Time
Challenging vanilla like rundown. Good guns. Lots of enemies. Feedback appreciated!v1.0.2
Fixed the file so it should work this time.
v1.0.1
A1:
- Fixed ComplexResource Issue
- Fixed tier 2 alarm enemy populations, reducing the number of nightmares.
- Added clearer progression pop ups plus reset counter.
- removed some giant chargers from some alarms, 6 at one time seemed like a bit much...
A2 "Control"
- Initial release, should be functional. A very straight forward run and gun type level. Like R6D2
A3:
- Added more time to the starting timer to sync the starting teleport better.
- Added a much needed check point.
B1:
- Fixed ComplexResource Issue
B3:
- New level (4 players required) Initial release, difficulty maybe be challenging. More testing required.
C2 "Downwardser"
- A very challenging R4E1 remake
X4: Slot Machine
- Currently in the works, should be a very fun level. Not vanilla at all. Spin the wheel :D
Weapons:
- All weapons got nerfed to some degree. Mostly dmg reduction, most weapons still pen. Way to stronk.
Enemies:
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Mom health and health per tumor further increased
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Tank health and health per tumor further increased
v1.0.0: Initial release
Completed Levels:
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A1 "Compromise"
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A3 "Anomalous"
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B1 "Perpetuate"
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B2 "Transient"
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C1 "Annihilation"
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X1 "Deja Vu"
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X2 "Keys to Victory"
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X3 "Rigged"
Enemy changes:
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Tanks: More Hp, more hp per tumor
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Mothers: More Hp, more hp per tumor
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Pmom: More Hp, more hp per tumor
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Nightmare giants: [New enemy] 180hp, 0.3 armor multiplier, 3x precision multiplier
Weapon changes:
There are far to many to list, all bad weapons got pretty massive buffs, all good weapons got some sort of buff, and the really good weapons are pretty unchanged.
