last time.

New dependencies:

  • SamDB - SamGeosV2
  • Flowaria - CollisonGeos
  • Dinorush - ItemSpawnFix

1.2.1

Weapon Changes:

  • Fixed Heavy ARs max ammo not being the intended amount.
  • Short Rifle: Max Ammo: 116->100 | Further decreased fire rate

1.2.0

Level Changes:

  • C1 - Grant: Slightly nerfed blood doors after a surge scan. Fixed the map to work with the new CrisGeos patch.
  • C2 - Unstable: Made changes to the first zone to prevent filling up the enemy cap and having no enemy spawns for the first sequence.

Weapon Changes:

  • Decreased the power level of weapons.

Tools

  • Cfoam launcher: removed

1.1.1

Level Changes:

  • B3 - Decode: Decreased the number of enemies in the 3rd zone as it accidentally had twice as many enemies as intended.

1.1.0

New map released:

  • C2 - Unstable

Level Changes:

  • A1 - Download: Placed a marker on the deactivate terminal.

  • B3 - Decode: Moved one of the uplink terminals to a more engaging spot. Fixed a displaced marker.

  • C1 - Grant: Slightly nerfed the second error section, added a command to the terminal in Zone 126 to prevent a not fun way of losing the mission

  • Overall changes: Added lots of texts to make the preparation for upcoming parts more fair, and to make them less of a knowledge check. The number of big chargers in zones are now set to a fixed number.

Weapon Changes:

  • Shotgun sentry: removed.

New Dependencies:

  • randomuserhi - GTFOSilentShotFix
  • Amorously - DoubleSidedDoors
  • Localia - ResourceHelper

1.0.0

Initial release, 5 expeditions.

  • A1 - Download
  • B1 - Energize
  • B2 - Cave of Giants
  • B3 - Decode
  • C1 - Grant