CHANGELOG
1.3.0
New Levels:
- A2 - Reboot
- D1 - Meltdown
Level Changes:
- B3 - Exit waves will now spawn from elevator direction.
Weapon Changes:
- Rebalanced weapons again, hopefully for the last time.
New dependencies:
- SamDB - SamGeosV2
- Flowaria - CollisonGeos
- Dinorush - ItemSpawnFix
1.2.1
Weapon Changes:
- Fixed Heavy ARs max ammo not being the intended amount.
- Short Rifle: Max Ammo: 116->100 | Further decreased fire rate
1.2.0
Level Changes:
- C1 - Grant: Slightly nerfed blood doors after a surge scan. Fixed the map to work with the new CrisGeos patch.
- C2 - Unstable: Made changes to the first zone to prevent filling up the enemy cap and having no enemy spawns for the first sequence.
Weapon Changes:
- Decreased the power level of weapons.
Tools
- Cfoam launcher: removed
1.1.1
Level Changes:
- B3 - Decode: Decreased the number of enemies in the 3rd zone as it accidentally had twice as many enemies as intended.
1.1.0
New map released:
- C2 - Unstable
Level Changes:
-
A1 - Download: Placed a marker on the deactivate terminal.
-
B3 - Decode: Moved one of the uplink terminals to a more engaging spot. Fixed a displaced marker.
-
C1 - Grant: Slightly nerfed the second error section, added a command to the terminal in Zone 126 to prevent a not fun way of losing the mission
-
Overall changes: Added lots of texts to make the preparation for upcoming parts more fair, and to make them less of a knowledge check. The number of big chargers in zones are now set to a fixed number.
Weapon Changes:
- Shotgun sentry: removed.
New Dependencies:
- randomuserhi - GTFOSilentShotFix
- Amorously - DoubleSidedDoors
- Localia - ResourceHelper
1.0.0
Initial release, 5 expeditions.
- A1 - Download
- B1 - Energize
- B2 - Cave of Giants
- B3 - Decode
- C1 - Grant