
GtfoEZ
Health x2, faster regen, less fall damage, more ammo, shorter enemy detection range.GTFO.EZ
(Listed on Thunderstore as GtfoEZ — package names there are restricted to letters, numbers,
and underscores, so they can't contain a period.)
A small, config-driven BepInEx plugin for GTFO that tunes player stats for an easier, more relaxed co-op experience. No datablock JSON files are shipped — it patches the game's own data in memory at load time, so it keeps working across game patches that only change base values.
What it changes
Defaults follow community-consensus balance values (several independent GTFO easy-mode mods' settled-on numbers), not arbitrary multipliers:
| Stat | Vanilla | Default |
|---|---|---|
| Max health | 25 | 50 (x2) |
| Health regen rate | 0.2/s | 1.0/s (x5) |
| Health regen cap (no med kit) | 20% | 40% (x2) |
| Health regen delay after damage | 5s | unchanged |
| Stamina regen while in combat | lower than out-of-combat | equal to out-of-combat |
| Fall damage amount | 2-15 | unchanged |
| Fall height before any damage | 4m | 8m (x2) |
| Fall height where damage maxes out | 20m | 30m (x1.5) |
| Weapon/tool ammo (reserve, starting, refill packs) | x1 | x1.5 |
| Enemy movement-noise detection distance | 8m | 6m (x0.75) |
A few deliberate non-changes: regen delay after damage is left at vanilla (fast regen with no delay makes you nearly unkillable in a slow fight), ammo isn't paired with a damage buff (that combination was reported as overtuned by another mod's author), and flashlights are left at vanilla (they were already fine as-is).
Every value above is a multiplier (or on/off switch) you can retune in the config file BepInEx
generates after first launch (BepInEx/config/MindAttic.GTFO.EZ.cfg), without recompiling anything.
Install
Install via Thunderstore Mod Manager or r2modman, or import the zip manually and share a profile code. Everyone in the lobby needs the same mod and config.
Attributions
This mod is an independent, from-scratch implementation (no code or data copied from any of the projects below) built as a code plugin rather than datablock JSON, specifically so it survives game updates without needing a rebuild for every patch. Its design still owes a real debt to others' prior work:
- Mendu — creator of EasyMode, the original datablock-JSON mod whose feature list (health, regen, stamina, fall damage, ammo, flashlights, detection range) this mod reimplements.
- GTFriendlyO (Carb_Crusaders / Heaveness) and Friendly GTFO (EcoLight) — their published changelogs and balance iterations (including a health multiplier that was tried higher and walked back) are what this mod's default values are tuned against, rather than guessing.
- Team_Chicken, creator of Health And Melee Tweaks — demonstrated the core technique this
mod is built on: editing the game's own loaded
PlayerDataBlockfrom a plugin instead of shipping replacement JSON, so the game's built-in systems keep doing the work. - atime1pm, creator of LowSpecGaming — reference example for iterating every datablock of a
type via
GameDataBlockBase<T>.GetAllBlocks()(used here forEnemyDetectionDataBlock). - The GTFO-Modding community — the GTDO wiki's datablock
reference and the GTFO-API source are what made it possible to find the real field names
(
health,movementDetectionDistance, etc.) and theGameDataInit.Initializehook point this mod relies on, instead of guessing at an undocumented API. - The BepInEx team — the modding framework and loader this mod (and essentially every other GTFO mod) runs on.