GTFO
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Latest version
1.0.2
Last Updated
First Uploaded
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371
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0
Size
209MB
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v1.0.2

Fixed the file so it should work this time.

v1.0.1

A1:

  • Fixed ComplexResource Issue
  • Fixed tier 2 alarm enemy populations, reducing the number of nightmares.
  • Added clearer progression pop ups plus reset counter.
  • removed some giant chargers from some alarms, 6 at one time seemed like a bit much...

A2 "Control"

  • Initial release, should be functional. A very straight forward run and gun type level. Like R6D2

A3:

  • Added more time to the starting timer to sync the starting teleport better.
  • Added a much needed check point.

B1:

  • Fixed ComplexResource Issue

B3:

  • New level (4 players required) Initial release, difficulty maybe be challenging. More testing required.

C2 "Downwardser"

  • A very challenging R4E1 remake

X4: Slot Machine

  • Currently in the works, should be a very fun level. Not vanilla at all. Spin the wheel :D

Weapons:

  • All weapons got nerfed to some degree. Mostly dmg reduction, most weapons still pen. Way to stronk.

Enemies:

  • Mom health and health per tumor further increased

  • Tank health and health per tumor further increased

v1.0.0: Initial release

Completed Levels:

  • A1 "Compromise"

  • A3 "Anomalous"

  • B1 "Perpetuate"

  • B2 "Transient"

  • C1 "Annihilation"

  • X1 "Deja Vu"

  • X2 "Keys to Victory"

  • X3 "Rigged"

Enemy changes:

  • Tanks: More Hp, more hp per tumor

  • Mothers: More Hp, more hp per tumor

  • Pmom: More Hp, more hp per tumor

  • Nightmare giants: [New enemy] 180hp, 0.3 armor multiplier, 3x precision multiplier

Weapon changes:

There are far to many to list, all bad weapons got pretty massive buffs, all good weapons got some sort of buff, and the really good weapons are pretty unchanged.

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