GTFO
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yesterday
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GTFO.CrashTestDummies

A testing tool: when you drop into an expedition, 100 sleeping Strikers are scattered through the level 10-100 m from where you land, at the level's own enemy spawn spots, so you always have something to stealth or shoot while trying out other mods. The elevator drop area stays clear.

Alarm doors ambush you too: the moment a security door locked behind an alarm scan finishes opening, 20 more sleeping dummies are scattered 10-100 m past the far side of that doorway.

Config

BepInEx/config/MindAttic.GTFO.CrashTestDummies.cfg:

Setting Default Meaning
General.Enabled true Master on/off switch.
Spawning.SpawnCount 100 How many enemies to scatter.
Spawning.SkipFirstMeters 10 Nothing spawns closer than this to the drop point.
Spawning.MaxDistanceMeters 100 Nothing spawns farther than this from the drop point.
Spawning.MinSpacingMeters 3 Minimum gap between any two enemies.
Spawning.EnemyNameFilter Striker_Hibernate Case-insensitive match against enemy data block names; the weakest match is spawned. If nothing matches, the enemy with the lowest max health is used.
Spawning.SpawnDelaySeconds 2 Wait after you spawn in before the enemies appear.
Spawning.SpawnAsSleepers true true spawns them asleep; false spawns them awake and aggressive.
Ambush.AmbushOnAlarmDoors true When an alarm-locked security door finishes opening, scatter extra dummies past it.
Ambush.AmbushCount 20 How many enemies to scatter on the far side of an alarm door when it opens.
Ambush.AmbushSkipFirstMeters 10 Nothing spawns closer than this to the far side of the doorway.
Ambush.AmbushMaxDistanceMeters 100 Nothing spawns farther than this from the far side of the doorway.

The ambush reuses Spawning.MinSpacingMeters, Spawning.EnemyNameFilter and Spawning.SpawnAsSleepers.

Only the host spawns enemies, once per expedition (plus once per alarm door opened).

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